OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

What Is Immersive Learning?
Andreas Dengel
2022 8th International Conference of the Immersive Learning Research Network (iLRN) (2022), pp. 1-5
Closed Access | Times Cited: 32

Showing 1-25 of 32 citing articles:

Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse
Dennis Beck, Leonel Morgado, Patrick O’Shea
IEEE Transactions on Learning Technologies (2023) Vol. 17, pp. 319-341
Closed Access | Times Cited: 66

Analyzing the Impact and Prospects of Metaverse in Learning Environments Through Systematic and Case Study Research
Dipima Buragohain, Sushank Chaudhary, Grisana Punpeng, et al.
IEEE Access (2023) Vol. 11, pp. 141261-141276
Open Access | Times Cited: 15

Immersive Haptic Technology to Support English Language Learning Based on Metacognitive Strategies
Adriana Guanuche, Wilman Paucar, William Oñate, et al.
Applied Sciences (2025) Vol. 15, Iss. 2, pp. 665-665
Open Access

Enhancing Creativity and Cognitive Skills in Healthcare Curricula: Recommendations from a Modified Delphi Study on Virtual Reality Integration
Matthew Pears, Panagiotis E. Antoniou, Eirini Schiza, et al.
Thinking Skills and Creativity (2025) Vol. 57, pp. 101810-101810
Open Access

Immersive Learning Design in the Metaverse: A Theoretical Literature Review Synthesis
Stylianos Mystakidis, Vangelis Lympouridis
Smart computing and intelligence (2024), pp. 55-71
Closed Access | Times Cited: 3

The potential of extended reality in Rural Education’s future – perspectives from rural educators
Xining Wang, Gareth W. Young, Muhammad Zahid Iqbal, et al.
Education and Information Technologies (2023) Vol. 29, Iss. 7, pp. 8987-9011
Open Access | Times Cited: 7

Performance Analysis of Meta-UI on Membatik Mixed Reality Application Using Nielsen’s Heuristic Method
Hestiasari Rante, Kirana Hanifati, Oktafian Sultan Hakim, et al.
International Journal on Advanced Science Engineering and Information Technology (2024) Vol. 14, Iss. 2, pp. 492-500
Open Access | Times Cited: 2

Integrating Digital Technologies and Alternate Reality Games for Sustainable Education: Enhancing Cultural Heritage Awareness and Learning Engagement
Hao-Chiang Koong Lin, Li-Wen Lu, Ruei-Shan Lu
Sustainability (2024) Vol. 16, Iss. 21, pp. 9451-9451
Open Access | Times Cited: 2

Entangled cognition in immersive learning experience
Claudio Aguayo, Ronnie Videla, Tomás Veloz
Adaptive Behavior (2023) Vol. 31, Iss. 5, pp. 497-515
Open Access | Times Cited: 6

How to Maximise Spatial Presence: Design Guidelines for a Virtual Learning Environment for School Use
Marc Bastian Rieger, Björn Risch
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2517-2526
Closed Access | Times Cited: 4

Towards a Metaverse of Knowledge
Zackary P. T. Sin, Isaac Dan Zhao, Astin C. H. Wu, et al.
Lecture notes in computer science (2023), pp. 214-225
Closed Access | Times Cited: 4

Career XRcade Framework: Student-Driven Collaboration Processes to Develop Learning Environments for Immersive Career Exploration
Hanieh Khaleghian, Robert LiKamWa
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 1076-1077
Closed Access | Times Cited: 1

Promoting Deployment of Innovative Use Cases in Market Verticals for the Support of 6G Evolution: The 6G-PATH Context
Ioannis P. Chochliouros, Luís Cordeiro, João Fernandes, et al.
IFIP advances in information and communication technology (2024), pp. 154-176
Closed Access | Times Cited: 1

Postdigital Videogames Literacies: Thinking With, Through, and Beyond James Gee’s Learning Principles
Alexander Bacalja, T. Philip Nichols, Bradley Robinson, et al.
Postdigital Science and Education (2024)
Open Access | Times Cited: 1

Immersive technology and hand hygiene: scoping review
Dominika Muršec, Sonja Šoštar Turk, Urška Rozman, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 1

Immersive Learning Environments for Self-regulation of Learning: A Literature Review
Daniela Pedrosa, Leonel Morgado, Dennis Beck
Communications in computer and information science (2023), pp. 497-511
Closed Access | Times Cited: 3

Research Agenda 2030: The Great Questions of Immersive Learning Research
Andreas Dengel, Alexander Steinmaurer, Lea Marie Müller, et al.
Communications in computer and information science (2023), pp. 161-172
Closed Access | Times Cited: 2

Immersive Learning Experience for Design Education in the Lens of Education 4.0
Özge KANDEMİR, Gökhan Ulusoy, Celal Murat Kandemir
Advances in computational intelligence and robotics book series (2024), pp. 317-355
Closed Access

Immersive Learning, Immersive Education, and Immersive Teaching – a Note on Terminology, Correlates, and Classroom Integration
Andreas Dengel
MINTUS – Beiträge zur mathematisch-naturwissenschaftlichen Bildung (2024), pp. 1-9
Closed Access

Immersive Role-Playing: An Experience Report on a Promising Approach to Learning Requirements Elicitation
Kelly Rafaela Otemaier, Regina Albuquerque, Rodolfo Diniz, et al.
(2024), pp. 586-595
Closed Access

The IVE-IEQ Model: A Conceptual Framework for Immersive IEQ Learning
Fatin Nursyafiqah Khairul Anuar, Raha Sulaiman, Nazli Bin Che Din, et al.
Smart innovation, systems and technologies (2024), pp. 91-100
Closed Access

Exploring UX: Instructional Designs for Groups in Mozilla Hubs
Kathrin Knutzen, Gunther Kreuzberger, Wolfgang Broll
Lecture notes in computer science (2024), pp. 106-124
Closed Access

Work-in-Progress—Immersive Learning: Challenges and Trends
Sajjad Bagheri Baba Ahmadi, Marco Gilardi
(2024), pp. 34-40
Open Access

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