OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques
Jim Lumsden, Andy Skinner, David Coyle, et al.
Journal of Medical Internet Research (2017) Vol. 19, Iss. 11, pp. e395-e395
Open Access | Times Cited: 52

Showing 1-25 of 52 citing articles:

Gorilla in our midst: An online behavioral experiment builder
Alexander Leslie Anwyl-Irvine, Jessica Massonnié, Adam Flitton, et al.
Behavior Research Methods (2019) Vol. 52, Iss. 1, pp. 388-407
Open Access | Times Cited: 1404

Application of Gamification Tools for Identification of Neurocognitive and Social Function in Distance Learning Education
Hera Antonopoulou, Constantinos Halkiopoulos, Evgenia Gkintoni, et al.
International Journal of Learning Teaching and Educational Research (2022) Vol. 21, Iss. 5, pp. 367-400
Open Access | Times Cited: 81

If we build it, will they come? Issues of engagement with digital health interventions for trauma recovery
Carolyn M Yeager, Charles C. Benight
mHealth (2018) Vol. 4, pp. 37-37
Open Access | Times Cited: 106

A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study
Ali Khaleghi, Zahra Aghaei, Mohammad Amin Mahdavi
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e21900-e21900
Open Access | Times Cited: 58

Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments
Maximilian A. Friehs, Martin Dechant, Sarah Vedress, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e17810-e17810
Open Access | Times Cited: 55

Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e30390-e30390
Open Access | Times Cited: 45

Game elements enhance engagement and mitigate attrition in online learning tasks
Stefan E. Huber, Rodolpho Cortez, Kristian Kiili, et al.
Computers in Human Behavior (2023) Vol. 149, pp. 107948-107948
Open Access | Times Cited: 20

Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal
Ali Khaleghi, Zahra Aghaei, Mahsa Behnamghader
Entertainment Computing (2022) Vol. 42, pp. 100482-100482
Closed Access | Times Cited: 23

A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study
Ali Khaleghi, Abbas Narimani, Zahra Aghaei, et al.
JMIR Serious Games (2024) Vol. 12, pp. e34535-e34535
Open Access | Times Cited: 5

The Impact of Game-Based Interventions on Adult Cognition: A Systematic Review
Franz Coelho, Daniel Gonçalves, Ana María Abreu
International Journal of Human-Computer Interaction (2025), pp. 1-36
Closed Access

No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks
Katharina Bernecker, Manuel Ninaus
Computers in Human Behavior (2020) Vol. 114, pp. 106542-106542
Open Access | Times Cited: 35

A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children
Ruth Gallagher, Klaus Kessler, Jessica Bramham, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 9

Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment
Katelyn Wiley, Phaedra Berger, Maximilian A. Friehs, et al.
JMIR Serious Games (2024) Vol. 12, pp. e50315-e50315
Open Access | Times Cited: 3

Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects
Manuel Schmidt-Kraepelin, Scott Thiebes, Stefan Stepanovic, et al.
WIRTSCHAFTSINFORMATIK (2019), pp. 1032-1046
Closed Access | Times Cited: 28

The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review
Katelyn Wiley, Raquel Robinson, Regan L. Mandryk
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e26449-e26449
Open Access | Times Cited: 22

A Systematic Review of the Effect of Gamification on Adherence Across Disciplines
Robin De Croon, Jonas Geuens, Katrien Verbert, et al.
Lecture notes in computer science (2021), pp. 168-184
Closed Access | Times Cited: 22

Web-Based Cognitive Testing in Psychiatric Research: Validation and Usability Study
Amy Lynham, Ian Jones, James Walters
Journal of Medical Internet Research (2022) Vol. 24, Iss. 2, pp. e28233-e28233
Open Access | Times Cited: 14

How do surrogates make treatment decisions for patients with dementia: An experimental survey study
Lauren Hersch Nicholas, Kenneth M. Langa, Scott D. Halpern, et al.
Health Economics (2024) Vol. 33, Iss. 6, pp. 1211-1228
Closed Access | Times Cited: 2

The effects of isolated game elements on adherence rates in food-based response inhibition training
Alexander MacLellan, Charlotte R. Pennington, Natalia Lawrence, et al.
(2024)
Closed Access | Times Cited: 2

Gorilla in our Midst: An online behavioral experiment builder
Alexander Leslie Anwyl-Irvine, Jessica Massonnié, Adam Flitton, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2018)
Open Access | Times Cited: 21

How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task
Katelyn Wiley, Sarah Vedress, Regan L. Mandryk
(2020), pp. 1-15
Closed Access | Times Cited: 20

Turn on, Tune in, and Drop out: Predictors of Attrition in a Prospective Observational Cohort Study on Psychedelic Use
Sebastian Hübner, Eline Haijen, Mendel Kaelen, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 7, pp. e25973-e25973
Open Access | Times Cited: 17

Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity
Philipp A. Schroeder, Johannes Lohmann, Manuel Ninaus
JMIR Serious Games (2021) Vol. 9, Iss. 1, pp. e25063-e25063
Open Access | Times Cited: 12

Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment
Eric Redlinger, Bernhard Glas, Yang Rong
JMIR Serious Games (2022) Vol. 10, Iss. 2, pp. e35295-e35295
Open Access | Times Cited: 8

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