OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Time spent playing video games is unlikely to impact well-being
Matti Vuorre, Niklas Johannes, Kristoffer Magnusson, et al.
(2021)
Open Access | Times Cited: 24

Showing 24 citing articles:

A Manifesto for More Productive Psychological Games Research
Nick Ballou
Games Research and Practice (2023) Vol. 1, Iss. 1, pp. 1-26
Open Access | Times Cited: 17

Time Spent Gaming, Depressive Symptoms, and Behavioral Activation: A Longitudinal Mediation Study on Predictors of Gaming Disorder
Jackson T. Jin, Sarah Cassidy, William V. Lechner
International Journal of Mental Health and Addiction (2025)
Open Access

Registered report evidence suggests no relationship between objectively tracked video game playtime and well-being over 3 months.
Nick Ballou, Craig Sewall, Jack Ratcliffe, et al.
Technology Mind and Behavior (2024) Vol. 5, Iss. 1
Open Access | Times Cited: 4

“Clinically significant distress” in internet gaming disorder: An individual participant meta-analysis
Nick Ballou, David Zendle
Computers in Human Behavior (2021) Vol. 129, pp. 107140-107140
Open Access | Times Cited: 20

The relationship between parasocial friendship quality with non-playable video game characters, gaming motivations, and obsessive vs harmonious passion
Daisy Milman, Devin J. Mills
Telematics and Informatics Reports (2023) Vol. 10, pp. 100057-100057
Open Access | Times Cited: 3

Gaming, eSports, and Spanish Consumer Behavior
David de Matías Batalla, Pablo José López Tenorio, María Patricia Soroa De Carlos
Advances in marketing, customer relationship management, and e-services book series (2024), pp. 304-320
Closed Access

Virtual Escapism
Joe Ungemah
(2024), pp. 81-103
Closed Access

Cheap Thrills
Joe Ungemah
(2024), pp. 154-177
Closed Access

Fanatic
Joe Ungemah
(2024)
Closed Access

Ultra Physical
Joe Ungemah
(2024), pp. 56-80
Closed Access

Compulsive Perfection
Joe Ungemah
(2024), pp. 131-151
Closed Access

Happiness on Sale
Joe Ungemah
(2024), pp. 178-198
Closed Access

Action
Joe Ungemah
(2024), pp. 199-209
Closed Access

Galactic Connections
Joe Ungemah
(2024), pp. 6-30
Closed Access

Lemons to Lemonade
Joe Ungemah
(2024), pp. 31-53
Closed Access

Introduction
Joe Ungemah
(2024), pp. viii-4
Closed Access

One Person’s Trash
Joe Ungemah
(2024), pp. 106-130
Closed Access

Time spent playing two online shooters has no measurable effect on aggressive affect
Niklas Johannes, Matti Vuorre, Kristoffer Magnusson, et al.
(2022)
Open Access

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