
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
How the Visual Design of Video Game Antagonists Affects Perception of Morality
Reyhan Pradantyo, Max V. Birk, Scott Bateman
Frontiers in Computer Science (2021) Vol. 3
Open Access | Times Cited: 8
Reyhan Pradantyo, Max V. Birk, Scott Bateman
Frontiers in Computer Science (2021) Vol. 3
Open Access | Times Cited: 8
Showing 8 citing articles:
Evaluation of virtual agents’ hostility in video games
Rémi Poivet, Alexandra de Lagarde, Catherine Pélachaud, et al.
IEEE Transactions on Affective Computing (2024) Vol. 15, Iss. 4, pp. 1949-1961
Closed Access | Times Cited: 1
Rémi Poivet, Alexandra de Lagarde, Catherine Pélachaud, et al.
IEEE Transactions on Affective Computing (2024) Vol. 15, Iss. 4, pp. 1949-1961
Closed Access | Times Cited: 1
“I Don’t Want To Shoot The Android”: Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human
Karina Arrambide, John D. Yoon, Cayley MacArthur, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 5
Karina Arrambide, John D. Yoon, Cayley MacArthur, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 5
Identifying the Science and Art of Interactive Experiences
Honghao Li
Advances in Economics Management and Political Sciences (2023) Vol. 58, Iss. 1, pp. 96-101
Open Access | Times Cited: 2
Honghao Li
Advances in Economics Management and Political Sciences (2023) Vol. 58, Iss. 1, pp. 96-101
Open Access | Times Cited: 2
Values throughout the Game Space
Adam Jerrett, Peter Howell
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-27
Closed Access | Times Cited: 3
Adam Jerrett, Peter Howell
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-27
Closed Access | Times Cited: 3
Spielend spalten?!
Benjamin Möbus
MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung (2024) Vol. 59, pp. 23-53
Open Access
Benjamin Möbus
MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung (2024) Vol. 59, pp. 23-53
Open Access
Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?
Susanne Poeller, Martin Dechant, Regan L. Mandryk
(2024), pp. 1-14
Closed Access
Susanne Poeller, Martin Dechant, Regan L. Mandryk
(2024), pp. 1-14
Closed Access
Application of Computer-Aided Graphic Design in Enterprise Image
Shizhuo Zhang
Security and Communication Networks (2022) Vol. 2022, pp. 1-7
Open Access | Times Cited: 1
Shizhuo Zhang
Security and Communication Networks (2022) Vol. 2022, pp. 1-7
Open Access | Times Cited: 1
Converting Nebulous Ideas to Reality – A Deep Learning Tool for Conditional Synthesis of Character Designs
Lilian Guo, Anand Bhojan
IFIP advances in information and communication technology (2022), pp. 75-89
Closed Access | Times Cited: 1
Lilian Guo, Anand Bhojan
IFIP advances in information and communication technology (2022), pp. 75-89
Closed Access | Times Cited: 1