OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study
Louise A. Ellis, Matthew D. Lee, Kiran Ijaz, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 12, pp. e25117-e25117
Open Access | Times Cited: 96

Showing 1-25 of 96 citing articles:

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 6, pp. 334-354
Open Access | Times Cited: 82

Developing a Sustainable Environment Based on Augmented Reality to Educate Adolescents about the Dangers of Electronic Gaming Addiction
Ali Hassan Najmi, Waleed Salim Alhalafawy, Marwa Zaki
Sustainability (2023) Vol. 15, Iss. 4, pp. 3185-3185
Open Access | Times Cited: 50

Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
JMIR Mental Health (2021) Vol. 8, Iss. 8, pp. e28150-e28150
Open Access | Times Cited: 71

Social video gaming and well-being
Nicholas David Bowman, Diana Rieger, Jih‐Hsuan Tammy Lin
Current Opinion in Psychology (2022) Vol. 45, pp. 101316-101316
Closed Access | Times Cited: 39

Use of augmented reality in mental health-related conditions: A systematic review
Çiçek Nur Bakır, Sharif Abbas, Egemen Sever, et al.
Digital Health (2023) Vol. 9
Open Access | Times Cited: 21

XR and mental wellbeing: state of the art and future research directions for the Metaverse
Alexandra Taylor, M. Claudia tom Dieck, Timothy Jung, et al.
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 8

Neurogaming in Virtual Reality: A Review of Video Game Genres and Cognitive Impact
Jesus GomezRomero-Borquez, Carolina Del-Valle-Soto, J. Alberto Del Puerto-Flores, et al.
Electronics (2024) Vol. 13, Iss. 9, pp. 1683-1683
Open Access | Times Cited: 7

The effect of lockdown on the outcomes of COVID-19 in Spain: An ecological study
Camila Alves dos Santos Siqueira, Yan Nogueira Leite de Freitas, Marianna de Camargo Cancela, et al.
PLoS ONE (2020) Vol. 15, Iss. 7, pp. e0236779-e0236779
Open Access | Times Cited: 66

Problematic Use of Alcohol and Online Gaming as Coping Strategies During the COVID-19 Pandemic: A Mini Review
Shijie Xu, Minkyung Park, Ung Gu Kang, et al.
Frontiers in Psychiatry (2021) Vol. 12
Open Access | Times Cited: 51

Augmented Reality Games and Presence: A Systematic Review
Anabela Marto, Alexandrino Gonçalves
Journal of Imaging (2022) Vol. 8, Iss. 4, pp. 91-91
Open Access | Times Cited: 33

A Systematic Review of Health Management Mobile Applications in COVID-19 Pandemic: Features, Advantages, and Disadvantages
Ali Garavand, Fatemeh Ameri, Fatemeh Salehi, et al.
BioMed Research International (2024) Vol. 2024, pp. 1-11
Open Access | Times Cited: 6

Social Media Use, Loneliness and Emotional Distress Among Young People in Europe
Benito Arias Martínez, Béatrice d’Hombres, Matija Kovačič
(2025)
Closed Access

Metaverse for digital health solutions
Nida Shamim, Mingxue Wei, Suraksha Gupta, et al.
International Journal of Information Management (2025) Vol. 83, pp. 102869-102869
Closed Access

Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint
Triton Ong, Hattie Wilczewski, Samantha R. Paige, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e26520-e26520
Open Access | Times Cited: 35

Effectiveness of Interactive Tools in Online Health Care Communities: Social Exchange Theory Perspective
Dixuan Ren, Baolong Ma
Journal of Medical Internet Research (2021) Vol. 23, Iss. 3, pp. e21892-e21892
Open Access | Times Cited: 32

Gambling and gaming during COVID-19: The role of mental health and social motives in gambling and gaming problems
Iina Savolainen, Ilkka Vuorinen, Anu Sirola, et al.
Comprehensive Psychiatry (2022) Vol. 117, pp. 152331-152331
Open Access | Times Cited: 22

A comparison of physiological intensity and psychological perceptions during three different group exercise formats
Jinger S. Gottschall, Bryce Hastings
Frontiers in Sports and Active Living (2023) Vol. 5
Open Access | Times Cited: 14

A comprehensive study on unraveling the advances of immersive technologies (VR/AR/MR/XR) in the healthcare sector during the COVID-19: Challenges and solutions
Habib Ullah Khan, Yasir Ali, Faheemullah Khan, et al.
Heliyon (2024) Vol. 10, Iss. 15, pp. e35037-e35037
Open Access | Times Cited: 4

A longitudinal comparison of college student mental health under the COVID-19 self-restraint policy in Japan
Yuki Shiratori, Takafumi Ogawa, Miho Ota, et al.
Journal of Affective Disorders Reports (2022) Vol. 8, pp. 100314-100314
Open Access | Times Cited: 19

Repercussions of Pandemic and Preventive Measures on General Well-Being, Psychological Health, Physical Fitness, and Health Behavior: Mediating Role of Coping Behavior
Xin Fan, Rashid Menhas, Rizwan Ahmed Laar
Psychology Research and Behavior Management (2023) Vol. Volume 16, pp. 2437-2454
Open Access | Times Cited: 11

Toward Data Sense-Making in Digital Health Communication Research: Why Theory Matters in the Age of Big Data
Edmund W. J. Lee, Andrew Z. H. Yee
Frontiers in Communication (2020) Vol. 5
Open Access | Times Cited: 25

Promoting Sports Engagement during the COVID-19 Pandemic via Virtual Reality Games
Hana Hanifah, Yuko Ito, Daryl Patrick Yao, et al.
Occupational Therapy International (2022) Vol. 2022, pp. 1-10
Open Access | Times Cited: 12

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