OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Impact of Intrinsic and Extrinsic Gaming Elements on Online Purchase Intention
Xiaomei Wu, Silvia Santana
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 16

Showing 16 citing articles:

Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach
Jialiang Huang, Chen Jiang, Liyun Zhou
Frontiers in Psychology (2024) Vol. 14
Open Access | Times Cited: 6

Paying while playing: examining the influence of interaction with gamified elements in fantasy sports on in-app spending
Keshav Gupta, Yiran Su, Thilo Kunkel, et al.
European Sport Management Quarterly (2024), pp. 1-22
Open Access | Times Cited: 5

Interface Design of Quranic Application using Design Science Research Methodology: A Comparison of Gamification and Non-Gamification Design
Asidik Al Jafar, Margareta Hardiyanti, Rachmadita Andre Swari
IJORER International Journal of Recent Educational Research (2025) Vol. 6, Iss. 1, pp. 94-115
Open Access

Consumer experience and perception in gamification marketing: evidence from the user survey of POPMART
Jinyu Zhang, Yixian Zou, Song Wang, et al.
Frontiers in Communication (2025) Vol. 10
Open Access

An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and Validation
Abdulsalam Salihu Mustafa, Nor’ashikin Ali, Jaspaljeet Singh Dhillon, et al.
Healthcare (2023) Vol. 11, Iss. 7, pp. 1051-1051
Open Access | Times Cited: 6

Medical practice in gamified online communities: Longitudinal effects of gamification on doctor engagement
Xuejie Yang, Nannan Xi, Dongxiao Gu, et al.
Information & Management (2023) Vol. 61, Iss. 7, pp. 103906-103906
Closed Access | Times Cited: 4

Psychology as a foundation for motivation strategies in the modulation of behavior through gamification
Bruna Karnopp, Sabrina de Oliveira Pereira, Gabrieli Serafim, et al.
Seven Editora eBooks (2024)
Open Access | Times Cited: 1

Exploring consumer responses to official endorsement: roles of credibility and attractiveness attributes in live streaming
Cheng Guo, Wenjie Li, Mingli He, et al.
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 1

Drivers of Purchase Intention in E-Commerce Live Streaming in China: Assessing the Mediating Role of Perceived Value Using the Modified Vam Model
Hanchao Feng, Yi Wei
Journal of Law and Sustainable Development (2023) Vol. 11, Iss. 12, pp. e1983-e1983
Open Access | Times Cited: 2

A Gamified Approach to Fostering Remote Team Cohesion and Performance
Hélio Cavudissa, Carlos Tam
(2024)
Closed Access

An Empirical Study on The Role of Hedonic Motivation, Social Influence and Gamification in Influencing Mobile Shopping Adoption
Arbi Siti Rabiah, Margono Setiawan, Fatchur Rohman
Journal of System and Management Sciences (2024) Vol. 14, Iss. 6
Open Access

From Gaming Elements to Purchase Intentions: The Influence of Perceived Enjoyment and Promotion Focus in Online Travel Bookings
Janiffa Saidon, Nur Aliah Hisham, Nurul Ainun Ahmad Atory, et al.
Information Management and Business Review (2024) Vol. 16, Iss. 3S(I)a, pp. 564-572
Open Access

Running Towards a Better Brand Attitude: How Gamification in Nike Run Club Can Help?
Jo�ão M. Lopes, Luís Filipe Silva, Ilda Massano‐Cardoso, et al.
Journal of the Knowledge Economy (2024)
Open Access

Sustaining the Continued Use of Gamified mHealth Apps (Preprint)
Abdulsalam Salihu Mustafa, Nor’ashikin Ali, Jaspaljeet Singh Dhillon
(2023)
Closed Access

GETTING LOST IN THE DIGITAL MARKETPLACE: POINTS, BENEFITS, AND PURCHASES
Selçuk Yasin YILDIZ, Sena ALTIN
Yönetim Bilimleri Dergisi (2023) Vol. 21, Iss. 50, pp. 1311-1339
Open Access

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