OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Consumer engagement in value co-creation within virtual video game communities
Fouad El Afi, Smail Ouiddad
Management & Marketing (2021) Vol. 16, Iss. 4, pp. 370-386
Open Access | Times Cited: 11

Showing 11 citing articles:

Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?
Ali Hussain, Muhammad Farrukh Abid, Amjad Shamim, et al.
Journal of Retailing and Consumer Services (2022) Vol. 70, pp. 103128-103128
Closed Access | Times Cited: 52

Quest for insights: Leveraging data from the video game ecosystem in marketing
Roman Welden, Michael Haenlein, Kelly Hewett, et al.
Journal of the Academy of Marketing Science (2025)
Closed Access | Times Cited: 1

Performance evaluation of co-innovation in open innovation community—from the dual perspective of customer and enterprise
Jing Li, Rui-Qi Yue, Yong Yang, et al.
International Journal of Knowledge-based and Intelligent Engineering Systems (2025)
Closed Access

Consumer engagement behavior in the value co-creation process of healthcare services: a scoping review
Chuanhui Wu, Shaohai Jiang, Yusheng Zhou, et al.
Aslib Journal of Information Management (2023) Vol. 76, Iss. 5, pp. 822-841
Closed Access | Times Cited: 7

Customers' Emotions and Openness to Product Co-Creation: An Empirical Analysis Based on EEG Data
Konrad Biercewicz, Małgorzata Wiścicka-Fernando
EUROPEAN RESEARCH STUDIES JOURNAL (2023) Vol. XXVI, Iss. Issue 2, pp. 49-69
Open Access | Times Cited: 2

Emergence of Consumer Brand Engagement into the Metaverse: A Thematic Analysis
Pranati Dash, Sushil Nirbhavane
Journal of Informatics Education and Research (2024)
Open Access

How does user participation mode of “User-led” and “Firm-led” realize product innovation?
Xiaodong Li, Zhenghao Michael Xia
Journal of Business Research (2024) Vol. 188, pp. 115075-115075
Closed Access

Does Gamification Affect Customer Brand Engagement and Brand Value Co-Creation?
S. Baranidharan, J. Sharon Sophia, Chippy Mohan
Advances in marketing, customer relationship management, and e-services book series (2023), pp. 258-276
Closed Access | Times Cited: 1

The Dynamics and Frontiers of Video Game Social Research in Communication Studies-A Scientometrics Analysis Based on CiteSpace and VOSviewer
Fan Zhao, Syed Agil Alsagoff, Karmilah Abdullah, et al.
Studies in Media and Communication (2023) Vol. 11, Iss. 7, pp. 328-328
Open Access

Peculiarities of managing gaming communities on the example of Minecraft clans
Oleksandr P. Krupskyi, Yu. Stasiuk, A. Levenets
Bulletin of V N Karazin Kharkiv National University Economic Series (2023), Iss. 105
Open Access

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