
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Factors Influencing the Subjective Learning Effectiveness of Serious Games
Emmanuel Fokides, Penelope Atsikpasi, Polyxeni Kaimara, et al.
Journal of Information Technology Education Research (2019) Vol. 18, pp. 437-466
Open Access | Times Cited: 31
Emmanuel Fokides, Penelope Atsikpasi, Polyxeni Kaimara, et al.
Journal of Information Technology Education Research (2019) Vol. 18, pp. 437-466
Open Access | Times Cited: 31
Showing 1-25 of 31 citing articles:
Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views
Polyxeni Kaimara, Emmanuel Fokides, Ανδρέας Οικονόμου, et al.
Technology Knowledge and Learning (2021) Vol. 26, Iss. 4, pp. 825-844
Open Access | Times Cited: 94
Polyxeni Kaimara, Emmanuel Fokides, Ανδρέας Οικονόμου, et al.
Technology Knowledge and Learning (2021) Vol. 26, Iss. 4, pp. 825-844
Open Access | Times Cited: 94
Examining the relationships between students’ perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education
Friday Joseph Agbo, Sunday Adewale Olaleye, Matt Bower, et al.
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 28
Friday Joseph Agbo, Sunday Adewale Olaleye, Matt Bower, et al.
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 28
Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games
Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-21
Open Access | Times Cited: 28
Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-21
Open Access | Times Cited: 28
Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study
Ismael Edrein Espinosa‐Curiel, Edgar Efrén Pozas-Bogarin, Juan Martı́nez-Miranda, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e21813-e21813
Open Access | Times Cited: 40
Ismael Edrein Espinosa‐Curiel, Edgar Efrén Pozas-Bogarin, Juan Martı́nez-Miranda, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e21813-e21813
Open Access | Times Cited: 40
Designing Narrative-Focused Role-Playing Games for Visualization Literacy in Young Children
Elaine Huynh, Angela Nyhout, Patricia A. Ganea, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 27, Iss. 2, pp. 924-934
Open Access | Times Cited: 35
Elaine Huynh, Angela Nyhout, Patricia A. Ganea, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 27, Iss. 2, pp. 924-934
Open Access | Times Cited: 35
Gamification Acceptance for Learners with Different E-Skills
Aliki Panagiotarou, Yannis C. Stamatiou, Christos Pierrakeas, et al.
International Journal of Learning Teaching and Educational Research (2020) Vol. 19, Iss. 2, pp. 263-278
Open Access | Times Cited: 31
Aliki Panagiotarou, Yannis C. Stamatiou, Christos Pierrakeas, et al.
International Journal of Learning Teaching and Educational Research (2020) Vol. 19, Iss. 2, pp. 263-278
Open Access | Times Cited: 31
Revealing Hidden Local Cultural Heritage through a Serious Escape Game in Outdoor Settings
Stavroula Tzima, Georgios Styliaras, Athanasios Bassounas
Information (2020) Vol. 12, Iss. 1, pp. 10-10
Open Access | Times Cited: 29
Stavroula Tzima, Georgios Styliaras, Athanasios Bassounas
Information (2020) Vol. 12, Iss. 1, pp. 10-10
Open Access | Times Cited: 29
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
Applied Sciences (2022) Vol. 12, Iss. 22, pp. 11757-11757
Open Access | Times Cited: 16
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
Applied Sciences (2022) Vol. 12, Iss. 22, pp. 11757-11757
Open Access | Times Cited: 16
Digital Games in Primary Education
Dionysios Manesis
IntechOpen eBooks (2020)
Open Access | Times Cited: 24
Dionysios Manesis
IntechOpen eBooks (2020)
Open Access | Times Cited: 24
Motivational Effects of Gamification Apps in Education: A Systematic Literature Review
Yakubu Bala Mohammed, Fezile Özdamlı
BRAIN BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE (2021) Vol. 12, Iss. 2
Open Access | Times Cited: 18
Yakubu Bala Mohammed, Fezile Özdamlı
BRAIN BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE (2021) Vol. 12, Iss. 2
Open Access | Times Cited: 18
Pre-service teachers’ views about the use of digital educational games for collaborative learning
Polyxeni Kaimara, Emmanuel Fokides, Ανδρέας Οικονόμου, et al.
Education and Information Technologies (2022) Vol. 27, Iss. 4, pp. 5397-5416
Closed Access | Times Cited: 12
Polyxeni Kaimara, Emmanuel Fokides, Ανδρέας Οικονόμου, et al.
Education and Information Technologies (2022) Vol. 27, Iss. 4, pp. 5397-5416
Closed Access | Times Cited: 12
The REThink Online Therapeutic Game: A Usability Study
Ioana Alexandra Iuga, Cristina Tomoiagă, Daniel David
Children (2023) Vol. 10, Iss. 8, pp. 1276-1276
Open Access | Times Cited: 5
Ioana Alexandra Iuga, Cristina Tomoiagă, Daniel David
Children (2023) Vol. 10, Iss. 8, pp. 1276-1276
Open Access | Times Cited: 5
Waking up in the morning (WUIM): A transmedia project for daily living skills training
Polyxeni Kaimara, Ανδρέας Οικονόμου, Ioannis Deliyannis, et al.
Technology and Disability (2021) Vol. 33, Iss. 2, pp. 137-161
Closed Access | Times Cited: 9
Polyxeni Kaimara, Ανδρέας Οικονόμου, Ioannis Deliyannis, et al.
Technology and Disability (2021) Vol. 33, Iss. 2, pp. 137-161
Closed Access | Times Cited: 9
Waking Up In the Morning (WUIM): A Smart Learning Environment for Students with Learning Difficulties
Polyxeni Kaimara, Ioannis Deliyannis, Ανδρέας Οικονόμου, et al.
Technologies (2021) Vol. 9, Iss. 3, pp. 50-50
Open Access | Times Cited: 7
Polyxeni Kaimara, Ioannis Deliyannis, Ανδρέας Οικονόμου, et al.
Technologies (2021) Vol. 9, Iss. 3, pp. 50-50
Open Access | Times Cited: 7
Videojuegos y educación: análisis de tendencias en investigación
Diana Marín Suelves, Graciela Esnaola-Horacek, Donatella Donato
Revista Colombiana de Educación (2021), Iss. 84, pp. 1-17
Open Access | Times Cited: 7
Diana Marín Suelves, Graciela Esnaola-Horacek, Donatella Donato
Revista Colombiana de Educación (2021), Iss. 84, pp. 1-17
Open Access | Times Cited: 7
Evaluating 2D and 3D serious games: The significance of student-player characteristics
Polyxeni Kaimara, Emmanuel Fokides, Ανδρέας Οικονόμου, et al.
Διάλογοι! Θεωρία και πράξη στις επιστήμες αγωγής και εκπαίδευσης (2019) Vol. 5, pp. 36-36
Open Access | Times Cited: 6
Polyxeni Kaimara, Emmanuel Fokides, Ανδρέας Οικονόμου, et al.
Διάλογοι! Θεωρία και πράξη στις επιστήμες αγωγής και εκπαίδευσης (2019) Vol. 5, pp. 36-36
Open Access | Times Cited: 6
Game Design and Intelligent Interaction
Ioannis Deliyannis, Francesco De Pace, Federico Manuri, et al.
IntechOpen eBooks (2019)
Open Access | Times Cited: 6
Ioannis Deliyannis, Francesco De Pace, Federico Manuri, et al.
IntechOpen eBooks (2019)
Open Access | Times Cited: 6
Imparting Systems Engineering Experience via Interactive Fiction Serious Games
T. R. Pitt Ford, David Long, Echo Ford
International Journal of Serious Games (2023) Vol. 10, Iss. 2, pp. 37-60
Open Access | Times Cited: 2
T. R. Pitt Ford, David Long, Echo Ford
International Journal of Serious Games (2023) Vol. 10, Iss. 2, pp. 37-60
Open Access | Times Cited: 2
The impact of gamification intention to use in e-learning through student attitude: evidence from Egyptian Private Higher Education Institutions (HIEs)
Dina Wael Abbass Hafez, Mohamed Abd El Salam, Shimaa Farid, et al.
SocioEconomic Challenges (2023) Vol. 7, Iss. 2, pp. 67-77
Open Access | Times Cited: 2
Dina Wael Abbass Hafez, Mohamed Abd El Salam, Shimaa Farid, et al.
SocioEconomic Challenges (2023) Vol. 7, Iss. 2, pp. 67-77
Open Access | Times Cited: 2
A Serious Game for Patient’ Rights Education
Dominique Correia De Oliveira, Félicia Bielser, Delphine Bonnard, et al.
(2021), pp. 1-6
Open Access | Times Cited: 4
Dominique Correia De Oliveira, Félicia Bielser, Delphine Bonnard, et al.
(2021), pp. 1-6
Open Access | Times Cited: 4
Research on the Influencing Factors of Users Fitness Satisfaction – Taking Fitness Games as an Example
Qingrui Tan, Zheng Wang, Yining Zhao, et al.
Frontiers in artificial intelligence and applications (2024)
Open Access
Qingrui Tan, Zheng Wang, Yining Zhao, et al.
Frontiers in artificial intelligence and applications (2024)
Open Access
What do we evaluate in serious games? A systematic review
Ernesto Pacheco-Velázquez, André Bester, Lucia Rabago-Mayer, et al.
European Conference on Games Based Learning (2023) Vol. 17, Iss. 1, pp. 482-489
Open Access | Times Cited: 1
Ernesto Pacheco-Velázquez, André Bester, Lucia Rabago-Mayer, et al.
European Conference on Games Based Learning (2023) Vol. 17, Iss. 1, pp. 482-489
Open Access | Times Cited: 1
Σχεδιασμός διαμεσικών μαθησιακών περιβαλλόντων για τη συνεκπαίδευση
Polyxeni Kaimara, Ανδρέας Οικονόμου, Ιωάννης Δεληγιάννης
Διάλογοι! Θεωρία και πράξη στις επιστήμες αγωγής και εκπαίδευσης (2020) Vol. 6, pp. 239-239
Open Access | Times Cited: 1
Polyxeni Kaimara, Ανδρέας Οικονόμου, Ιωάννης Δεληγιάννης
Διάλογοι! Θεωρία και πράξη στις επιστήμες αγωγής και εκπαίδευσης (2020) Vol. 6, pp. 239-239
Open Access | Times Cited: 1
Research on the Correlation between Multisource Big Data Virtual Assisted Preschool Education and the Development of Children’s Innovative Ability
Tuo Meimei, Long Baoxin
Occupational Therapy International (2022) Vol. 2022, pp. 1-12
Open Access | Times Cited: 1
Tuo Meimei, Long Baoxin
Occupational Therapy International (2022) Vol. 2022, pp. 1-12
Open Access | Times Cited: 1
A Typology of Digital Games Focusing on Potential Contributions to Communicating United Nations Sustainable Development Goals
Takuji Takemoto, Kosuke Asakura, Srivichai Nuwaree, et al.
Economit Journal Scientific Journal of Accountancy Management and Finance (2021) Vol. 1, Iss. 3, pp. 137-152
Open Access | Times Cited: 1
Takuji Takemoto, Kosuke Asakura, Srivichai Nuwaree, et al.
Economit Journal Scientific Journal of Accountancy Management and Finance (2021) Vol. 1, Iss. 3, pp. 137-152
Open Access | Times Cited: 1