OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study
Juliano de Souza Gaspar, Eura Martins Lage, Fernando José da Silva, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 4, pp. e25226-e25226
Open Access | Times Cited: 92

Showing 1-25 of 92 citing articles:

Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework
Lance Bunt, Japie Greeff, Estelle Taylor
JMIR Serious Games (2024) Vol. 12, pp. e48099-e48099
Open Access | Times Cited: 7

A systematic literature review of mobile learning trends in biology education over ten years
Kristin Sangur, Siti Zubaidah, Sulisetijono Sulisetijono
Social Sciences & Humanities Open (2025) Vol. 11, pp. 101429-101429
Open Access

Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic
Mihai Burlacu, Claudiu Coman, Maria Cristina Bularca
Sustainability (2023) Vol. 15, Iss. 8, pp. 6476-6476
Open Access | Times Cited: 12

The Implementation of Character Education in Madrasah
Andi Mappaenre, Aan Hasanah, Bambang Samsul Arifin, et al.
Attadrib Jurnal Pendidikan Guru Madrasah Ibtidaiyah (2023) Vol. 5, Iss. 2, pp. 166-181
Open Access | Times Cited: 11

Agile Software Development in Healthcare: A Synthetic Scoping Review
Peter Kokol
Applied Sciences (2022) Vol. 12, Iss. 19, pp. 9462-9462
Open Access | Times Cited: 17

Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial
Mélanie Suppan, Mohamed Abbas, Gaud Catho, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 3, pp. e27443-e27443
Open Access | Times Cited: 20

Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games
Tjaša Kermavnar, Valentijn Visch, Pieter Desmet
JMIR Serious Games (2023) Vol. 11, pp. e41766-e41766
Open Access | Times Cited: 8

Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review
Juan Martı́nez-Miranda, Ismael Edrein Espinosa‐Curiel
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e39086-e39086
Open Access | Times Cited: 11

The untapped potential of Games for Health in times of crises. A critical reflection
Kevin Dadaczynski, Daniel Tolks, Kamil J. Wrona, et al.
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 6

Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study
Mélanie Suppan, Loric Stuby, Stephan Harbarth, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e33003-e33003
Open Access | Times Cited: 15

Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM
Shahrul Affendi Ishak, Rosseni Din, Nabilah Othman, et al.
Sustainability (2022) Vol. 14, Iss. 8, pp. 4519-4519
Open Access | Times Cited: 10

COVID-Hero: Machine Learning Based COVID-19 Awareness Enhancement Mobile Game for Children
Md. Shahriare Satu, K. Shayekh Ebne Mizan, Syeda Anika Jerin, et al.
Communications in computer and information science (2021), pp. 321-335
Closed Access | Times Cited: 11

Exploring the Impact of Mobile Augmented Reality on COVID-19 Prevention Education in Primary Schools
Farah Afiqah Affendi, Syahrul Nizam Junaini
Journal of Advanced Research in Applied Sciences and Engineering Technology (2024) Vol. 39, Iss. 2, pp. 231-241
Open Access | Times Cited: 1

A Mobile Serious Game About Diabetes Self-Management: Design and Evaluation
Sara Ghodousi Moghadam, Zahra Mazloum Khorasani, Nahid Sharifzadeh, et al.
Heliyon (2024) Vol. 10, Iss. 18, pp. e37755-e37755
Open Access | Times Cited: 1

Digital innovation for healthcare in COVID-19 pandemic
Elham Nazari
Elsevier eBooks (2022), pp. 11-37
Closed Access | Times Cited: 6

The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review
Wymann Shao Wen Tang, Tricia J Y Ng, Joseph Z A Wong, et al.
Journal of Medical Internet Research (2022) Vol. 24, Iss. 8, pp. e39527-e39527
Open Access | Times Cited: 6

A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study
Stéphanie Carlier, Vince Naessens, Femke De Backere, et al.
JMIR Serious Games (2022) Vol. 11, pp. e40054-e40054
Open Access | Times Cited: 6

A web-based serious game about self-protection for COVID-19 prevention: Development and usability testing
Jun‐Ming Su, Yi‐Ching Yang, Tzu-Nin Weng, et al.
Comunicar (2021) Vol. 29, Iss. 69, pp. 91-111
Open Access | Times Cited: 7

Building an outpatient telemedicine care pilot using Scrum-like framework within a medical residency program
Kaio Jia Bin, Natalia Higa, Jéssica Helena da Silva, et al.
Clinics (2021) Vol. 76, pp. e2795-e2795
Open Access | Times Cited: 6

Jogos sérios e gamificação: um novo modelo para educação em saúde
Thiago Alves Hungaro, Ana Carolina Zanin Sacoman Kurihara, Alexia Scavassa Pereira, et al.
Revista Eletrônica Acervo Saúde (2021) Vol. 13, Iss. 9, pp. e8540-e8540
Open Access | Times Cited: 6

Breaking the Magic Circle
Emma L. Holliday
(2021), pp. 339-344
Closed Access | Times Cited: 6

APLICATIVOS SOBRE TERAPIA INTRAVENOSA E PREVENÇÃO DE INFECÇÃO DE CORRENTE SANGUÍNEA ASSOCIADA AO CATETER: PROSPECÇÃO TECNOLÓGICA
Thiago Lopes Silva, Sabrina de Souza, Patrícia Fernandes Albeirice da Rocha, et al.
Cogitare Enfermagem (2023) Vol. 28
Open Access | Times Cited: 2

Concept and Requirements for an Educational Serious Game Teaching Pandemic Management
Maximilian Karthan, Daniel Hieber, Annika Kreuder, et al.
(2023), pp. 153-156
Closed Access | Times Cited: 2

Improvement of Imaginative Immersion in Role Playing Serious Game using Appreciative Game Activity
Hanny Haryanto, Indra Gamayanto, Acun Kardianawati, et al.
(2023), pp. 191-195
Closed Access | Times Cited: 2

Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19
Guoxuan Ning, Quinn Daggett, Argyrios Perivolaris, et al.
Lecture notes in networks and systems (2022), pp. 102-110
Closed Access | Times Cited: 4

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