
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis
Stephanie G. Six, Kaileigh A. Byrne, Thomas P. Tibbett, et al.
JMIR Mental Health (2021) Vol. 8, Iss. 11, pp. e32199-e32199
Open Access | Times Cited: 56
Stephanie G. Six, Kaileigh A. Byrne, Thomas P. Tibbett, et al.
JMIR Mental Health (2021) Vol. 8, Iss. 11, pp. e32199-e32199
Open Access | Times Cited: 56
Showing 1-25 of 56 citing articles:
Potential and Pitfalls of Mobile Mental Health Apps in Traditional Treatment: An Umbrella Review
Jerica Koh, Germaine Y. Q. Tng, Andree Hartanto
Journal of Personalized Medicine (2022) Vol. 12, Iss. 9, pp. 1376-1376
Open Access | Times Cited: 74
Jerica Koh, Germaine Y. Q. Tng, Andree Hartanto
Journal of Personalized Medicine (2022) Vol. 12, Iss. 9, pp. 1376-1376
Open Access | Times Cited: 74
The Engagement Problem: a Review of Engagement with Digital Mental Health Interventions and Recommendations for a Path Forward
Jessica M. Lipschitz, Chelsea K. Pike, Timothy P. Hogan, et al.
Current Treatment Options in Psychiatry (2023) Vol. 10, Iss. 3, pp. 119-135
Open Access | Times Cited: 54
Jessica M. Lipschitz, Chelsea K. Pike, Timothy P. Hogan, et al.
Current Treatment Options in Psychiatry (2023) Vol. 10, Iss. 3, pp. 119-135
Open Access | Times Cited: 54
Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review
Evgenia Gkintoni, Fedra Vantaraki, Charitini Skoulidi, et al.
Behavioral Sciences (2024) Vol. 14, Iss. 2, pp. 102-102
Open Access | Times Cited: 38
Evgenia Gkintoni, Fedra Vantaraki, Charitini Skoulidi, et al.
Behavioral Sciences (2024) Vol. 14, Iss. 2, pp. 102-102
Open Access | Times Cited: 38
The role of gamification in digital mental health
Theresa Fleming, Marlou Poppelaars, Hiran Thabrew
World Psychiatry (2023) Vol. 22, Iss. 1, pp. 46-47
Open Access | Times Cited: 22
Theresa Fleming, Marlou Poppelaars, Hiran Thabrew
World Psychiatry (2023) Vol. 22, Iss. 1, pp. 46-47
Open Access | Times Cited: 22
MENTAL HEALTH AND DIGITAL TECHNOLOGY: A PUBLIC HEALTH REVIEW OF CURRENT TRENDS AND RESPONSES
Jane Osareme Ogugua, Chiamaka Chinaemelum Okongwu, Opeoluwa Oluwanifemi Akomolafe, et al.
International Medical Science Research Journal (2024) Vol. 4, Iss. 2, pp. 108-125
Open Access | Times Cited: 13
Jane Osareme Ogugua, Chiamaka Chinaemelum Okongwu, Opeoluwa Oluwanifemi Akomolafe, et al.
International Medical Science Research Journal (2024) Vol. 4, Iss. 2, pp. 108-125
Open Access | Times Cited: 13
Effectiveness of gamified digital interventions in mental health prevention and health promotion among adults: a scoping review
Leona Aschentrup, Pia Anna Steimer, Kevin Dadaczynski, et al.
BMC Public Health (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 5
Leona Aschentrup, Pia Anna Steimer, Kevin Dadaczynski, et al.
BMC Public Health (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 5
Nudges and Prompts Increase Engagement in Self-Guided Digital Health Treatment for Depression and Anxiety: Results From a 3-Arm Randomized Controlled Trial
Trevor van Mierlo, Renante Rondina, Rachel Fournier
JMIR Formative Research (2024) Vol. 8, pp. e52558-e52558
Open Access | Times Cited: 5
Trevor van Mierlo, Renante Rondina, Rachel Fournier
JMIR Formative Research (2024) Vol. 8, pp. e52558-e52558
Open Access | Times Cited: 5
Games and gamification of mental health
Pragya Lodha, Ankita Gupta, Snehal Jog, et al.
Elsevier eBooks (2025), pp. 151-163
Closed Access
Pragya Lodha, Ankita Gupta, Snehal Jog, et al.
Elsevier eBooks (2025), pp. 151-163
Closed Access
A gamified app for supporting undergraduate students’ mental health: A feasibility and usability study
Iolie Nicolaidou, Loizos Aristeidis, Lambros Lambrinos
Digital Health (2022) Vol. 8, pp. 205520762211090-205520762211090
Open Access | Times Cited: 23
Iolie Nicolaidou, Loizos Aristeidis, Lambros Lambrinos
Digital Health (2022) Vol. 8, pp. 205520762211090-205520762211090
Open Access | Times Cited: 23
Technology-based Cognitive Behavioral Therapy Interventions
Jill M. Newby, Emily Upton, Elizabeth Mason, et al.
Psychiatric Clinics of North America (2024) Vol. 47, Iss. 2, pp. 399-417
Closed Access | Times Cited: 4
Jill M. Newby, Emily Upton, Elizabeth Mason, et al.
Psychiatric Clinics of North America (2024) Vol. 47, Iss. 2, pp. 399-417
Closed Access | Times Cited: 4
Could the use of web-based applications assist in neuropsychiatric treatment? An umbrella review
Luísa Pelucio, Laiana A. Quagliato, Amanda Cardoso, et al.
BMC Psychology (2025) Vol. 13, Iss. 1
Open Access
Luísa Pelucio, Laiana A. Quagliato, Amanda Cardoso, et al.
BMC Psychology (2025) Vol. 13, Iss. 1
Open Access
An exploratory analysis of the effect size of the mobile mental health Application, mindLAMP
Sarah Chang, Noy Alon, John Torous
Digital Health (2023) Vol. 9
Open Access | Times Cited: 11
Sarah Chang, Noy Alon, John Torous
Digital Health (2023) Vol. 9
Open Access | Times Cited: 11
Efficacy, Safety, and Evaluation Criteria of mHealth Interventions for Depression: Systematic Review
Andrea Duarte‐Díaz, Lilisbeth Perestelo‐Pérez, Estel Gelabert, et al.
JMIR Mental Health (2023) Vol. 10, pp. e46877-e46877
Open Access | Times Cited: 10
Andrea Duarte‐Díaz, Lilisbeth Perestelo‐Pérez, Estel Gelabert, et al.
JMIR Mental Health (2023) Vol. 10, pp. e46877-e46877
Open Access | Times Cited: 10
The regulatory status of health apps that employ gamification
Oscar Freyer, Kamil J. Wrona, Quentin de Snoeck, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 3
Oscar Freyer, Kamil J. Wrona, Quentin de Snoeck, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 3
The Effect of Mental Health App Customization on Depressive Symptoms in College Students: Randomized Controlled Trial
Stephanie G. Six, Kaileigh A. Byrne, Heba Aly, et al.
JMIR Mental Health (2022) Vol. 9, Iss. 8, pp. e39516-e39516
Open Access | Times Cited: 17
Stephanie G. Six, Kaileigh A. Byrne, Heba Aly, et al.
JMIR Mental Health (2022) Vol. 9, Iss. 8, pp. e39516-e39516
Open Access | Times Cited: 17
The regulatory status of health apps that employ serious games and gamification
Stephen Gilbert, Oscar Freyer, Kamil J. Wrona, et al.
Research Square (Research Square) (2024)
Open Access | Times Cited: 3
Stephen Gilbert, Oscar Freyer, Kamil J. Wrona, et al.
Research Square (Research Square) (2024)
Open Access | Times Cited: 3
Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
Fahad Ahmed, Riccardo Berta, Francesco Bellotti, et al.
Applied Sciences (2023) Vol. 13, Iss. 11, pp. 6432-6432
Open Access | Times Cited: 8
Fahad Ahmed, Riccardo Berta, Francesco Bellotti, et al.
Applied Sciences (2023) Vol. 13, Iss. 11, pp. 6432-6432
Open Access | Times Cited: 8
Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok’s Millennials With Depressive Symptoms: Interdisciplinary Game Development
Poe Sriwatanathamma, Veerawat Sirivesmas, Sone Simatrang, et al.
JMIR Serious Games (2023) Vol. 11, pp. e41638-e41638
Open Access | Times Cited: 6
Poe Sriwatanathamma, Veerawat Sirivesmas, Sone Simatrang, et al.
JMIR Serious Games (2023) Vol. 11, pp. e41638-e41638
Open Access | Times Cited: 6
Therapists’ experiences with providing guided internet-delivered cognitive behavioral therapy for patients with mild and moderate depression: a thematic analysis
Line Børtveit, Tine Nordgreen, Anders Nordahl‐Hansen
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 6
Line Børtveit, Tine Nordgreen, Anders Nordahl‐Hansen
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 6
Pilot Randomized Control Trial of an App-Based CBT Program for Reducing Anxiety in Individuals with ASD without Intellectual Disability
Yoon Jung Yang, Kyong‐Mee Chung
Journal of Autism and Developmental Disorders (2022) Vol. 53, Iss. 4, pp. 1331-1346
Closed Access | Times Cited: 10
Yoon Jung Yang, Kyong‐Mee Chung
Journal of Autism and Developmental Disorders (2022) Vol. 53, Iss. 4, pp. 1331-1346
Closed Access | Times Cited: 10
THE ART OF GAMIFICATION FOR SOCIETAL MIND SHIFTS: REFINING HUMAN BEHAVIOUR THROUGH STRATEGIC ENGAGEMENT
Deepak Sharma, Jitendra Sharma, Niket Mehta
ShodhKosh Journal of Visual and Performing Arts (2024) Vol. 5, Iss. 1
Open Access | Times Cited: 1
Deepak Sharma, Jitendra Sharma, Niket Mehta
ShodhKosh Journal of Visual and Performing Arts (2024) Vol. 5, Iss. 1
Open Access | Times Cited: 1
The Potential for Digital Phenotyping in Understanding Mindfulness App Engagement Patterns: A Pilot Study
Lucy Gray, Natalia Marcynikola, Ian Barnett, et al.
Journal of Integrative and Complementary Medicine (2024) Vol. 30, Iss. 11, pp. 1108-1115
Closed Access | Times Cited: 1
Lucy Gray, Natalia Marcynikola, Ian Barnett, et al.
Journal of Integrative and Complementary Medicine (2024) Vol. 30, Iss. 11, pp. 1108-1115
Closed Access | Times Cited: 1
Assessing Stress Reduction of Relaxation Gaming: Investigating the Interrelation of Gamification, Advertising Intrusion and Stress Responses in Master’s Students
Catarina Faria, Vanessa Cesário, Pedro Campos, et al.
Communications in computer and information science (2024), pp. 407-415
Closed Access | Times Cited: 1
Catarina Faria, Vanessa Cesário, Pedro Campos, et al.
Communications in computer and information science (2024), pp. 407-415
Closed Access | Times Cited: 1
Digitally managing depression: A fully remote randomised attention-placebo controlled trial
Aaron Kandola, Kyra Edwards, Marie AE Muller, et al.
Digital Health (2024) Vol. 10
Open Access | Times Cited: 1
Aaron Kandola, Kyra Edwards, Marie AE Muller, et al.
Digital Health (2024) Vol. 10
Open Access | Times Cited: 1
A gamified cognitive behavioral therapy for Arabs to reduce symptoms of depression and anxiety: A case study research
Nourhan A. Amer, Samaa M. Shohieb, Waleed Eladrosy, et al.
Digital Health (2024) Vol. 10
Open Access | Times Cited: 1
Nourhan A. Amer, Samaa M. Shohieb, Waleed Eladrosy, et al.
Digital Health (2024) Vol. 10
Open Access | Times Cited: 1