
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial
Genta Ochi, Ryuta Kuwamizu, Tomomi Fujimoto, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e38200-e38200
Open Access | Times Cited: 23
Genta Ochi, Ryuta Kuwamizu, Tomomi Fujimoto, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e38200-e38200
Open Access | Times Cited: 23
Showing 23 citing articles:
Self-Assessed Experience of Emotional Involvement in Sensory Analysis Performed in Virtual Reality
Abdul Hannan Bin Zulkarnain, Xu Cao, Zoltán Kókai, et al.
Foods (2024) Vol. 13, Iss. 3, pp. 375-375
Open Access | Times Cited: 8
Abdul Hannan Bin Zulkarnain, Xu Cao, Zoltán Kókai, et al.
Foods (2024) Vol. 13, Iss. 3, pp. 375-375
Open Access | Times Cited: 8
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 8
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 8
Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review
Alessio Mocco, Lucia Valmaggia, Lara Bernardi, et al.
Cyberpsychology Behavior and Social Networking (2024) Vol. 27, Iss. 5, pp. 303-317
Closed Access | Times Cited: 5
Alessio Mocco, Lucia Valmaggia, Lara Bernardi, et al.
Cyberpsychology Behavior and Social Networking (2024) Vol. 27, Iss. 5, pp. 303-317
Closed Access | Times Cited: 5
Impact on Body Composition and Physical Fitness of an Exercise Program Based on Immersive Virtual Reality: A Case Report
Andrés Godoy-Cumillaf, Paola Fuentes-Merino, Frano Giakoni-Ramírez, et al.
Journal of Functional Morphology and Kinesiology (2025) Vol. 10, Iss. 1, pp. 56-56
Open Access
Andrés Godoy-Cumillaf, Paola Fuentes-Merino, Frano Giakoni-Ramírez, et al.
Journal of Functional Morphology and Kinesiology (2025) Vol. 10, Iss. 1, pp. 56-56
Open Access
Virtual reality-based training for radiopharmaceutical administration: development and educational effectiveness
Akihiro Kakimoto, Daisuke Fujise, Shin Hasegawa, et al.
PLoS ONE (2025) Vol. 20, Iss. 3, pp. e0321101-e0321101
Open Access
Akihiro Kakimoto, Daisuke Fujise, Shin Hasegawa, et al.
PLoS ONE (2025) Vol. 20, Iss. 3, pp. e0321101-e0321101
Open Access
ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder
Nikolaos Sergis, Christos Troussas, Akrivi Krouska, et al.
Computers (2024) Vol. 13, Iss. 2, pp. 46-46
Open Access | Times Cited: 4
Nikolaos Sergis, Christos Troussas, Akrivi Krouska, et al.
Computers (2024) Vol. 13, Iss. 2, pp. 46-46
Open Access | Times Cited: 4
Examining and Comparing the Energy Expenditure of Two Modes of a Virtual Reality Fitness Game (Supernatural): Indirect Calorimetry Study
Tabitha V. Craig, Ryan E. Rhodes, Wuyou Sui
JMIR Serious Games (2024) Vol. 12, pp. e53999-e53999
Open Access | Times Cited: 4
Tabitha V. Craig, Ryan E. Rhodes, Wuyou Sui
JMIR Serious Games (2024) Vol. 12, pp. e53999-e53999
Open Access | Times Cited: 4
Resting-state blink rate does not increase following very-light-intensity exercise, but individual variation predicts executive function enhancement levels
Ryuta Kuwamizu, Yudai Yamazaki, Naoki Aoike, et al.
Journal of PHYSIOLOGICAL ANTHROPOLOGY (2025) Vol. 44, Iss. 1
Open Access
Ryuta Kuwamizu, Yudai Yamazaki, Naoki Aoike, et al.
Journal of PHYSIOLOGICAL ANTHROPOLOGY (2025) Vol. 44, Iss. 1
Open Access
Cognitive decline with pupil constriction independent of subjective fatigue during prolonged esports across player expertise levels
Takashi Matsui, Shion Takahashi, Genta Ochi, et al.
Computers in Human Behavior (2024) Vol. 156, pp. 108219-108219
Open Access | Times Cited: 3
Takashi Matsui, Shion Takahashi, Genta Ochi, et al.
Computers in Human Behavior (2024) Vol. 156, pp. 108219-108219
Open Access | Times Cited: 3
Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality
Frano Giakoni-Ramírez, Andrés Godoy-Cumillaf, Paola Fuentes-Merino, et al.
Healthcare (2023) Vol. 11, Iss. 17, pp. 2399-2399
Open Access | Times Cited: 6
Frano Giakoni-Ramírez, Andrés Godoy-Cumillaf, Paola Fuentes-Merino, et al.
Healthcare (2023) Vol. 11, Iss. 17, pp. 2399-2399
Open Access | Times Cited: 6
Exploring the Acute Effects of Immersive Virtual Reality Biking on Self-Efficacy and Attention of Individuals in the Treatment of Substance Use Disorders: A Feasibility Study
Evlalia Touloudi, Mary Hassandra, Vasileios Stavrou, et al.
(2024)
Open Access | Times Cited: 1
Evlalia Touloudi, Mary Hassandra, Vasileios Stavrou, et al.
(2024)
Open Access | Times Cited: 1
Exercising with virtual reality is potentially better for the working memory and positive mood than cycling alone
Genta Ochi, Ken Ohno, Ryuta Kuwamizu, et al.
Mental health and physical activity (2024) Vol. 27, pp. 100641-100641
Open Access | Times Cited: 1
Genta Ochi, Ken Ohno, Ryuta Kuwamizu, et al.
Mental health and physical activity (2024) Vol. 27, pp. 100641-100641
Open Access | Times Cited: 1
Exercise intensity of virtual reality exergaming modulates the responses to executive function and affective response in sedentary young adults: A randomized, controlled crossover feasibility study
Qian Gu, Jie Mao, Sun Jin-hai, et al.
Physiology & Behavior (2024), pp. 114719-114719
Closed Access | Times Cited: 1
Qian Gu, Jie Mao, Sun Jin-hai, et al.
Physiology & Behavior (2024), pp. 114719-114719
Closed Access | Times Cited: 1
Acute Hemodynamic, Metabolic, and Hormonal Responses to a Boxing Exergame with and without Blood Flow Restriction in Non-Athlete Young Individuals
Z. Karimi, Z Mousavi, Michael Nordvall, et al.
Sports (2024) Vol. 12, Iss. 3, pp. 68-68
Open Access
Z. Karimi, Z Mousavi, Michael Nordvall, et al.
Sports (2024) Vol. 12, Iss. 3, pp. 68-68
Open Access
Exercising with virtual reality is potentially better for the working memory and positive mood than cycling alone
Genta Ochi, Ken Ohno, Ryuta Kuwamizu, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2024)
Open Access
Genta Ochi, Ken Ohno, Ryuta Kuwamizu, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2024)
Open Access
高齢者への運動指導を体験した大学生の高齢者に対する顕在的態度および資格取得意欲
Takeshi Otsuki, Kazuya Suwabe, Sumiyo Shiina, et al.
Japanese Journal of Physical Fitness and Sports Medicine (2024) Vol. 73, Iss. 3, pp. 123-131
Open Access
Takeshi Otsuki, Kazuya Suwabe, Sumiyo Shiina, et al.
Japanese Journal of Physical Fitness and Sports Medicine (2024) Vol. 73, Iss. 3, pp. 123-131
Open Access
Effects of Different Visual Flow Velocities on Psychophysiological Responses During Virtual Reality Cycling
Kyosuke Kawaguchi, Takefumi Moriuchi, Ryotaro Takita, et al.
Cureus (2024)
Open Access
Kyosuke Kawaguchi, Takefumi Moriuchi, Ryotaro Takita, et al.
Cureus (2024)
Open Access
Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise (Preprint)
Pietro Merola, Marcos Barros Cardoso, Gabriel Barreto, et al.
(2024)
Closed Access
Pietro Merola, Marcos Barros Cardoso, Gabriel Barreto, et al.
(2024)
Closed Access
Exploring the Acute Effects of Immersive Virtual Reality Biking on Self-Efficacy and Attention of Individuals in the Treatment of Substance Use Disorders: A Feasibility Study
Evlalia Touloudi, Mary Hassandra, Vasileios Stavrou, et al.
Brain Sciences (2024) Vol. 14, Iss. 7, pp. 724-724
Open Access
Evlalia Touloudi, Mary Hassandra, Vasileios Stavrou, et al.
Brain Sciences (2024) Vol. 14, Iss. 7, pp. 724-724
Open Access
Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise (Preprint)
Pietro Merola, Marcos Barros Cardoso, Gabriel Barreto, et al.
JMIR Serious Games (2024) Vol. 13, pp. e63461-e63461
Open Access
Pietro Merola, Marcos Barros Cardoso, Gabriel Barreto, et al.
JMIR Serious Games (2024) Vol. 13, pp. e63461-e63461
Open Access
Active Video Games Using Virtual Reality Influence Cognitive Performance in Sedentary Female University Students: A Randomized Clinical Trial
Mshari Alghadier, Taif Alharbi, Nada Almasoud, et al.
Life (2024) Vol. 14, Iss. 12, pp. 1651-1651
Open Access
Mshari Alghadier, Taif Alharbi, Nada Almasoud, et al.
Life (2024) Vol. 14, Iss. 12, pp. 1651-1651
Open Access
Cognitive Declines with Pupil Constriction Independent of Subjective Fatigue During Prolonged Esports Across Players Expertise
Takashi Matsui, Shion Takahashi, Genta Ochi, et al.
(2023)
Open Access | Times Cited: 1
Takashi Matsui, Shion Takahashi, Genta Ochi, et al.
(2023)
Open Access | Times Cited: 1
Examining and Comparing the Energy Expenditure of Two Modes of a Virtual Reality Fitness Game (Supernatural): Indirect Calorimetry Study (Preprint)
Tabitha V. Craig, Ryan E. Rhodes, Wuyou Sui
(2023)
Open Access
Tabitha V. Craig, Ryan E. Rhodes, Wuyou Sui
(2023)
Open Access