OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study
Abdulrahman El-Hilly, Sheeraz Iqbal, Maroof Ahmed, et al.
JMIR Serious Games (2016) Vol. 4, Iss. 2, pp. e18-e18
Open Access | Times Cited: 89

Showing 1-25 of 89 citing articles:

Measuring Engagement in eHealth and mHealth Behavior Change Interventions: Viewpoint of Methodologies
Camille E. Short, Ann DeSmet, Catherine Woods, et al.
Journal of Medical Internet Research (2018) Vol. 20, Iss. 11, pp. e292-e292
Open Access | Times Cited: 352

Can gamification help to improve education? Findings from a longitudinal study
Lisa-Maria Putz, Florian Hofbauer, Horst Treiblmaier
Computers in Human Behavior (2020) Vol. 110, pp. 106392-106392
Closed Access | Times Cited: 231

Creating Gameful Design in mHealth: A Participatory Co-Design Approach
Stian Jessen, Jelena Mirković, Cornelia M. Ruland
JMIR mhealth and uhealth (2018) Vol. 6, Iss. 12, pp. e11579-e11579
Open Access | Times Cited: 106

Connecting With Your Dentist on Facebook: Patients’ and Dentists’ Attitudes Towards Social Media Usage in Dentistry
Nilesh Parmar, Lin Dong, Andreas B. Eisingerich
Journal of Medical Internet Research (2018) Vol. 20, Iss. 6, pp. e10109-e10109
Open Access | Times Cited: 101

User-Centered Design of Learn to Quit, a Smoking Cessation Smartphone App for People With Serious Mental Illness
Roger Vilardaga, Javier Rizo, Emily Zeng, et al.
JMIR Serious Games (2018) Vol. 6, Iss. 1, pp. e2-e2
Open Access | Times Cited: 98

Potential of an Interactive Drug Prevention Mobile Phone App (Once Upon a High): Questionnaire Study Among Students
Máté Kapitány‐Fövény, Eszter Vagdalt, Zsófia Ruttkay, et al.
JMIR Serious Games (2018) Vol. 6, Iss. 4, pp. e19-e19
Open Access | Times Cited: 70

The Effects of Gamification and Oral Self-Care on Oral Hygiene in Children: Systematic Search in App Stores and Evaluation of Apps
Nino Fijačko, Lucija Gosak, Leona Cilar, et al.
JMIR mhealth and uhealth (2020) Vol. 8, Iss. 7, pp. e16365-e16365
Open Access | Times Cited: 51

Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e30390-e30390
Open Access | Times Cited: 44

Effective Behavioral Changes through a Digital mHealth App: Exploring the Impact of Hedonic Well-Being, Psychological Empowerment and Inspiration
Yu‐Ting Lin, Carina Tudor-Sfetea, Sarim Siddiqui, et al.
JMIR mhealth and uhealth (2018) Vol. 6, Iss. 6, pp. e10024-e10024
Open Access | Times Cited: 57

Blinds up or down?
Thomas Foscht, Yu‐Ting Lin, Andreas B. Eisingerich
European Journal of Marketing (2018) Vol. 52, Iss. 3/4, pp. 476-498
Open Access | Times Cited: 54

Evaluation of Two Mobile Health Apps in the Context of Smoking Cessation: Qualitative Study of Cognitive Behavioral Therapy (CBT) Versus Non-CBT-Based Digital Solutions
Carina Tudor-Sfetea, Riham Rabee, Muhammad Najim, et al.
JMIR mhealth and uhealth (2018) Vol. 6, Iss. 4, pp. e98-e98
Open Access | Times Cited: 50

Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps
Nikita B Rajani, Nikolaos Mastellos, Filippos T Filippidis
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e27290-e27290
Open Access | Times Cited: 39

Engagement With Gamification Elements in a Smoking Cessation App and Short-term Smoking Abstinence: Quantitative Assessment
Nikita B Rajani, Luz Adriana Bustamante Perez, Dominik Weth, et al.
JMIR Serious Games (2023) Vol. 11, pp. e39975-e39975
Open Access | Times Cited: 13

Holistic framework for the adoption determinants of mobile health applications: a systematic literature review
Rasha Najib Aljabali, Norasnita Ahmad, Saleh F. A. Khatib
International Journal of Pharmaceutical and Healthcare Marketing (2025)
Closed Access

Digital transformation and possession attachment: examining the endowment effect for consumers’ relationships with hedonic and utilitarian digital service technologies
Martin P. Fritze, Andreas B. Eisingerich, Martin Benkenstein
Electronic Commerce Research (2018) Vol. 19, Iss. 2, pp. 311-337
Closed Access | Times Cited: 43

Use of gamification strategies and tactics in mobile applications for smoking cessation: a review of the UK mobile app market
Nikita B Rajani, Dominik Weth, Nikolaos Mastellos, et al.
BMJ Open (2019) Vol. 9, Iss. 6, pp. e027883-e027883
Open Access | Times Cited: 40

Evaluation of user satisfaction and usability of a mobile app for smoking cessation
Francisco Luna-Perejón, Shwetambara Malwade, Charis Styliadis, et al.
Computer Methods and Programs in Biomedicine (2019) Vol. 182, pp. 105042-105042
Open Access | Times Cited: 37

The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies
Manuel Schmidt-Kraepelin, Simon Warsinsky, Scott Thiebes, et al.
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2020)
Open Access | Times Cited: 33

Exploring the Impact of Social Media on Anxiety Among University Students in the United Kingdom: Qualitative Study
Ailin Anto, Rafey Omar Asif, Arunima Basu, et al.
JMIR Formative Research (2023) Vol. 7, pp. e43037-e43037
Open Access | Times Cited: 11

The QuitIT Coping Skills Game for Promoting Tobacco Cessation Among Smokers Diagnosed With Cancer: Pilot Randomized Controlled Trial
Paul Krebs, Jack E. Burkhalter, Jeffrey Fiske, et al.
JMIR mhealth and uhealth (2018) Vol. 7, Iss. 1, pp. e10071-e10071
Open Access | Times Cited: 34

Ethics of Gamification in Health and Fitness-Tracking
Chirag Arora, Maryam Razavian
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 21, pp. 11052-11052
Open Access | Times Cited: 26

Smokers’ user experience of smoking cessation apps: A systematic review
Mengying Zhang, Maria Wolters, Siobhán O’Connor, et al.
International Journal of Medical Informatics (2023) Vol. 175, pp. 105069-105069
Open Access | Times Cited: 10

Engagement With a Mobile Chat-Based Intervention for Smoking Cessation
Yajie Li, Tzu Tsun Luk, Yee Tak Derek Cheung, et al.
JAMA Network Open (2024) Vol. 7, Iss. 6, pp. e2417796-e2417796
Open Access | Times Cited: 3

Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects
Manuel Schmidt-Kraepelin, Scott Thiebes, Stefan Stepanovic, et al.
WIRTSCHAFTSINFORMATIK (2019), pp. 1032-1046
Closed Access | Times Cited: 28

Gamification of Behavior Change: Mathematical Principle and Proof-of-Concept Study
Falk Lieder, Pin-Zhen Chen, Mike Prentice, et al.
JMIR Serious Games (2023) Vol. 12, pp. e43078-e43078
Open Access | Times Cited: 8

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