OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Systematic Review of the Use of Serious Games in Science Education
Nuri Kara
Contemporary Educational Technology (2021) Vol. 13, Iss. 2, pp. ep295-ep295
Open Access | Times Cited: 46

Showing 1-25 of 46 citing articles:

Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature
Edwin Byusa, Edwige Kampire, Adrian Mwesigye
Heliyon (2022) Vol. 8, Iss. 5, pp. e09541-e09541
Open Access | Times Cited: 70

Augmented Reality Games and Presence: A Systematic Review
Anabela Marto, Alexandrino Gonçalves
Journal of Imaging (2022) Vol. 8, Iss. 4, pp. 91-91
Open Access | Times Cited: 33

Serious Games in Engineering: The Current State, Trends, and Future
Javeed Kittur, Tahzinul Islam
2020 ASEE Virtual Annual Conference Content Access Proceedings (2024)
Closed Access | Times Cited: 6

NeuroApp, serious games for enhancing neuroscience learning in undergraduate students: A pilot study
Daniel Burguera-Bernalte, José‐Antonio Gil‐Gómez, Rosa Redolat, et al.
Entertainment Computing (2025), pp. 100943-100943
Closed Access

Teachers’ Perception About MOOCs and ICT During the COVID-19 Pandemic
Ricardo-Adán Salas-Rueda, Ricardo Castañeda Martínez, Ana-Libia Eslava-Cervantes, et al.
Contemporary Educational Technology (2022) Vol. 14, Iss. 1, pp. ep343-ep343
Open Access | Times Cited: 23

Value-added digital game-based learning in K-12 science education: a systematic literature review
Mahmood H. Hussein, Nor Lisa Sulaiman, Omid Noroozi, et al.
Interactive Learning Environments (2025), pp. 1-35
Closed Access

From Data to Data Games: Exploring Public Engagement with Scientific Information through Serious Game Design Workshops
Emilie Clément, Raphaëlle Bats, Yvonne Jansen, et al.
(2025), pp. 1-6
Closed Access

Games in education: a systematic review of studies in international and Iranian contexts
Rasoul Bakhtiari, Farhad Seraji, Mohammadreza Farrokhnia, et al.
Educational Technology Research and Development (2024)
Closed Access | Times Cited: 3

Applications of Serious Games as Affective Disorder Therapies in Autistic and Neurotypical Individuals: A Literature Review
Fahad Ahmed, Jesús Requena Carrión, Francesco Bellotti, et al.
Applied Sciences (2023) Vol. 13, Iss. 8, pp. 4706-4706
Open Access | Times Cited: 8

Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
Fahad Ahmed, Riccardo Berta, Francesco Bellotti, et al.
Applied Sciences (2023) Vol. 13, Iss. 11, pp. 6432-6432
Open Access | Times Cited: 8

Serious Games in High School Mathematics Lessons: An Embedded Case Study in Europe
Roberto Capone, Giuseppina Barbieri, Rosa Lía Barbieri
Eurasia Journal of Mathematics Science and Technology Education (2021) Vol. 17, Iss. 5, pp. em1963-em1963
Open Access | Times Cited: 19

Pre-service teachers’ self-concept and views toward using ICT for teaching science
Edgar John Sintema, Thuthukile Jita
Eurasia Journal of Mathematics Science and Technology Education (2022) Vol. 18, Iss. 9, pp. em2154-em2154
Open Access | Times Cited: 13

Learning Games: A New Tool for Orthodontic Education
Edmund Khoo, Austin Le, Mitchell J. Lipp
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 3, pp. 2039-2039
Open Access | Times Cited: 7

Adaptive Support With Working Examples in Serious Games About Programming
Pavlos Toukiloglou, Stelios Xinogalos
Journal of Educational Computing Research (2023) Vol. 61, Iss. 4, pp. 766-789
Closed Access | Times Cited: 7

The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
Julissa Yeny Arosquipa Lopez, Ruth Nataly Nuñoncca Huaycho, Fernanda Irene Yallercco Santos, et al.
International Journal of Learning Teaching and Educational Research (2023) Vol. 22, Iss. 3, pp. 379-395
Open Access | Times Cited: 7

Engineering Education Using Serious Games: The Current State, Trends and Future Using a Bibliometric Study
Zineb Sabri, Ahmed Remaida, Abdellaoui Benyoussef, et al.
Lecture notes in electrical engineering (2024), pp. 113-127
Closed Access | Times Cited: 2

Does applying the principles of constructivism learning add to the popularity of serious games? A systematic mixed studies review
Farhad Seraji, Hoda olsadat Musavi
Entertainment Computing (2023) Vol. 47, pp. 100585-100585
Closed Access | Times Cited: 6

Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study
Luca Altomari, Natalia Altomari, Gianpaolo Iazzolino
JMIR Serious Games (2023) Vol. 11, pp. e45436-e45436
Open Access | Times Cited: 6

Conceptual Model of a Data Visualization Instrument for Educational Video Games
Yavor Dankov
Lecture notes in networks and systems (2023), pp. 301-309
Closed Access | Times Cited: 4

Framework for adaptive serious games
Alvaro Marcos Antonio de Araujo Pistono, Arnaldo Santos, Ricardo Baptista, et al.
Computer Applications in Engineering Education (2024) Vol. 32, Iss. 4
Closed Access | Times Cited: 1

The Use of Roblox in Elementary School Science Education during Pandemics
Jeffrey Zhai
Open Journal of Social Sciences (2024) Vol. 12, Iss. 05, pp. 462-472
Open Access | Times Cited: 1

Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game
Halatedzi Nedombeloni, Reolyn Heymann, Japie Greeff
International Journal of Serious Games (2024) Vol. 11, Iss. 2, pp. 107-131
Open Access | Times Cited: 1

Remote Virtual Simulation for Incident Commanders—Cognitive Aspects
Cecilia Hammar Wijkmark, Maria-Monika Metallinou, Ilona Heldal
Applied Sciences (2021) Vol. 11, Iss. 14, pp. 6434-6434
Open Access | Times Cited: 10

Exploring the Impact of a Serious Game in the Academic Success of Entrepreneurship Students
Fernando Almeida, Zoltán Buzády
Journal of Educational Technology Systems (2023) Vol. 51, Iss. 4, pp. 436-454
Closed Access | Times Cited: 3

Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study
Ana-Marta Gabaldón-Pérez, María Dolón-Poza, Martina Eckert, et al.
JMIR Serious Games (2023) Vol. 11, pp. e40284-e40284
Open Access | Times Cited: 3

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