
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
JMIR Mental Health (2021) Vol. 8, Iss. 8, pp. e28150-e28150
Open Access | Times Cited: 71
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
JMIR Mental Health (2021) Vol. 8, Iss. 8, pp. e28150-e28150
Open Access | Times Cited: 71
Showing 1-25 of 71 citing articles:
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 6, pp. 334-354
Open Access | Times Cited: 82
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 6, pp. 334-354
Open Access | Times Cited: 82
Human-Computer Interaction in Digital Mental Health
Luke Balcombe, Diego De Leo
Informatics (2022) Vol. 9, Iss. 1, pp. 14-14
Open Access | Times Cited: 53
Luke Balcombe, Diego De Leo
Informatics (2022) Vol. 9, Iss. 1, pp. 14-14
Open Access | Times Cited: 53
The dark and bright side of video game consumption: Effects of violent and prosocial video games
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 38
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 38
The Health Effects of Video Games in Children and Adolescents
Daniel Alanko
Pediatrics in Review (2023) Vol. 44, Iss. 1, pp. 23-32
Closed Access | Times Cited: 27
Daniel Alanko
Pediatrics in Review (2023) Vol. 44, Iss. 1, pp. 23-32
Closed Access | Times Cited: 27
Learning by playing with generative AI: design and evaluation of a role-playing educational game with generative AI as scaffolding for instant feedback interaction
Chih‐Chung Chien, Hung-Yu Chan, Huei‐Tse Hou
Journal of Research on Technology in Education (2024), pp. 1-20
Closed Access | Times Cited: 13
Chih‐Chung Chien, Hung-Yu Chan, Huei‐Tse Hou
Journal of Research on Technology in Education (2024), pp. 1-20
Closed Access | Times Cited: 13
From assistive to inclusive? A systematic review of the uses and effects of technology to support people with pervasive support needs
Lotte Piekema, Annet ten Brug, Aly Waninge, et al.
Journal of Applied Research in Intellectual Disabilities (2024) Vol. 37, Iss. 2
Open Access | Times Cited: 7
Lotte Piekema, Annet ten Brug, Aly Waninge, et al.
Journal of Applied Research in Intellectual Disabilities (2024) Vol. 37, Iss. 2
Open Access | Times Cited: 7
Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games
Sarah C. Cregan, Adam J. Toth, Mark J. Campbell
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 7
Sarah C. Cregan, Adam J. Toth, Mark J. Campbell
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 7
Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review
Federica Pallavicini, Alessandro Pepe, Massimo Clerici, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e35000-e35000
Open Access | Times Cited: 30
Federica Pallavicini, Alessandro Pepe, Massimo Clerici, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e35000-e35000
Open Access | Times Cited: 30
A Study on Immersion and Intention to Pay in AR Broadcasting: Validating and Expanding the Hedonic Motivation System Adoption Mode
Jui-Che Tu, Xi-Hui Jia
Sustainability (2024) Vol. 16, Iss. 5, pp. 2040-2040
Open Access | Times Cited: 6
Jui-Che Tu, Xi-Hui Jia
Sustainability (2024) Vol. 16, Iss. 5, pp. 2040-2040
Open Access | Times Cited: 6
Fostering Creativity: The Role of Operant Variability on Problem-Solving and Insight
Rafael Silva Rodrigues, Miriam García-Mijares
The Psychological Record (2025) Vol. 75, Iss. 1, pp. 83-103
Closed Access
Rafael Silva Rodrigues, Miriam García-Mijares
The Psychological Record (2025) Vol. 75, Iss. 1, pp. 83-103
Closed Access
The Impact of Video Games on the Emotional State of Gamers: Review of Modern Research
Н.М. Лаптева
Journal of Modern Foreign Psychology (2025) Vol. 13, Iss. 4, pp. 120-130
Open Access
Н.М. Лаптева
Journal of Modern Foreign Psychology (2025) Vol. 13, Iss. 4, pp. 120-130
Open Access
Chyilax: A 3D Video Game as a Marketing Tool for Mental Breakdown Awareness Campaign
Paul Andrei E. Arayata, Joshua C. Banzon, Benjamin Martin C. Franco, et al.
2021 IEEE 13th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM) (2022), pp. 1-6
Closed Access | Times Cited: 25
Paul Andrei E. Arayata, Joshua C. Banzon, Benjamin Martin C. Franco, et al.
2021 IEEE 13th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM) (2022), pp. 1-6
Closed Access | Times Cited: 25
Putting the Gaming Experience at the Center of the Therapy—The Video Game Therapy® Approach
Francesco Bocci, Ambra Ferrari, Marcello Sarini
Healthcare (2023) Vol. 11, Iss. 12, pp. 1767-1767
Open Access | Times Cited: 12
Francesco Bocci, Ambra Ferrari, Marcello Sarini
Healthcare (2023) Vol. 11, Iss. 12, pp. 1767-1767
Open Access | Times Cited: 12
Play in video games
Arthur Nguyen, Daphné Bavelier
Neuroscience & Biobehavioral Reviews (2023) Vol. 153, pp. 105386-105386
Open Access | Times Cited: 10
Arthur Nguyen, Daphné Bavelier
Neuroscience & Biobehavioral Reviews (2023) Vol. 153, pp. 105386-105386
Open Access | Times Cited: 10
Integrating Immersive Scenes and Interactive Contextual Clue Scaffolding Into Decision-Making Analysis Ability Training Game
Chih‐Chung Chien, Yen‐Ting Ho, Huei‐Tse Hou
Journal of Educational Computing Research (2023) Vol. 62, Iss. 1, pp. 376-405
Closed Access | Times Cited: 10
Chih‐Chung Chien, Yen‐Ting Ho, Huei‐Tse Hou
Journal of Educational Computing Research (2023) Vol. 62, Iss. 1, pp. 376-405
Closed Access | Times Cited: 10
The Potential Impact of Adjunct Digital Tools and Technology to Help Distressed and Suicidal Men: An Integrative Review
Luke Balcombe, Diego De Leo
Frontiers in Psychology (2022) Vol. 12
Open Access | Times Cited: 17
Luke Balcombe, Diego De Leo
Frontiers in Psychology (2022) Vol. 12
Open Access | Times Cited: 17
The Symbiosis of Virtual Reality Exposure Therapy and Telemental Health: A Review
Triton Ong, Hattie Wilczewski, Hiral Soni, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 15
Triton Ong, Hattie Wilczewski, Hiral Soni, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 15
Practical psychiatry: Taking gaming seriously – a primer for psychiatrists on gamers and gaming culture
Jeffrey CL Looi, Fiona Wilkes, Tarun Bastiampillai, et al.
Australasian Psychiatry (2023) Vol. 32, Iss. 1, pp. 59-62
Open Access | Times Cited: 8
Jeffrey CL Looi, Fiona Wilkes, Tarun Bastiampillai, et al.
Australasian Psychiatry (2023) Vol. 32, Iss. 1, pp. 59-62
Open Access | Times Cited: 8
Effect of a Mobile Game–Based Intervention to Enhance Child Safety: Randomized Controlled Trial
Rosa S. Wong, Keith T. S. Tung, Frederick K. Ho, et al.
Journal of Medical Internet Research (2024) Vol. 26, pp. e51908-e51908
Open Access | Times Cited: 2
Rosa S. Wong, Keith T. S. Tung, Frederick K. Ho, et al.
Journal of Medical Internet Research (2024) Vol. 26, pp. e51908-e51908
Open Access | Times Cited: 2
Causal effect of video gaming on mental well-being in Japan 2020–2022
Hiroyuki Egami, Md. Shafiur Rahman, Tsuyoshi Yamamoto, et al.
Nature Human Behaviour (2024) Vol. 8, Iss. 10, pp. 1943-1956
Open Access | Times Cited: 2
Hiroyuki Egami, Md. Shafiur Rahman, Tsuyoshi Yamamoto, et al.
Nature Human Behaviour (2024) Vol. 8, Iss. 10, pp. 1943-1956
Open Access | Times Cited: 2
Exploring the association between online gaming addiction and academic performance among the school‐going adolescents in Bangladesh: A cross‐sectional study
Ramisa Anjum, Nodia Hossain Nodi, Proma Rani Das, et al.
Health Science Reports (2024) Vol. 7, Iss. 9
Open Access | Times Cited: 2
Ramisa Anjum, Nodia Hossain Nodi, Proma Rani Das, et al.
Health Science Reports (2024) Vol. 7, Iss. 9
Open Access | Times Cited: 2
Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies
Aniek Wols, Michelle A Pingel, Anna Lichtwarck‐Aschoff, et al.
Clinical Psychology Review (2024) Vol. 108, pp. 102396-102396
Open Access | Times Cited: 2
Aniek Wols, Michelle A Pingel, Anna Lichtwarck‐Aschoff, et al.
Clinical Psychology Review (2024) Vol. 108, pp. 102396-102396
Open Access | Times Cited: 2
The impact of kaleidoscope on children’s pain and fear during sutures
Fadimer Taspinar, Ayşe Sonay Türkmen
International Emergency Nursing (2024) Vol. 77, pp. 101521-101521
Closed Access | Times Cited: 2
Fadimer Taspinar, Ayşe Sonay Türkmen
International Emergency Nursing (2024) Vol. 77, pp. 101521-101521
Closed Access | Times Cited: 2
Ebeveynlerin Gözünden Çocuklarının Dijital Oyun Oynama Alışkanlıklarının Değerlendirilmesi
Elif Mercan Uzun, Eda Bütün, Yusuf ÖZDEMİR
Erzincan Üniversitesi Eğitim Fakültesi Dergisi (2023) Vol. 25, Iss. 1, pp. 9-22
Open Access | Times Cited: 6
Elif Mercan Uzun, Eda Bütün, Yusuf ÖZDEMİR
Erzincan Üniversitesi Eğitim Fakültesi Dergisi (2023) Vol. 25, Iss. 1, pp. 9-22
Open Access | Times Cited: 6
ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder
Yew Ken Heng, Jasy Liew Suet Yan, Mohammad Farris Iman Leong Bin Abdullah, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 43-65
Open Access | Times Cited: 6
Yew Ken Heng, Jasy Liew Suet Yan, Mohammad Farris Iman Leong Bin Abdullah, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 43-65
Open Access | Times Cited: 6