OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis
Alaa Abd‐Alrazaq, Mohannad Alajlani, Dari Alhuwail, et al.
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e34592-e34592
Open Access | Times Cited: 36

Showing 1-25 of 36 citing articles:

Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Dari Alhuwail, Arfan Ahmed, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e36123-e36123
Open Access | Times Cited: 32

A systematic review and meta-analysis of randomized controlled trials on the effect of serious games on people with dementia
Ita Daryanti Saragih, Gauthier Everard, Bih‐O Lee
Ageing Research Reviews (2022) Vol. 82, pp. 101740-101740
Closed Access | Times Cited: 25

The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Dari Alhuwail, Eiman Al-Jafar, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e35202-e35202
Open Access | Times Cited: 22

Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Israa Abuelezz, Rawan AlSaad, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e43607-e43607
Open Access | Times Cited: 14

Digital Interventions and Their Unexpected Outcomes – Time for Digitalovigilance?
Guillermo López–Campos, Elia Gabarrón, Fernando Martín-Sánchez, et al.
Studies in health technology and informatics (2024)
Open Access | Times Cited: 4

Enhancing sensorimotor and executive functioning in autistic children with a rhythmic videogame: A pilot study
Kevin Jamey, Hugo Laflamme, Nicholas E.V. Foster, et al.
Research Square (Research Square) (2025)
Open Access

Feasibility of Augmented Reality-Based Cognitive Training for Older Adults: The MarketMind AR Approach
Konstantinos Kakoutopoulos, Emmanouil Drakakis, Αναστασία Παπαδοπούλου, et al.
Sensors (2025) Vol. 25, Iss. 7, pp. 2081-2081
Open Access

Gamified Interventions for Obesity and Overweight Prevention and Treatment: A Scoping Review
Samantha Pesce, Giulia Villa, Andrea Poliani, et al.
AJN American Journal of Nursing (2025) Vol. 125, Iss. 4, pp. 44-49
Closed Access

Digital technology usage among older adults with cognitive frailty: A survey during COVID-19 pandemic
Nurul Hidayah Md Fadzil, Suzana Shahar, Devinder Kaur Ajit Singh, et al.
Digital Health (2023) Vol. 9
Open Access | Times Cited: 11

Promoting Cybersecurity Knowledge via Gamification: An Innovative Intervention Design
B. Fatokun Faith, Zalizah Awang Long, Suraya Hamid
(2024), pp. 1-8
Closed Access | Times Cited: 4

Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
Alaa Abd‐Alrazaq, Israa Abuelezz, Asma Hassan, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e39840-e39840
Open Access | Times Cited: 17

Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework
Diego E. Guzmán, Carlos Felipe Rengifo Rodas, Cecilia García
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 8, pp. 64-64
Open Access | Times Cited: 3

Rhythmic serious games as an inclusive tool for music‐based interventions
Simone Dalla Bella
Annals of the New York Academy of Sciences (2022) Vol. 1517, Iss. 1, pp. 15-24
Closed Access | Times Cited: 15

Virtual Reality Technology for Physical and Cognitive Function Rehabilitation in People With Multiple Sclerosis
Mahgolzahra Kamari, Vitor Antonio Assis Alves Siqueira, Jemimah Bakare, et al.
Rehabilitation Research and Practice (2024) Vol. 2024, Iss. 1
Open Access | Times Cited: 2

Exergaming for dementia and mild cognitive impairment
Alexandra Voinescu, Themis Papaioannou, Karin Petrini, et al.
Cochrane library (2024) Vol. 2024, Iss. 9
Closed Access | Times Cited: 2

The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Arfan Ahmed, Haitham Alali, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e36754-e36754
Open Access | Times Cited: 11

Effects of Serious Games in Older Adults With Mild Cognitive Impairment
Sheng‐Min Wang, Dong Woo Kang, Yoo Hyun Um, et al.
Psychiatry Investigation (2024) Vol. 21, Iss. 5, pp. 449-456
Open Access | Times Cited: 1

Evolution and Future of Serious Game Technology for Older Adults
Xin Huang, Nazlena Mohamad Ali, Shafrida Sahrani
Information (2024) Vol. 15, Iss. 7, pp. 385-385
Open Access | Times Cited: 1

The performance of serious games for enhancing attention in cognitively impaired older adults
Alaa Abd‐Alrazaq, Israa Abuelezz, Eiman Al-Jafar, et al.
npj Digital Medicine (2023) Vol. 6, Iss. 1
Open Access | Times Cited: 3

Attention and Motor skill improvements in Mild Cognitive Impairment patients using COSMA Application
Aikaterini Christogianni, Kartheka Bojan, Elizabeta B. Mukaetova‐Ladinska, et al.
International Journal of Serious Games (2022) Vol. 9, Iss. 4, pp. 25-42
Open Access | Times Cited: 4

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