
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis
Ann DeSmet, Debbe Thompson, Tom Baranowski, et al.
Journal of Medical Internet Research (2016) Vol. 18, Iss. 4, pp. e94-e94
Open Access | Times Cited: 132
Ann DeSmet, Debbe Thompson, Tom Baranowski, et al.
Journal of Medical Internet Research (2016) Vol. 18, Iss. 4, pp. e94-e94
Open Access | Times Cited: 132
Showing 1-25 of 132 citing articles:
Games for Health for Children—Current Status and Needed Research
Tom Baranowski, Fran C. Blumberg, Richard Buday, et al.
Games for Health Journal (2015) Vol. 5, Iss. 1, pp. 1-12
Open Access | Times Cited: 240
Tom Baranowski, Fran C. Blumberg, Richard Buday, et al.
Games for Health Journal (2015) Vol. 5, Iss. 1, pp. 1-12
Open Access | Times Cited: 240
Current State of Digital Biomarker Technologies for Real-Life, Home-Based Monitoring of Cognitive Function for Mild Cognitive Impairment to Mild Alzheimer Disease and Implications for Clinical Care: Systematic Review
Antoine Piau, Katherine Wild, Nora Mattek, et al.
Journal of Medical Internet Research (2019) Vol. 21, Iss. 8, pp. e12785-e12785
Open Access | Times Cited: 188
Antoine Piau, Katherine Wild, Nora Mattek, et al.
Journal of Medical Internet Research (2019) Vol. 21, Iss. 8, pp. e12785-e12785
Open Access | Times Cited: 188
Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights
Sarah Verschueren, Connor Buffel, Geert Vander Stichele
JMIR Serious Games (2019) Vol. 7, Iss. 2, pp. e11565-e11565
Open Access | Times Cited: 120
Sarah Verschueren, Connor Buffel, Geert Vander Stichele
JMIR Serious Games (2019) Vol. 7, Iss. 2, pp. e11565-e11565
Open Access | Times Cited: 120
Generative Participatory Design Methodology to Develop Electronic Health Interventions: Systematic Literature Review
Pieter Vandekerckhove, Marleen de Mul, Wichor M. Bramer, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 4, pp. e13780-e13780
Open Access | Times Cited: 94
Pieter Vandekerckhove, Marleen de Mul, Wichor M. Bramer, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 4, pp. e13780-e13780
Open Access | Times Cited: 94
Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients
Randy Klaassen, Kim Bul, Rieks op den Akker, et al.
Sensors (2018) Vol. 18, Iss. 2, pp. 402-402
Open Access | Times Cited: 91
Randy Klaassen, Kim Bul, Rieks op den Akker, et al.
Sensors (2018) Vol. 18, Iss. 2, pp. 402-402
Open Access | Times Cited: 91
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
Nuša Farič, Henry Potts, Adrian Hon, et al.
Journal of Medical Internet Research (2019) Vol. 21, Iss. 9, pp. e13833-e13833
Open Access | Times Cited: 77
Nuša Farič, Henry Potts, Adrian Hon, et al.
Journal of Medical Internet Research (2019) Vol. 21, Iss. 9, pp. e13833-e13833
Open Access | Times Cited: 77
‘That's for old so and so's!’: does identity influence older adults’ technology adoption decisions?
Arlene Astell, Colleen McGrath, Erica Dove
Ageing and Society (2019) Vol. 40, Iss. 7, pp. 1550-1576
Open Access | Times Cited: 75
Arlene Astell, Colleen McGrath, Erica Dove
Ageing and Society (2019) Vol. 40, Iss. 7, pp. 1550-1576
Open Access | Times Cited: 75
Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study
Julián Felipe Villada Castillo, Maria F. Montoya, John Muñoz, et al.
JMIR Serious Games (2024) Vol. 12, pp. e48900-e48900
Open Access | Times Cited: 14
Julián Felipe Villada Castillo, Maria F. Montoya, John Muñoz, et al.
JMIR Serious Games (2024) Vol. 12, pp. e48900-e48900
Open Access | Times Cited: 14
Participatory Methods to Engage Health Service Users in the Development of Electronic Health Resources: Systematic Review
Gaye Moore, Helen Wilding, Kathleen Gray, et al.
Journal of Participatory Medicine (2018) Vol. 11, Iss. 1, pp. e11474-e11474
Open Access | Times Cited: 81
Gaye Moore, Helen Wilding, Kathleen Gray, et al.
Journal of Participatory Medicine (2018) Vol. 11, Iss. 1, pp. e11474-e11474
Open Access | Times Cited: 81
Exploring young adult perspectives on the use of gamification and social media in a smartphone platform for improving vegetable intake
Monica Nour, Anika Rouf, Margaret Allman‐Farinelli
Appetite (2017) Vol. 120, pp. 547-556
Closed Access | Times Cited: 66
Monica Nour, Anika Rouf, Margaret Allman‐Farinelli
Appetite (2017) Vol. 120, pp. 547-556
Closed Access | Times Cited: 66
Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e30390-e30390
Open Access | Times Cited: 44
Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e30390-e30390
Open Access | Times Cited: 44
Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic
John Muñoz, Samira Mehrabi, Yirou Li, et al.
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e29987-e29987
Open Access | Times Cited: 43
John Muñoz, Samira Mehrabi, Yirou Li, et al.
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e29987-e29987
Open Access | Times Cited: 43
The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression
Maria R. Dekker, Alishia D. Williams
Games for Health Journal (2017) Vol. 6, Iss. 6, pp. 327-333
Open Access | Times Cited: 58
Maria R. Dekker, Alishia D. Williams
Games for Health Journal (2017) Vol. 6, Iss. 6, pp. 327-333
Open Access | Times Cited: 58
A Mobile Phone Intervention to Improve Obesity-Related Health Behaviors of Adolescents Across Europe: Iterative Co-Design and Feasibility Study
Anne Martin, Maurizio Caon, Fulvio Adorni, et al.
JMIR mhealth and uhealth (2019) Vol. 8, Iss. 3, pp. e14118-e14118
Open Access | Times Cited: 53
Anne Martin, Maurizio Caon, Fulvio Adorni, et al.
JMIR mhealth and uhealth (2019) Vol. 8, Iss. 3, pp. e14118-e14118
Open Access | Times Cited: 53
A digital self-management intervention for adults with type 2 diabetes: Combining theory, data and participatory design to develop HeLP-Diabetes
Charlotte Dack, Jamie Ross, Fiona Stevenson, et al.
Internet Interventions (2019) Vol. 17, pp. 100241-100241
Open Access | Times Cited: 47
Charlotte Dack, Jamie Ross, Fiona Stevenson, et al.
Internet Interventions (2019) Vol. 17, pp. 100241-100241
Open Access | Times Cited: 47
Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
Nuša Farič, Eleanor Yorke, Laura Varnes, et al.
JMIR Serious Games (2019) Vol. 7, Iss. 2, pp. e11960-e11960
Open Access | Times Cited: 43
Nuša Farič, Eleanor Yorke, Laura Varnes, et al.
JMIR Serious Games (2019) Vol. 7, Iss. 2, pp. e11960-e11960
Open Access | Times Cited: 43
Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review
Maartje D. Stutvoet, Lisa Levelt, Micah Hrehovcsik, et al.
Games for Health Journal (2024) Vol. 13, Iss. 5, pp. 314-331
Closed Access | Times Cited: 4
Maartje D. Stutvoet, Lisa Levelt, Micah Hrehovcsik, et al.
Games for Health Journal (2024) Vol. 13, Iss. 5, pp. 314-331
Closed Access | Times Cited: 4
Participatory Design of an Online Self-Management Tool for Users With Spinal Cord Injury: Qualitative Study
Sonya Allin, John D. Shepherd, Jennifer R. Tomasone, et al.
JMIR Rehabilitation and Assistive Technologies (2018) Vol. 5, Iss. 1, pp. e6-e6
Open Access | Times Cited: 38
Sonya Allin, John D. Shepherd, Jennifer R. Tomasone, et al.
JMIR Rehabilitation and Assistive Technologies (2018) Vol. 5, Iss. 1, pp. e6-e6
Open Access | Times Cited: 38
Problematic Attachment to Social Media: Five Behavioural Archetypes
Majid Altuwairiqi, Nan Jiang, Raian Ali
International Journal of Environmental Research and Public Health (2019) Vol. 16, Iss. 12, pp. 2136-2136
Open Access | Times Cited: 38
Majid Altuwairiqi, Nan Jiang, Raian Ali
International Journal of Environmental Research and Public Health (2019) Vol. 16, Iss. 12, pp. 2136-2136
Open Access | Times Cited: 38
Telemedicine and Its Application in Cystic Fibrosis
Valentina Fainardi, Gaia Capoferri, Marco Tornesello, et al.
Journal of Personalized Medicine (2023) Vol. 13, Iss. 7, pp. 1041-1041
Open Access | Times Cited: 11
Valentina Fainardi, Gaia Capoferri, Marco Tornesello, et al.
Journal of Personalized Medicine (2023) Vol. 13, Iss. 7, pp. 1041-1041
Open Access | Times Cited: 11
The Importance of Systematically Reporting and Reflecting on eHealth Development: Participatory Development Process of a Virtual Reality Application for Forensic Mental Health Care
Hanneke Kip, Saskia M. Kelders, Yvonne H. A. Bouman, et al.
Journal of Medical Internet Research (2019) Vol. 21, Iss. 8, pp. e12972-e12972
Open Access | Times Cited: 32
Hanneke Kip, Saskia M. Kelders, Yvonne H. A. Bouman, et al.
Journal of Medical Internet Research (2019) Vol. 21, Iss. 8, pp. e12972-e12972
Open Access | Times Cited: 32
Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review
Eugène Loos, Teresa de la Hera, Monique Simons, et al.
Lecture notes in computer science (2019), pp. 56-69
Open Access | Times Cited: 30
Eugène Loos, Teresa de la Hera, Monique Simons, et al.
Lecture notes in computer science (2019), pp. 56-69
Open Access | Times Cited: 30
TONI - One for all? Participatory development of a transtheoretic and transdiagnostic online intervention for blended care
S. Behr, Friederike Fenski, Johanna Boettcher, et al.
Internet Interventions (2024) Vol. 35, pp. 100723-100723
Open Access | Times Cited: 3
S. Behr, Friederike Fenski, Johanna Boettcher, et al.
Internet Interventions (2024) Vol. 35, pp. 100723-100723
Open Access | Times Cited: 3
Engagement features judged by excessive drinkers as most important to include in smartphone applications for alcohol reduction: A mixed-methods study
Olga Perski, Dario Baretta, Ann Blandford, et al.
Digital Health (2018) Vol. 4, pp. 205520761878584-205520761878584
Open Access | Times Cited: 31
Olga Perski, Dario Baretta, Ann Blandford, et al.
Digital Health (2018) Vol. 4, pp. 205520761878584-205520761878584
Open Access | Times Cited: 31
Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience
Dennis Ang, Alex Mitchell
(2017)
Closed Access | Times Cited: 28
Dennis Ang, Alex Mitchell
(2017)
Closed Access | Times Cited: 28