OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study
Ismael Edrein Espinosa‐Curiel, Edgar Efrén Pozas-Bogarin, Juan Martı́nez-Miranda, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e21813-e21813
Open Access | Times Cited: 40

Showing 1-25 of 40 citing articles:

“Nice to Meet You in Masks”: How Virtual Avatars Enhance User Experience on Random Video Chat Platforms
Chao Gu, Xin Sun, Wei Wei, et al.
Journal of theoretical and applied electronic commerce research (2025) Vol. 20, Iss. 1, pp. 14-14
Open Access | Times Cited: 1

Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e30390-e30390
Open Access | Times Cited: 48

The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
Susana Gisela Lamas, Sofia Rebelo, Sofia da Costa, et al.
Nutrients (2023) Vol. 15, Iss. 6, pp. 1399-1399
Open Access | Times Cited: 18

Creating positive learning experiences with technology: A field study on the effects of user experience for digital concept mapping
Björn Rohles, Susanne Backes, Antoine Fischbach, et al.
Heliyon (2022) Vol. 8, Iss. 4, pp. e09246-e09246
Open Access | Times Cited: 23

Fostering children's acceptance of educational apps: The importance of designing enjoyable learning activities
Chimezie O. Amaefule, Jasmin Breitwieser, Daniel Biedermann, et al.
British Journal of Educational Technology (2023) Vol. 54, Iss. 5, pp. 1351-1372
Open Access | Times Cited: 14

Students’ Response to ChatGPT: An Adaptive Technology-To-Performance Model
Xiaoni Zhang, Haoqiang Jiang, Zhilei Qiao, et al.
Journal of Computer Information Systems (2024), pp. 1-18
Closed Access | Times Cited: 4

Systematic review on health literacy through game-based educational interventions in older adults
Ming-Hao Liang, Shu-Hsin Kuo
Educational Gerontology (2025), pp. 1-15
Closed Access

HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study
Ismael Edrein Espinosa‐Curiel, Edgar Efrén Pozas-Bogarin, Maryleidi Hernández-Arvizu, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 2, pp. e33412-e33412
Open Access | Times Cited: 13

A Gamified Platform to Support Educational Activities about Fake News in Social Media
Sara Capecchi, Antonio Lieto, Federica Patti, et al.
IEEE Transactions on Learning Technologies (2024) Vol. 17, pp. 1805-1819
Open Access | Times Cited: 2

Usability and user experience of an individualized and adaptive game-based therapy for children with cerebral visual impairment
Nofar Ben Itzhak, Inge Franki, Bart Jansen, et al.
International Journal of Child-Computer Interaction (2022) Vol. 35, pp. 100551-100551
Open Access | Times Cited: 11

Video game playing among preschoolers: prevalence and home environment in three provinces from Turkey
Sıddıka Songül Yalçin, Nilgün Çaylan, Meryem Erat Nergız, et al.
International Journal of Environmental Health Research (2021) Vol. 32, Iss. 10, pp. 2233-2246
Closed Access | Times Cited: 13

Digital Educational Game “O Jardim do Ferro”: A Tool for the Prevention of Iron Deficiency Anemia in Childhood
Rejane Bermudes Costa Beber, Nícholas Doviggi Meyer, Gabriel Rodrigues Felipetto, et al.
Games for Health Journal (2024) Vol. 13, Iss. 1, pp. 50-56
Closed Access | Times Cited: 1

Oral Health Education for Children: Development of a Serious Game with a User-Centered Design Approach
Thaís Silva Mendonça, Sérgio T. Carvalho, Ahmad Aljafari, et al.
Games for Health Journal (2024) Vol. 13, Iss. 4, pp. 268-277
Closed Access | Times Cited: 1

Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial
Carlos Alberto García de Alba-Chávez, Ismael Edrein Espinosa‐Curiel, Rosa María Michel Nava
JMIR Serious Games (2024) Vol. 12, pp. e60771-e60771
Open Access | Times Cited: 1

The effectiveness of an individualised and adaptive game-based rehabilitation, iVision, on visual perception in cerebral visual impairment: A triple-blind randomised controlled trial
Nofar Ben Itzhak, Lieselot Stijnen, Katarina Kostkova, et al.
Research in Developmental Disabilities (2024) Vol. 156, pp. 104899-104899
Closed Access | Times Cited: 1

Gifted education in Egypt: analyses from a learning-resource perspective
A. Ayoub, Ahmed M. Abdulla Alabbasi, Ahmed M. Morsy
Cogent Education (2022) Vol. 9, Iss. 1
Open Access | Times Cited: 4

A Review of Models and Factors for Digital Educational Games Acceptance and User Experience
Husna Hafiza Razami, Roslina Ibrahim, Nada Mansour Aljuaid
2022 International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT) (2022)
Closed Access | Times Cited: 4

Decision‐making challenges: Group dynamics and boundary spanning in the CyberStrike game
Deborah E. Gibbons, Michael Freeman
Decision Sciences Journal of Innovative Education (2022) Vol. 20, Iss. 3, pp. 145-157
Closed Access | Times Cited: 3

Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial (Preprint)
Carlos Alberto García de Alba-Chávez, Ismael Edrein Espinosa‐Curiel, Rosa María Michel Nava
(2024)
Closed Access

Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework
Made Ary Sarasmita, Ya-Han Lee, Fan-Ying Chan, et al.
Journal of Medical Internet Research (2024) Vol. 26, pp. e49692-e49692
Open Access

IMPACT OF A SERIOUS GAME ON UNIVERSITY STUDENTS’ KNOWLEDGE ABOUT HEALTHY EATING FOR CHILDREN UNDER TWO YEARS OLD (Preprint)
Nícholas Doviggi Meyer, Marianne Machado, Matheus da Trindade Viegas, et al.
JMIR Pediatrics and Parenting (2024)
Open Access

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