OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Effects of Virtual Reality on Upper Limb Function in Chronic Stroke Patients: A Clinical Trial
Hossein Ahmadi, Afsoon Hassani Mehraban, Malek Amini, et al.
Iranian Rehabilitation Journal (2019), pp. 81-89
Open Access | Times Cited: 14

Showing 14 citing articles:

Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review
Soheila Saeedi, Marjan Ghazisaeedi, Sorayya Rezayi
Journal of Healthcare Engineering (2021) Vol. 2021, pp. 1-27
Open Access | Times Cited: 30

Addressing virtual reality misclassification: A hardware‐based qualification matrix for virtual reality technology
Marcel Takac, James Collett, Russell Conduit, et al.
Clinical Psychology & Psychotherapy (2021) Vol. 28, Iss. 3, pp. 538-556
Closed Access | Times Cited: 20

Post-Stroke Rehabilitation of Distal Upper Limb with New Perspective Technologies: Virtual Reality and Repetitive Transcranial Magnetic Stimulation—A Mini Review
Onika Banduni, Megha Saini, Neha Singh, et al.
Journal of Clinical Medicine (2023) Vol. 12, Iss. 8, pp. 2944-2944
Open Access | Times Cited: 7

Wrist Rehabilitation System Using Augmented Reality for Hemiplegic Stroke Patient Rehabilitation: A Feasibility Study
Huu Lam Phan, Jong Pal Kim, Kwangsoo Kim, et al.
Applied Sciences (2019) Vol. 9, Iss. 14, pp. 2892-2892
Open Access | Times Cited: 16

Effects of a wearable sensor–based virtual reality game on upper-extremity function in patients with stroke
Fen-Ling Kuo, Hsin-Chieh Lee, Tien-Yu Kuo, et al.
Clinical Biomechanics (2023) Vol. 104, pp. 105944-105944
Closed Access | Times Cited: 5

Clinical Effect of Virtual Reality Technology on Rehabilitation Training of Sports Injury
Jing Chen
Journal of Healthcare Engineering (2021) Vol. 2021, pp. 1-7
Open Access | Times Cited: 8

Designing an immersive virtual reality environment for hand rehabilitation purposes: A preliminary study
Yahya Taştan, Ulvi Başpınar, Ahmet Hamurcu, et al.
Research Square (Research Square) (2024)
Closed Access

Early diagnosis of stroke risk factors in high school students in Makassar, South Sulawesi, Indonesia
Muhammad Awal, Darwis Durahim, Andi Halimah, et al.
Healthcare in Low-resource Settings (2024)
Open Access

Design, development and evaluation of registry software for upper limb disabilities
Khadijeh Moulaei, Abbas Sheikhtaheri, Ali Akbar Haghdoost, et al.
Healthcare Technology Letters (2024) Vol. 11, Iss. 6, pp. 496-503
Open Access

Efficacy Comparison of Augmented Reality and Virtual Reality-based Games for Post-Stroke Rehabilitation: A Systematic Literature Review
Milkhatussyafa'ah Taufiq, Danang Wahyu Wicaksono
(2023), pp. 53-58
Closed Access | Times Cited: 1

Virtual Training System for Mechanical Transhumeral Prostheses
Andrea Montero, Andrea Celeste Padilla Gutiérrez, Carlos Galván Duque
IFMBE proceedings (2019), pp. 858-865
Closed Access

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