
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Animal Crossing and COVID-19: A Qualitative Study Examining How Video Games Satisfy Basic Psychological Needs During the Pandemic
Andrew Z. H. Yee, Jeremy Sng
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 21
Andrew Z. H. Yee, Jeremy Sng
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 21
Showing 21 citing articles:
Onboarding for a new playful narrative adventure in game metaverses
Eloïse Yang, Damien Renard, Antoine Chollet
Technological Forecasting and Social Change (2025) Vol. 213, pp. 123999-123999
Closed Access
Eloïse Yang, Damien Renard, Antoine Chollet
Technological Forecasting and Social Change (2025) Vol. 213, pp. 123999-123999
Closed Access
Games and gamification of mental health
Pragya Lodha, Ankita Gupta, Snehal Jog, et al.
Elsevier eBooks (2025), pp. 151-163
Closed Access
Pragya Lodha, Ankita Gupta, Snehal Jog, et al.
Elsevier eBooks (2025), pp. 151-163
Closed Access
The impact of media on children during the COVID-19 pandemic: A narrative review
Martina Mesce, Alessandra Ragona, Silvia Cimino, et al.
Heliyon (2022) Vol. 8, Iss. 12, pp. e12489-e12489
Open Access | Times Cited: 19
Martina Mesce, Alessandra Ragona, Silvia Cimino, et al.
Heliyon (2022) Vol. 8, Iss. 12, pp. e12489-e12489
Open Access | Times Cited: 19
Gamers’ and non-gamers’ perspectives on the development of problematic video game play
Corey M. Monley, Bruce S. Liese, Lindsay Oberleitner
Current Psychology (2023) Vol. 43, Iss. 1, pp. 552-561
Open Access | Times Cited: 9
Corey M. Monley, Bruce S. Liese, Lindsay Oberleitner
Current Psychology (2023) Vol. 43, Iss. 1, pp. 552-561
Open Access | Times Cited: 9
ScreenLife Capture: An open-source and user-friendly framework for collecting screenomes from Android smartphones
Andrew Z. H. Yee, Ryan Yu, Sun Sun Lim, et al.
Behavior Research Methods (2022) Vol. 55, Iss. 8, pp. 4068-4085
Open Access | Times Cited: 12
Andrew Z. H. Yee, Ryan Yu, Sun Sun Lim, et al.
Behavior Research Methods (2022) Vol. 55, Iss. 8, pp. 4068-4085
Open Access | Times Cited: 12
Cozy Games and Resistance Through Care
Agata Waszkiewicz, Marta Tymińska
Replay The Polish Journal of Game Studies (2024) Vol. 11, Iss. 1, pp. 7-16
Open Access | Times Cited: 1
Agata Waszkiewicz, Marta Tymińska
Replay The Polish Journal of Game Studies (2024) Vol. 11, Iss. 1, pp. 7-16
Open Access | Times Cited: 1
A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming
Hyeon Jo, Jae Kwang Lee
Computers in Human Behavior (2024) Vol. 159, pp. 108345-108345
Closed Access | Times Cited: 1
Hyeon Jo, Jae Kwang Lee
Computers in Human Behavior (2024) Vol. 159, pp. 108345-108345
Closed Access | Times Cited: 1
“Video Games Were My First Safe Space”: Queer Gaming in the Animal Crossing New Horizons LGBTIQA+ Community
Vítor Blanco-Fernández, José A. Moreno
Games and Culture (2023)
Closed Access | Times Cited: 2
Vítor Blanco-Fernández, José A. Moreno
Games and Culture (2023)
Closed Access | Times Cited: 2
Gry przytulne i opór poprzez troskę
Agata Waszkiewicz, Marta Tymińska
Replay The Polish Journal of Game Studies (2024) Vol. 11, Iss. 1, pp. 17-27
Open Access
Agata Waszkiewicz, Marta Tymińska
Replay The Polish Journal of Game Studies (2024) Vol. 11, Iss. 1, pp. 17-27
Open Access
Balancing Act: A Qualitative Study on the Dual Nature of Video Game Addiction among medical college students in Chengalpattu district, Tamil Nadu
G Sushmitha, V.M. Anantha Eashwar, R. J. Charulatha, et al.
Research Square (Research Square) (2024)
Open Access
G Sushmitha, V.M. Anantha Eashwar, R. J. Charulatha, et al.
Research Square (Research Square) (2024)
Open Access
Co-constructing the Young Filipino Gamer: Mobile Gaming and Media Experiences in the Philippines
Jonalou S. Labor, Cheeno Marlo Sayuno
Mobile communication in Asia (2024), pp. 29-52
Open Access
Jonalou S. Labor, Cheeno Marlo Sayuno
Mobile communication in Asia (2024), pp. 29-52
Open Access
Intrinsic motivation in a virtual reality mock crime affects participants’ willingness to invest more effort in deceptive interviews
Isabella Branson, Craig Speelman, Shane L. Rogers
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access
Isabella Branson, Craig Speelman, Shane L. Rogers
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access
Sound and zoonotic spillover: listening to Animal Crossing: New Horizons through the Covid-19 pandemic
Jack Harrison
Sound Studies (2024) Vol. 10, Iss. 1, pp. 131-137
Closed Access
Jack Harrison
Sound Studies (2024) Vol. 10, Iss. 1, pp. 131-137
Closed Access
Essential Escapism through Progress Simulation: Animal Crossing New Horizons' Temporal Design
Jessica Borsi
(2024), pp. 274-276
Closed Access
Jessica Borsi
(2024), pp. 274-276
Closed Access
Designing the Virtual Museum with Animal Crossing: New Horizons
Eric King
Public humanities. (2024) Vol. 1
Open Access
Eric King
Public humanities. (2024) Vol. 1
Open Access
From Abundance to Wastefulness: Food Imperception in Digital Games
Agata Waszkiewicz
Comparative American Studies An International Journal (2024), pp. 1-17
Closed Access
Agata Waszkiewicz
Comparative American Studies An International Journal (2024), pp. 1-17
Closed Access
ScreenLife Capture: An open-source and user-friendly framework for collecting screenome data from Android smartphones
Andrew Z. H. Yee, Ryan Yu, Sun Sun Lim, et al.
(2022)
Open Access | Times Cited: 1
Andrew Z. H. Yee, Ryan Yu, Sun Sun Lim, et al.
(2022)
Open Access | Times Cited: 1
Talk to Animals. “Animal Crossing: New Horizons”
Rafał Szczerbakiewicz
Zagadnienia Rodzajów Literackich (2023) Vol. 66, Iss. 1
Open Access
Rafał Szczerbakiewicz
Zagadnienia Rodzajów Literackich (2023) Vol. 66, Iss. 1
Open Access
Berwisata Digital: Studi Etnografi Praktik Bermain Game Sebagai Ruang Wisata Virtual
Ardian Indro Yuwono, Abyzan Syahadin Bagja Dahana
Jurnal Ilmu Komunikasi (2022) Vol. 20, Iss. 3, pp. 315-315
Open Access
Ardian Indro Yuwono, Abyzan Syahadin Bagja Dahana
Jurnal Ilmu Komunikasi (2022) Vol. 20, Iss. 3, pp. 315-315
Open Access