OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

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Showing 21 citing articles:

Onboarding for a new playful narrative adventure in game metaverses
Eloïse Yang, Damien Renard, Antoine Chollet
Technological Forecasting and Social Change (2025) Vol. 213, pp. 123999-123999
Closed Access

Games and gamification of mental health
Pragya Lodha, Ankita Gupta, Snehal Jog, et al.
Elsevier eBooks (2025), pp. 151-163
Closed Access

The impact of media on children during the COVID-19 pandemic: A narrative review
Martina Mesce, Alessandra Ragona, Silvia Cimino, et al.
Heliyon (2022) Vol. 8, Iss. 12, pp. e12489-e12489
Open Access | Times Cited: 19

Gamers’ and non-gamers’ perspectives on the development of problematic video game play
Corey M. Monley, Bruce S. Liese, Lindsay Oberleitner
Current Psychology (2023) Vol. 43, Iss. 1, pp. 552-561
Open Access | Times Cited: 9

ScreenLife Capture: An open-source and user-friendly framework for collecting screenomes from Android smartphones
Andrew Z. H. Yee, Ryan Yu, Sun Sun Lim, et al.
Behavior Research Methods (2022) Vol. 55, Iss. 8, pp. 4068-4085
Open Access | Times Cited: 12

Cozy Games and Resistance Through Care
Agata Waszkiewicz, Marta Tymińska
Replay The Polish Journal of Game Studies (2024) Vol. 11, Iss. 1, pp. 7-16
Open Access | Times Cited: 1

A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming
Hyeon Jo, Jae Kwang Lee
Computers in Human Behavior (2024) Vol. 159, pp. 108345-108345
Closed Access | Times Cited: 1

“Video Games Were My First Safe Space”: Queer Gaming in the Animal Crossing New Horizons LGBTIQA+ Community
Vítor Blanco-Fernández, José A. Moreno
Games and Culture (2023)
Closed Access | Times Cited: 2

Gry przytulne i opór poprzez troskę
Agata Waszkiewicz, Marta Tymińska
Replay The Polish Journal of Game Studies (2024) Vol. 11, Iss. 1, pp. 17-27
Open Access

Co-constructing the Young Filipino Gamer: Mobile Gaming and Media Experiences in the Philippines
Jonalou S. Labor, Cheeno Marlo Sayuno
Mobile communication in Asia (2024), pp. 29-52
Open Access

Sound and zoonotic spillover: listening to Animal Crossing: New Horizons through the Covid-19 pandemic
Jack Harrison
Sound Studies (2024) Vol. 10, Iss. 1, pp. 131-137
Closed Access

From Abundance to Wastefulness: Food Imperception in Digital Games
Agata Waszkiewicz
Comparative American Studies An International Journal (2024), pp. 1-17
Closed Access

Talk to Animals. “Animal Crossing: New Horizons”
Rafał Szczerbakiewicz
Zagadnienia Rodzajów Literackich (2023) Vol. 66, Iss. 1
Open Access

Introduction
Felix Schniz, Leonardo Marcato
transcript Verlag eBooks (2023), pp. 9-20
Open Access

Introduction
Felix Schniz, Leonardo Marcato
Edition Kulturwissenschaft (2023), pp. 9-20
Open Access

Berwisata Digital: Studi Etnografi Praktik Bermain Game Sebagai Ruang Wisata Virtual
Ardian Indro Yuwono, Abyzan Syahadin Bagja Dahana
Jurnal Ilmu Komunikasi (2022) Vol. 20, Iss. 3, pp. 315-315
Open Access

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