OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial
Genta Ochi, Ryuta Kuwamizu, Tomomi Fujimoto, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e38200-e38200
Open Access | Times Cited: 23

Showing 23 citing articles:

Self-Assessed Experience of Emotional Involvement in Sensory Analysis Performed in Virtual Reality
Abdul Hannan Bin Zulkarnain, Xu Cao, Zoltán Kókai, et al.
Foods (2024) Vol. 13, Iss. 3, pp. 375-375
Open Access | Times Cited: 8

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 8

Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review
Alessio Mocco, Lucia Valmaggia, Lara Bernardi, et al.
Cyberpsychology Behavior and Social Networking (2024) Vol. 27, Iss. 5, pp. 303-317
Closed Access | Times Cited: 5

Impact on Body Composition and Physical Fitness of an Exercise Program Based on Immersive Virtual Reality: A Case Report
Andrés Godoy-Cumillaf, Paola Fuentes-Merino, Frano Giakoni-Ramírez, et al.
Journal of Functional Morphology and Kinesiology (2025) Vol. 10, Iss. 1, pp. 56-56
Open Access

Virtual reality-based training for radiopharmaceutical administration: development and educational effectiveness
Akihiro Kakimoto, Daisuke Fujise, Shin Hasegawa, et al.
PLoS ONE (2025) Vol. 20, Iss. 3, pp. e0321101-e0321101
Open Access

Examining and Comparing the Energy Expenditure of Two Modes of a Virtual Reality Fitness Game (Supernatural): Indirect Calorimetry Study
Tabitha V. Craig, Ryan E. Rhodes, Wuyou Sui
JMIR Serious Games (2024) Vol. 12, pp. e53999-e53999
Open Access | Times Cited: 4

Resting-state blink rate does not increase following very-light-intensity exercise, but individual variation predicts executive function enhancement levels
Ryuta Kuwamizu, Yudai Yamazaki, Naoki Aoike, et al.
Journal of PHYSIOLOGICAL ANTHROPOLOGY (2025) Vol. 44, Iss. 1
Open Access

Cognitive decline with pupil constriction independent of subjective fatigue during prolonged esports across player expertise levels
Takashi Matsui, Shion Takahashi, Genta Ochi, et al.
Computers in Human Behavior (2024) Vol. 156, pp. 108219-108219
Open Access | Times Cited: 3

Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality
Frano Giakoni-Ramírez, Andrés Godoy-Cumillaf, Paola Fuentes-Merino, et al.
Healthcare (2023) Vol. 11, Iss. 17, pp. 2399-2399
Open Access | Times Cited: 6

Exercising with virtual reality is potentially better for the working memory and positive mood than cycling alone
Genta Ochi, Ken Ohno, Ryuta Kuwamizu, et al.
Mental health and physical activity (2024) Vol. 27, pp. 100641-100641
Open Access | Times Cited: 1

Exercising with virtual reality is potentially better for the working memory and positive mood than cycling alone
Genta Ochi, Ken Ohno, Ryuta Kuwamizu, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2024)
Open Access

高齢者への運動指導を体験した大学生の高齢者に対する顕在的態度および資格取得意欲
Takeshi Otsuki, Kazuya Suwabe, Sumiyo Shiina, et al.
Japanese Journal of Physical Fitness and Sports Medicine (2024) Vol. 73, Iss. 3, pp. 123-131
Open Access

Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise (Preprint)
Pietro Merola, Marcos Barros Cardoso, Gabriel Barreto, et al.
(2024)
Closed Access

Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise (Preprint)
Pietro Merola, Marcos Barros Cardoso, Gabriel Barreto, et al.
JMIR Serious Games (2024) Vol. 13, pp. e63461-e63461
Open Access

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