OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review
Lisa Raith, Julie Bignill, Vasileios Stavropoulos, et al.
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 54

Showing 1-25 of 54 citing articles:

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 6, pp. 334-354
Open Access | Times Cited: 84

A high-performance brain–computer interface for finger decoding and quadcopter game control in an individual with paralysis
Matthew S. Willsey, Nishal P. Shah, Donald T. Avansino, et al.
Nature Medicine (2025)
Open Access | Times Cited: 5

Video Game Design for Learning to Learn
Angela Pasqualotto, Jocelyn Parong, C. Shawn Green, et al.
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 11, pp. 2211-2228
Open Access | Times Cited: 43

Social video gaming and well-being
Nicholas David Bowman, Diana Rieger, Jih‐Hsuan Tammy Lin
Current Opinion in Psychology (2022) Vol. 45, pp. 101316-101316
Closed Access | Times Cited: 39

The dark and bright side of video game consumption: Effects of violent and prosocial video games
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 38

Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
Kim Szolin, Daria J. Kuss, Filip Nuyens, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107124-107124
Open Access | Times Cited: 52

A Manifesto for More Productive Psychological Games Research
Nick Ballou
Games Research and Practice (2023) Vol. 1, Iss. 1, pp. 1-26
Open Access | Times Cited: 18

Social Capital in Online Gaming Communities: A Systematic Review Examining the Role of Virtual Identities
Tushya Sachan, Dinesh Chhabra, Betina Abraham
Cyberpsychology Behavior and Social Networking (2025)
Closed Access

When symptoms shape social ties: mental health as a predictor of online and in-person network evolution among gamers
Tyler Prochnow, Megan S. Patterson
Mental Health and Social Inclusion (2025)
Closed Access

Androcentrism and Violence in Online Video Games: Perpetuation of Gender Inequality
Beatríz Esteban Ramiro, Patricia Fernández de Castro, Orlanda Díaz García
Social Inclusion (2025) Vol. 13
Open Access

Escapist fantasy vs. digital socialization: personality traits, gameplay styles, and social anxiety of online game players in China
Qingqing Hu, Yuchen Zhu, Ying Liang
Humanities and Social Sciences Communications (2025) Vol. 12, Iss. 1
Open Access

Draconian policy measures are unlikely to prevent disordered gaming
Michelle Colder Carras, Vasileios Stavropoulos, Frosso Motti‐Stefanidi, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 4, pp. 849-853
Open Access | Times Cited: 23

Disordered gaming: The role of a gamer’s distress profile.
Jade Kovacs, Daniel Zarate, Gabriel de Sena Collier, et al.
Canadian Journal of Behavioural Science/Revue canadienne des sciences du comportement (2022) Vol. 56, Iss. 2, pp. 122-132
Open Access | Times Cited: 16

Setting the Game Agenda: Reviewing the Emerging Literature on Video Gaming and Psychological Well-Being of Sexual and Gender Diverse Youth
Dane Marco Di Cesare, Shelley L. Craig, Ashley S. Brooks, et al.
Games and Culture (2023) Vol. 19, Iss. 7, pp. 933-953
Open Access | Times Cited: 9

From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry
Elizabeth D. Kilmer, Zeynep Aslan, Rachel Kowert
Games Research and Practice (2024) Vol. 2, Iss. 2, pp. 1-17
Open Access | Times Cited: 2

The Social Processes of Excessive Online Gaming Homophily: Peer Selection or Influence?
Cuijing Li, Quanlei Yu, Jiamiao Zhang, et al.
Journal of Youth and Adolescence (2024)
Closed Access | Times Cited: 2

Can likes returned by peers within a day improve users’ depressive/manic levels in a massive multiplayer online game? A randomized controlled trial
Kenji Yokotani, Masanori Takano, Nobuhito Abe
Journal of Computational Social Science (2024) Vol. 7, Iss. 3, pp. 2333-2357
Closed Access | Times Cited: 2

Prevalence and underlying factors of mobile game addiction among university students in Bangladesh
Md Abu Sayeed, Md Shabbir Rahman Rasel, Abrar Ahamed Habibullah, et al.
Cambridge Prisms Global Mental Health (2021) Vol. 8
Open Access | Times Cited: 17

Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
Vasileios Stavropoulos, Daniel Zarate, Maria Prokofieva, et al.
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 4, pp. 878-894
Open Access | Times Cited: 6

Investigating the knowledge structure of research on massively multiplayer online role-playing games: A bibliometric analysis
Seungjong Sun, Dongyan Nan, ShaoPeng Che, et al.
Data and Information Management (2022) Vol. 8, Iss. 1, pp. 100024-100024
Open Access | Times Cited: 9

Social Networking or Social Isolation? A Systematic Review on Socio-Relational Outcomes for Members of Online Gaming Communities
Tushya, Dinesh Chhabra, Betina Abraham
Games and Culture (2023)
Closed Access | Times Cited: 5

Gaming motivation and well-being among Norwegian adult gamers: the role of gender and disability
Beate Wold Hygen, Christian Wendelborg, Bård Erlend Solstad, et al.
Frontiers in Medical Technology (2024) Vol. 6
Open Access | Times Cited: 1

Disordered gaming: the interplay between user-avatar bond and sexual minority status
Sarah L. Eddy, Benjamin Loriente, Tyrone L. Burleigh, et al.
Psychology and Sexuality (2024), pp. 1-17
Closed Access | Times Cited: 1

Gaming Disorder: The role of a gamers flow profile
Trent Anthony Footitt, Natasha Christofi, Dylan Poulus, et al.
Addictive Behaviors Reports (2024) Vol. 19, pp. 100555-100555
Open Access | Times Cited: 1

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