OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Serious Games Are Not Serious Enough for Myoelectric Prosthetics
Christian Alexander Garske, Matthew Dyson, Sigrid Dupan, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e28079-e28079
Open Access | Times Cited: 17

Showing 17 citing articles:

Serious Games and Gamification in Healthcare: A Meta-Review
Robertas Damaševičius, Rytis Maskeliūnas, Tomas Blažauskas
Information (2023) Vol. 14, Iss. 2, pp. 105-105
Open Access | Times Cited: 103

Active upper limb prostheses: a review on current state and upcoming breakthroughs
Andrea Marinelli, Nicolò Boccardo, Federico Tessari, et al.
Progress in Biomedical Engineering (2022) Vol. 5, Iss. 1, pp. 012001-012001
Open Access | Times Cited: 45

Users’ and therapists’ perspectives on the design of extended reality environments to train prosthesis control: A narrative review and focus group
Samantha G. Rozevink, Alessio Murgia, Raoul M. Bongers, et al.
Technology and Disability (2025)
Closed Access | Times Cited: 1

Current status and clinical perspectives of extended reality for myoelectric prostheses: review
Wei Li, Ping Shi, Sujiao Li, et al.
Frontiers in Bioengineering and Biotechnology (2024) Vol. 11
Open Access | Times Cited: 6

Skill transfer of upper limb prosthesis control after training in a virtual reality environment
Bart Maas, Jack Tchimino, Bram van Dijk, et al.
Technology and Disability (2025)
Closed Access

Competitive motivation increased home use and improved prosthesis self-perception after Cybathlon 2020 for neuromusculoskeletal prosthesis user
Eric J. Earley, Jan Zbinden, Maria Munoz-Novoa, et al.
Journal of NeuroEngineering and Rehabilitation (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 10

Virtual Reality–Based Rehabilitation to Restore Motor Function in People With Amputation
Jie Hao, Ziyan Chen, Andréas Remis, et al.
American Journal of Physical Medicine & Rehabilitation (2022)
Closed Access | Times Cited: 9

Evolution and Future of Serious Game Technology for Older Adults
Xin Huang, Nazlena Mohamad Ali, Shafrida Sahrani
Information (2024) Vol. 15, Iss. 7, pp. 385-385
Open Access | Times Cited: 1

Assessing the effectiveness of serious game training designed to assist in upper limb prothesis rehabilitation
Bart Maas, Corry K. van der Sluis, Raoul M. Bongers
Frontiers in Rehabilitation Sciences (2024) Vol. 5
Open Access | Times Cited: 1

Increasing Voluntary Myoelectric Training Time Through Game Design
Christian Alexander Garske, Matthew Dyson, Sigrid Dupan, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2022) Vol. 30, pp. 2549-2556
Open Access | Times Cited: 6

User-Centered Virtual Environment for Poststroke Motor Rehabilitation
Francisco Aguilar Acevedo, Daniel Pacheco Bautista, Marleydy Acevedo Gómez, et al.
Journal of Medical Devices (2022) Vol. 16, Iss. 2
Closed Access | Times Cited: 5

Serious Games for Training Myoelectric Prostheses through Multi-Contact Devices
Rosa M. Carro, Fernando G. Costales, Álvaro Ortigosa
Children (2022) Vol. 9, Iss. 3, pp. 423-423
Open Access | Times Cited: 4

Using Serious Games to Measure Upper-Limb Myoelectric Pattern Recognition Prosthesis Control Performance in an At-Home Environment
Bart Maas, Zack A. Wright, Blair A. Lock, et al.
JPO Journal of Prosthetics and Orthotics (2024)
Open Access

Competitive Training in Spatial Augmented Reality for Prosthetic Leg Embodiment
Giulia Mariani, Federico Tessari, Carlo Ferraresi, et al.
(2023), pp. 1-8
Closed Access | Times Cited: 1

Triggering a change
Anniek Heerschop
(2023)
Open Access

SANE – A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation
Thiago Floreste, André Kazuo Yasui, André Luiz Brandão, et al.
(2023), pp. 1-8
Closed Access

Page 1

Scroll to top