
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The Basic Needs in Games Scale (BANGS): A New Tool for Investigating Positive and Negative Video Game Experiences
Nick Ballou, Alena Denisova, Richard M. Ryan, et al.
(2023)
Open Access | Times Cited: 6
Nick Ballou, Alena Denisova, Richard M. Ryan, et al.
(2023)
Open Access | Times Cited: 6
Showing 6 citing articles:
Advancing Self-Determination Theory With Computational Intrinsic Motivation: The Case of Competence
Erik Matias Lintunen, Nadia M. Ady, Christian Guckelsberger, et al.
(2024)
Open Access | Times Cited: 1
Erik Matias Lintunen, Nadia M. Ady, Christian Guckelsberger, et al.
(2024)
Open Access | Times Cited: 1
How do video games affect mental health? A narrative review of 13 proposed mechanisms
Nick Ballou, Thomas Hakman, Matti Vuorre, et al.
(2024)
Open Access | Times Cited: 1
Nick Ballou, Thomas Hakman, Matti Vuorre, et al.
(2024)
Open Access | Times Cited: 1
The Basic Needs in Games Model of Video Game Play and Mental Health
Nick Ballou, Sebastian Deterding
Interacting with Computers (2024)
Open Access | Times Cited: 1
Nick Ballou, Sebastian Deterding
Interacting with Computers (2024)
Open Access | Times Cited: 1
The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health
Nick Ballou, Sebastian Deterding
(2023)
Open Access | Times Cited: 3
Nick Ballou, Sebastian Deterding
(2023)
Open Access | Times Cited: 3
(Anti)Social Challenge: Emotionally Challenging Interaction Dynamics in Multiplayer Experiences
Marjorie Ann M. Cuerdo, Derusha Baskaran, Tsung-Han Yang, et al.
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access
Marjorie Ann M. Cuerdo, Derusha Baskaran, Tsung-Han Yang, et al.
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access
The Nexus of Video Gaming Experiences: The Associations Among Basic Needs in Games, Real-Life Basic Needs, Well-Being Indicators, and Problematic Online Gaming
Mustafa Subaşı, E. Gürkan, Hakan Karaman, et al.
Research Square (Research Square) (2024)
Open Access
Mustafa Subaşı, E. Gürkan, Hakan Karaman, et al.
Research Square (Research Square) (2024)
Open Access