
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
What’s behind a scratch card? Designing a mobile application using gamification to study customer loyalty: An experimental approach
Abhishek Behl, Vijay Pereira
AJIS. Australasian journal of information systems/AJIS. Australian journal of information systems/Australian journal of information systems (2021) Vol. 25
Open Access | Times Cited: 14
Abhishek Behl, Vijay Pereira
AJIS. Australasian journal of information systems/AJIS. Australian journal of information systems/Australian journal of information systems (2021) Vol. 25
Open Access | Times Cited: 14
Showing 14 citing articles:
Gamification of mobile money payment for generating customer value in emerging economies: The social impact theory perspective
Michael D. Dzandu, Charles Hanu, Hayford Amegbe
Technological Forecasting and Social Change (2022) Vol. 185, pp. 122049-122049
Open Access | Times Cited: 37
Michael D. Dzandu, Charles Hanu, Hayford Amegbe
Technological Forecasting and Social Change (2022) Vol. 185, pp. 122049-122049
Open Access | Times Cited: 37
Game on! A state-of-the-art overview of doing business with gamification
Wamika Sharma, Weng Marc Lim, Satish Kumar, et al.
Technological Forecasting and Social Change (2023) Vol. 198, pp. 122988-122988
Open Access | Times Cited: 34
Wamika Sharma, Weng Marc Lim, Satish Kumar, et al.
Technological Forecasting and Social Change (2023) Vol. 198, pp. 122988-122988
Open Access | Times Cited: 34
The art of gamifying digital gig workers: a theoretical assessment of evaluating engagement and motivation
Vijay Pereira, Abhishek Behl, Nirma Sadamali Jayawardena, et al.
Production Planning & Control (2022) Vol. 35, Iss. 13, pp. 1608-1624
Open Access | Times Cited: 28
Vijay Pereira, Abhishek Behl, Nirma Sadamali Jayawardena, et al.
Production Planning & Control (2022) Vol. 35, Iss. 13, pp. 1608-1624
Open Access | Times Cited: 28
Examining the gamified effect of the blindbox design: The moderating role of price
Xiaoyu Miao, Ben Niu, Congcong Yang, et al.
Journal of Retailing and Consumer Services (2023) Vol. 74, pp. 103423-103423
Closed Access | Times Cited: 8
Xiaoyu Miao, Ben Niu, Congcong Yang, et al.
Journal of Retailing and Consumer Services (2023) Vol. 74, pp. 103423-103423
Closed Access | Times Cited: 8
Assessing the effectiveness of OTT services, branded apps, and gamified loyalty giveaways on mobile customer churn in the telecom industry: A machine-learning approach
Omer Bugra Kirgiz, Meltem Kiygi Calli, Sendi Cagliyor, et al.
Telecommunications Policy (2024) Vol. 48, Iss. 8, pp. 102816-102816
Closed Access | Times Cited: 2
Omer Bugra Kirgiz, Meltem Kiygi Calli, Sendi Cagliyor, et al.
Telecommunications Policy (2024) Vol. 48, Iss. 8, pp. 102816-102816
Closed Access | Times Cited: 2
Consumer’s response to conditional promotions in retailing: An empirical inquiry
Achint Nigam, Prem Prakash Dewani, Abhishek Behl, et al.
Journal of Business Research (2022) Vol. 144, pp. 751-763
Closed Access | Times Cited: 13
Achint Nigam, Prem Prakash Dewani, Abhishek Behl, et al.
Journal of Business Research (2022) Vol. 144, pp. 751-763
Closed Access | Times Cited: 13
Improving Inclusivity of Digitalization for Employees in Emerging Countries Using Gamification
Abhishek Behl, Vijay Pereira, Rahul Sindhwani, et al.
IEEE Transactions on Engineering Management (2022) Vol. 71, pp. 13867-13881
Closed Access | Times Cited: 9
Abhishek Behl, Vijay Pereira, Rahul Sindhwani, et al.
IEEE Transactions on Engineering Management (2022) Vol. 71, pp. 13867-13881
Closed Access | Times Cited: 9
Exploring consumer purchase intention in cross-boundary retail alliances with gamified OMO virtual-physical fusion services
Pei‐Hsuan Tsai
Journal of Retailing and Consumer Services (2023) Vol. 77, pp. 103698-103698
Closed Access | Times Cited: 4
Pei‐Hsuan Tsai
Journal of Retailing and Consumer Services (2023) Vol. 77, pp. 103698-103698
Closed Access | Times Cited: 4
Gamification on OTT Platforms: A Behavioural Study for User Engagement
Komal Suryavanshi, Prasun Gahlot, Surya Bahadur Thapa, et al.
International Journal of Advanced Computer Science and Applications (2022) Vol. 13, Iss. 9
Open Access | Times Cited: 7
Komal Suryavanshi, Prasun Gahlot, Surya Bahadur Thapa, et al.
International Journal of Advanced Computer Science and Applications (2022) Vol. 13, Iss. 9
Open Access | Times Cited: 7
Engaging and motivating crowd-workers in gamified crowdsourcing mobile apps in the context of logistics and sustainable supply chain management
Abhishek Behl, Nirma Sadamali Jayawardena, Vijay Pereira, et al.
Annals of Operations Research (2023)
Closed Access | Times Cited: 3
Abhishek Behl, Nirma Sadamali Jayawardena, Vijay Pereira, et al.
Annals of Operations Research (2023)
Closed Access | Times Cited: 3
Role of Gamification in Shaping E- Wallet Purchase Behaviour: A Mixed-Method Analysis
Komal Suryavanshi, Aradhana Gandhi
(2024), pp. 1178-1185
Closed Access
Komal Suryavanshi, Aradhana Gandhi
(2024), pp. 1178-1185
Closed Access
Investigating the Moderating Effect of Massively Multiplayer Online (MMO) Games on the Correlation Between Flow and Game Addiction: A Meta-Analysis
Mengyuan Li, Wendy Hui, Torsten Reiners
AJIS. Australasian journal of information systems/AJIS. Australian journal of information systems/Australian journal of information systems (2023) Vol. 27
Open Access | Times Cited: 1
Mengyuan Li, Wendy Hui, Torsten Reiners
AJIS. Australasian journal of information systems/AJIS. Australian journal of information systems/Australian journal of information systems (2023) Vol. 27
Open Access | Times Cited: 1
Purchase Behavior of Generation Z for New-Brand Beauty Products
Shreya Sangal, Achint Nigam, Chitrakshi Bhutani
Journal of Electronic Commerce in Organizations (2022) Vol. 20, Iss. 2, pp. 1-21
Open Access | Times Cited: 1
Shreya Sangal, Achint Nigam, Chitrakshi Bhutani
Journal of Electronic Commerce in Organizations (2022) Vol. 20, Iss. 2, pp. 1-21
Open Access | Times Cited: 1