OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review
Katelyn Wiley, Raquel Robinson, Regan L. Mandryk
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e26449-e26449
Open Access | Times Cited: 22

Showing 22 citing articles:

A touching advantage: cross-modal stop-signals improve reactive response inhibition
Maximilian A. Friehs, Philipp Schmalbrock, Simon Merz, et al.
Experimental Brain Research (2024) Vol. 242, Iss. 3, pp. 599-618
Open Access | Times Cited: 4

Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment
Katelyn Wiley, Phaedra Berger, Maximilian A. Friehs, et al.
JMIR Serious Games (2024) Vol. 12, pp. e50315-e50315
Open Access | Times Cited: 3

Web-based cognitive assessment in older adults: Where do we stand?
Sylvie Belleville, Annalise Aleta LaPlume, Rudy Purkart
Current Opinion in Neurology (2023) Vol. 36, Iss. 5, pp. 491-497
Open Access | Times Cited: 7

Utilizing Constructed Neural Networks for Autism Screening
Eugenia I. Toki, Jenny Pange, Giorgos Tatsis, et al.
Applied Sciences (2024) Vol. 14, Iss. 7, pp. 3053-3053
Open Access | Times Cited: 2

Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders
Yesoda Bhargava, Veeky Baths
JMIR XR and spatial computing. (2024) Vol. 1, pp. e59197-e59197
Open Access | Times Cited: 2

No effects of 1 Hz offline TMS on performance in the stop-signal game
Maximilian A. Friehs, Julia Siodmiak, Michelle C. Donzallaz, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 6

Evaluating the validity of game-based assessments measuring cognitive function among children and adolescents: A systematic review and meta-analysis
Kammarauche Aneni, Isabella Gomati de la Vega, Megan G. Jiao, et al.
Progress in brain research (2023), pp. 1-36
Closed Access | Times Cited: 5

Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study
Despoina Petsani, Evdokimos Konstantinidis, Aikaterini Katsouli, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e34768-e34768
Open Access | Times Cited: 8

Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis
Rhys Mantell, Adrienne Withall, Kylie Radford, et al.
JMIR Serious Games (2023) Vol. 11, pp. e45467-e45467
Open Access | Times Cited: 4

Effects of 1 Hz offline TMS on performance in the stop-signal game
Maximilian A. Friehs, Gesa Hartwigsen, Dóra Matzke, et al.
(2023)
Open Access | Times Cited: 2

From Clicks to Constructs: An Examination of Validity Evidence of Game-Based Indicators Derived from Theory
Gregory K. W. K. Chung, Tianying Feng
Advances in analytics for learning and teaching (2024), pp. 327-354
Closed Access

Digital assessment of cognitive-affective biases related to mental health
Sang-Eon Park, Jisu Chung, Jeong‐Hyun Lee, et al.
PLOS Digital Health (2024) Vol. 3, Iss. 8, pp. e0000595-e0000595
Open Access

Integrating music therapy and video games in cognitive interventions: innovative applications of closed-loop EEG
Ying Wang, Kexin Zhang, Hao Yu, et al.
Frontiers in Aging Neuroscience (2024) Vol. 16
Open Access

Exploring the main principles for automated detec????on of Neurodevelopmental Disorders: Findings from typically developed children (Preprint)
Eugenia I. Toki, Victoria Zakopoulou, Giorgos Tatsis, et al.
(2023)
Closed Access | Times Cited: 1

Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study
Kammarauche Aneni, Ching-Hua Chen, Jenny Meyer, et al.
JMIR Research Protocols (2023) Vol. 12, pp. e46990-e46990
Open Access

Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment (Preprint)
Katelyn Wiley, Phaedra Berger, Maximilian A. Friehs, et al.
(2023)
Open Access

Exploring digital biomarkers for wellbeing through exergame interactions (Preprint)
Despoina Petsani, Evdokimos Konstantinidis, Katerina Katsouli, et al.
(2021)
Closed Access

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