OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The building blocks of the full body ownership illusion
Antonella Maselli, Mel Slater
Frontiers in Human Neuroscience (2013) Vol. 7
Open Access | Times Cited: 516

Showing 1-25 of 516 citing articles:

Enhancing Our Lives with Immersive Virtual Reality
Mel Slater, Maria V. Sánchez‐Vives
Frontiers in Robotics and AI (2016) Vol. 3
Open Access | Times Cited: 1252

Virtual reality in the assessment, understanding, and treatment of mental health disorders
Daniel Freeman, Sarah Reeve, Abigail Robinson, et al.
Psychological Medicine (2017) Vol. 47, Iss. 14, pp. 2393-2400
Open Access | Times Cited: 1082

Putting yourself in the skin of a black avatar reduces implicit racial bias
Tabitha C. Peck, Sofía Seinfeld, Salvatore Maria Aglioti, et al.
Consciousness and Cognition (2013) Vol. 22, Iss. 3, pp. 779-787
Open Access | Times Cited: 797

Behavioral, Neural, and Computational Principles of Bodily Self-Consciousness
Olaf Blanke, Mel Slater, Andrea Serino
Neuron (2015) Vol. 88, Iss. 1, pp. 145-166
Open Access | Times Cited: 614

Over my fake body: body ownership illusions for studying the multisensory basis of own-body perception
Konstantina Kilteni, Antonella Maselli, Konrad P. Körding, et al.
Frontiers in Human Neuroscience (2015) Vol. 9
Open Access | Times Cited: 443

The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response
Thomas Waltemate, Dominik Gall, Daniel Roth, et al.
IEEE Transactions on Visualization and Computer Graphics (2018) Vol. 24, Iss. 4, pp. 1643-1652
Closed Access | Times Cited: 397

Avatar Embodiment. Towards a Standardized Questionnaire
Mar González-Franco, Tabitha C. Peck
Frontiers in Robotics and AI (2018) Vol. 5
Open Access | Times Cited: 365

Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias
Domna Banakou, Parasuram D. Hanumanthu, Mel Slater
Frontiers in Human Neuroscience (2016) Vol. 10
Open Access | Times Cited: 343

Recommendations for Good Scientific Practice and the Consumers of VR-Technology
Michael Madary, Thomas Metzinger
Frontiers in Robotics and AI (2016) Vol. 3
Open Access | Times Cited: 335

Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research
Anna Flavia Di Natale, Claudia Repetto, Giuseppe Riva, et al.
British Journal of Educational Technology (2020) Vol. 51, Iss. 6, pp. 2006-2033
Closed Access | Times Cited: 315

Minimal self-models and the free energy principle
Jakub Limanowski, Felix Blankenburg
Frontiers in Human Neuroscience (2013) Vol. 7
Open Access | Times Cited: 257

Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality
Philippe Bertrand, Jérôme Guegan, Léonore Robieux, et al.
Frontiers in Robotics and AI (2018) Vol. 5
Open Access | Times Cited: 237

How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
Bernhard Spanlang, Jean‐Marie Normand, David Borland, et al.
Frontiers in Robotics and AI (2014) Vol. 1
Open Access | Times Cited: 236

A Virtual Reality Full Body Illusion Improves Body Image Disturbance in Anorexia Nervosa
Anouk Keizer, Annemarie van Elburg, Rossa Helms, et al.
PLoS ONE (2016) Vol. 11, Iss. 10, pp. e0163921-e0163921
Open Access | Times Cited: 225

First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users
Geoffrey Gorisse, Olivier Christmann, Étienne Armand Amato, et al.
Frontiers in Robotics and AI (2017) Vol. 4
Open Access | Times Cited: 207

Conversations between self and self as Sigmund Freud—A virtual body ownership paradigm for self counselling
Sofia Adelaide Osimo, Rodrigo Pizarro, Bernhard Spanlang, et al.
Scientific Reports (2015) Vol. 5, Iss. 1
Open Access | Times Cited: 200

Offenders become the victim in virtual reality: impact of changing perspective in domestic violence
Sofía Seinfeld, Jorge Arroyo-Palacios, Guillermo Iruretagoyena, et al.
Scientific Reports (2018) Vol. 8, Iss. 1
Open Access | Times Cited: 187

Immersive Virtual Reality and Virtual Embodiment for Pain Relief
Marta Matamala-Gomez, Tony Donegan, Sara Bottiroli, et al.
Frontiers in Human Neuroscience (2019) Vol. 13
Open Access | Times Cited: 182

First Person Perspective of Seated Participants Over a Walking Virtual Body Leads to Illusory Agency Over the Walking
Elena Kokkinara, Konstantina Kilteni, Kristopher J. Blom, et al.
Scientific Reports (2016) Vol. 6, Iss. 1
Open Access | Times Cited: 178

Construction of the Virtual Embodiment Questionnaire (VEQ)
Daniel Roth, Marc Erich Latoschik
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 12, pp. 3546-3556
Open Access | Times Cited: 169

Avatar Embodiment. A Standardized Questionnaire
Tabitha C. Peck, Mar González-Franco
Frontiers in Virtual Reality (2021) Vol. 1
Open Access | Times Cited: 147

The sense of agency in perception, behaviour and human–machine interactions
Wen Wen, Hiroshi Imamizu
Nature Reviews Psychology (2022) Vol. 1, Iss. 4, pp. 211-222
Open Access | Times Cited: 74

Multimodality in VR: A Survey
Daniel Martin, Sandra Malpica, Diego Gutiérrez, et al.
ACM Computing Surveys (2022) Vol. 54, Iss. 10s, pp. 1-36
Open Access | Times Cited: 71

A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality
Aske Mottelson, Andreea Muresan, Kasper Hornbæk, et al.
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 5, pp. 1-42
Open Access | Times Cited: 40

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