
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The Role of Gamification Techniques in Promoting Student Learning: A Review and Synthesis
Islam Alomari, Hosam Al‐Samarraie, Reem Yousef
Journal of Information Technology Education Research (2019) Vol. 18, pp. 395-417
Open Access | Times Cited: 103
Islam Alomari, Hosam Al‐Samarraie, Reem Yousef
Journal of Information Technology Education Research (2019) Vol. 18, pp. 395-417
Open Access | Times Cited: 103
Showing 1-25 of 103 citing articles:
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 553
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 553
The impact of gamification in educational settings on student learning outcomes: a meta-analysis
Rui Huang, Albert D. Ritzhaupt, Max Sommer, et al.
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1875-1901
Closed Access | Times Cited: 204
Rui Huang, Albert D. Ritzhaupt, Max Sommer, et al.
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1875-1901
Closed Access | Times Cited: 204
Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, Ana Luisa Godoy-Caballero, et al.
International Journal of Educational Technology in Higher Education (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 139
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, Ana Luisa Godoy-Caballero, et al.
International Journal of Educational Technology in Higher Education (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 139
Gamification in Education: Why, Where, When, and How?—A Systematic Review
Nilüfer ZEYBEK, Elif Saygı
Games and Culture (2023) Vol. 19, Iss. 2, pp. 237-264
Closed Access | Times Cited: 54
Nilüfer ZEYBEK, Elif Saygı
Games and Culture (2023) Vol. 19, Iss. 2, pp. 237-264
Closed Access | Times Cited: 54
Augmented reality in special education: a meta-analysis of single-subject design studies
Reem Sulaiman Baragash, Hosam Al‐Samarraie, Ahmed Ibrahim Alzahrani, et al.
European Journal of Special Needs Education (2019) Vol. 35, Iss. 3, pp. 382-397
Open Access | Times Cited: 93
Reem Sulaiman Baragash, Hosam Al‐Samarraie, Ahmed Ibrahim Alzahrani, et al.
European Journal of Special Needs Education (2019) Vol. 35, Iss. 3, pp. 382-397
Open Access | Times Cited: 93
A synthesis of systematic review research on emerging learning environments and technologies
Florence Martin, Vanessa P. Dennen, Curtis J. Bonk
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1613-1633
Open Access | Times Cited: 81
Florence Martin, Vanessa P. Dennen, Curtis J. Bonk
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1613-1633
Open Access | Times Cited: 81
A scoping review of Critical Predictive Factors (CPFs) of satisfaction and perceived learning outcomes in E-learning environments
Abdullahi Abubakar Yunusa, Irfan Naufal Umar
Education and Information Technologies (2020) Vol. 26, Iss. 1, pp. 1223-1270
Closed Access | Times Cited: 80
Abdullahi Abubakar Yunusa, Irfan Naufal Umar
Education and Information Technologies (2020) Vol. 26, Iss. 1, pp. 1223-1270
Closed Access | Times Cited: 80
Role of gamification in classroom teaching: Pre-service teachers’ view
Rita Wong Mee Mee, Tengku Shahrom Tengku Shahdan, Md Rosli Ismail, et al.
International Journal of Evaluation and Research in Education (IJERE) (2020) Vol. 9, Iss. 3, pp. 684-684
Open Access | Times Cited: 77
Rita Wong Mee Mee, Tengku Shahrom Tengku Shahdan, Md Rosli Ismail, et al.
International Journal of Evaluation and Research in Education (IJERE) (2020) Vol. 9, Iss. 3, pp. 684-684
Open Access | Times Cited: 77
Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
Somayyeh Nadi-Ravandi, Zahra Batooli
Education and Information Technologies (2022) Vol. 27, Iss. 7, pp. 10207-10238
Open Access | Times Cited: 65
Somayyeh Nadi-Ravandi, Zahra Batooli
Education and Information Technologies (2022) Vol. 27, Iss. 7, pp. 10207-10238
Open Access | Times Cited: 65
Revealing the hotspots of educational gamification: An umbrella review
Ahmed Hosny Saleh Metwally, Lennart E. Nacke, Maiga Chang, et al.
International Journal of Educational Research (2021) Vol. 109, pp. 101832-101832
Closed Access | Times Cited: 58
Ahmed Hosny Saleh Metwally, Lennart E. Nacke, Maiga Chang, et al.
International Journal of Educational Research (2021) Vol. 109, pp. 101832-101832
Closed Access | Times Cited: 58
Determine the concentration of radon and uranium in different types of tea
Najeba F. Salih, Murtadha Sh. Aswood, Dedawan Salam Saleh, et al.
International Journal of Environmental & Analytical Chemistry (2024), pp. 1-17
Closed Access | Times Cited: 8
Najeba F. Salih, Murtadha Sh. Aswood, Dedawan Salam Saleh, et al.
International Journal of Environmental & Analytical Chemistry (2024), pp. 1-17
Closed Access | Times Cited: 8
Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning
Kavisha Duggal, Lovi Raj Gupta, Parminder Singh
Mathematical Problems in Engineering (2021) Vol. 2021, pp. 1-18
Open Access | Times Cited: 51
Kavisha Duggal, Lovi Raj Gupta, Parminder Singh
Mathematical Problems in Engineering (2021) Vol. 2021, pp. 1-18
Open Access | Times Cited: 51
Skills for a Working Future: How to Bring about Professional Success from the Educational Setting
Laura García-Pérez, Marina García-Garnica, Eva María Olmedo Moreno
Education Sciences (2021) Vol. 11, Iss. 1, pp. 27-27
Open Access | Times Cited: 43
Laura García-Pérez, Marina García-Garnica, Eva María Olmedo Moreno
Education Sciences (2021) Vol. 11, Iss. 1, pp. 27-27
Open Access | Times Cited: 43
A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes
Albert D. Ritzhaupt, Rui Huang, Max Sommer, et al.
Educational Technology Research and Development (2021) Vol. 69, Iss. 5, pp. 2493-2522
Closed Access | Times Cited: 42
Albert D. Ritzhaupt, Rui Huang, Max Sommer, et al.
Educational Technology Research and Development (2021) Vol. 69, Iss. 5, pp. 2493-2522
Closed Access | Times Cited: 42
EFL Students’ Perception and Motivation Toward Quizizz as E-Learning Media in English E-Classroom
Farah Ika Dhamayanti
Education of English as A Foreign Language (2021) Vol. 4, Iss. 2, pp. 71-78
Open Access | Times Cited: 35
Farah Ika Dhamayanti
Education of English as A Foreign Language (2021) Vol. 4, Iss. 2, pp. 71-78
Open Access | Times Cited: 35
Online assessment techniques adopted by the university teachers amidst COVID-19 pandemic: A case study
Tushar Gupta, Abha Shree, P K Chanda, et al.
Social Sciences & Humanities Open (2023) Vol. 8, Iss. 1, pp. 100579-100579
Open Access | Times Cited: 14
Tushar Gupta, Abha Shree, P K Chanda, et al.
Social Sciences & Humanities Open (2023) Vol. 8, Iss. 1, pp. 100579-100579
Open Access | Times Cited: 14
Role of gamification in Engineering Education: A systematic literature review
Phil Harris, Asad Abbas
2022 IEEE Global Engineering Education Conference (EDUCON) (2021), pp. 210-213
Closed Access | Times Cited: 29
Phil Harris, Asad Abbas
2022 IEEE Global Engineering Education Conference (EDUCON) (2021), pp. 210-213
Closed Access | Times Cited: 29
Models of Instructional Design in Gamification: A Systematic Review of the Literature
Alberto González-Fernández, Francisco Ignacio Revuelta Domínguez, María Rosa Fernández Sánchez
Education Sciences (2022) Vol. 12, Iss. 1, pp. 44-44
Open Access | Times Cited: 20
Alberto González-Fernández, Francisco Ignacio Revuelta Domínguez, María Rosa Fernández Sánchez
Education Sciences (2022) Vol. 12, Iss. 1, pp. 44-44
Open Access | Times Cited: 20
Gamification in the Informal Learning Space of Higher Education (in the Context of the Digital Transformation of Education)
Olesia Sadovets, Olena Martynyuk, Olha Orlovska, et al.
Postmodern Openings (2022) Vol. 13, Iss. 1, pp. 330-350
Open Access | Times Cited: 20
Olesia Sadovets, Olena Martynyuk, Olha Orlovska, et al.
Postmodern Openings (2022) Vol. 13, Iss. 1, pp. 330-350
Open Access | Times Cited: 20
Trends and gaps in empirical research on gamification in science education: A systematic review of the literature
Muteeb Alahmari, Malek Jdaitawi, Abeer Rasheed, et al.
Contemporary Educational Technology (2023) Vol. 15, Iss. 3, pp. ep431-ep431
Open Access | Times Cited: 12
Muteeb Alahmari, Malek Jdaitawi, Abeer Rasheed, et al.
Contemporary Educational Technology (2023) Vol. 15, Iss. 3, pp. ep431-ep431
Open Access | Times Cited: 12
Rethinking Gamification For Chinese Nursing Students: A Reflexive Thematic Analysis Study
S Chan, Graeme D Smith
Nurse Education in Practice (2025) Vol. 83, pp. 104291-104291
Open Access
S Chan, Graeme D Smith
Nurse Education in Practice (2025) Vol. 83, pp. 104291-104291
Open Access
The Impact of Gamification-Assisted Instruction on the Acquisition of Scientific Concepts and Attitudes Towards Science Class Among Elementary School Students
Aseel O. Ajlouni, Fatima Abd-Alkareem Wahba, Hiba Naccache, et al.
European Journal of Educational Research (2025) Vol. 14, Iss. 2, pp. 485-500
Open Access
Aseel O. Ajlouni, Fatima Abd-Alkareem Wahba, Hiba Naccache, et al.
European Journal of Educational Research (2025) Vol. 14, Iss. 2, pp. 485-500
Open Access
Exploring the impact of gamification on skill development in special education: A systematic review
Elham T. Hussein, Ashraf Kan’an, Abeer Rasheed, et al.
Contemporary Educational Technology (2023) Vol. 15, Iss. 3, pp. ep443-ep443
Open Access | Times Cited: 9
Elham T. Hussein, Ashraf Kan’an, Abeer Rasheed, et al.
Contemporary Educational Technology (2023) Vol. 15, Iss. 3, pp. ep443-ep443
Open Access | Times Cited: 9
The Effectiveness of Gamification in Physical Education: A Systematic Review
Eltanahi Nagla, Mona Soliman, Hager Abdel Hady, et al.
International Journal of Education in Mathematics Science and Technology (2023) Vol. 12, Iss. 2, pp. 406-417
Open Access | Times Cited: 9
Eltanahi Nagla, Mona Soliman, Hager Abdel Hady, et al.
International Journal of Education in Mathematics Science and Technology (2023) Vol. 12, Iss. 2, pp. 406-417
Open Access | Times Cited: 9
Gamification improves learning: Experience in a training activity of computer programming in higher education
Rafael Mellado, Claudio Cubillos
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 4, pp. 1959-1973
Closed Access | Times Cited: 3
Rafael Mellado, Claudio Cubillos
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 4, pp. 1959-1973
Closed Access | Times Cited: 3