
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research
Shahrul Affendi Ishak, Rosseni Din, U.A. Hasran
Journal of Medical Internet Research (2020) Vol. 23, Iss. 2, pp. e20537-e20537
Open Access | Times Cited: 28
Shahrul Affendi Ishak, Rosseni Din, U.A. Hasran
Journal of Medical Internet Research (2020) Vol. 23, Iss. 2, pp. e20537-e20537
Open Access | Times Cited: 28
Showing 1-25 of 28 citing articles:
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Yang Gui, Zhihui Cai, Yajiao Yang, et al.
International Journal of STEM Education (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 41
Yang Gui, Zhihui Cai, Yajiao Yang, et al.
International Journal of STEM Education (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 41
Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance
Shahrul Affendi Ishak, U.A. Hasran, Rosseni Din
Education Sciences (2023) Vol. 13, Iss. 2, pp. 102-102
Open Access | Times Cited: 23
Shahrul Affendi Ishak, U.A. Hasran, Rosseni Din
Education Sciences (2023) Vol. 13, Iss. 2, pp. 102-102
Open Access | Times Cited: 23
Exploring Pre-Service Teachers’ Perspectives on the Integration of Digital Game-Based Learning for Sustainable STEM Education
Nonhlanhla Melody Gumbi, Duduzile Sibaya, Admire Chibisa
Sustainability (2024) Vol. 16, Iss. 3, pp. 1314-1314
Open Access | Times Cited: 10
Nonhlanhla Melody Gumbi, Duduzile Sibaya, Admire Chibisa
Sustainability (2024) Vol. 16, Iss. 3, pp. 1314-1314
Open Access | Times Cited: 10
Serious educational games for children: A comprehensive framework
Afsoon Asadzadeh, Hassan Shahrokhi, Behzad Shalchi, et al.
Heliyon (2024) Vol. 10, Iss. 6, pp. e28108-e28108
Open Access | Times Cited: 6
Afsoon Asadzadeh, Hassan Shahrokhi, Behzad Shalchi, et al.
Heliyon (2024) Vol. 10, Iss. 6, pp. e28108-e28108
Open Access | Times Cited: 6
Digital educational escape game design for STEM higher education
Mira E. Gruber, Stefanie Faßbender
Frontiers in Education (2025) Vol. 10
Open Access
Mira E. Gruber, Stefanie Faßbender
Frontiers in Education (2025) Vol. 10
Open Access
Research Trends and Issues of Engineering Design Process for STEM Education in K-12: A Bibliometric Analysis
Muhammad Ali, Alex Wing Cheung Tse
International Journal of Education in Mathematics Science and Technology (2023) Vol. 11, Iss. 3, pp. 695-727
Open Access | Times Cited: 12
Muhammad Ali, Alex Wing Cheung Tse
International Journal of Education in Mathematics Science and Technology (2023) Vol. 11, Iss. 3, pp. 695-727
Open Access | Times Cited: 12
Analysis of needs for the development of media science-based inquiry video learning for elementary school
Sulistyani Puteri Ramadhani, Nadiroh Nadiroh, H. Herlina
AIP conference proceedings (2025) Vol. 3200, pp. 020009-020009
Closed Access
Sulistyani Puteri Ramadhani, Nadiroh Nadiroh, H. Herlina
AIP conference proceedings (2025) Vol. 3200, pp. 020009-020009
Closed Access
Dyads Composed of Members with High Prior Knowledge are Most Conducive to Digital Game-based Collaborative Learning
Yang Gui, Zhihui Cai, Si Zhang, et al.
Computers & Education (2025), pp. 105266-105266
Closed Access
Yang Gui, Zhihui Cai, Si Zhang, et al.
Computers & Education (2025), pp. 105266-105266
Closed Access
El uso de las nuevas tecnologías en la enseñanza de las matemáticas: una revisión sistemática
Jefferson Monroy Andrade
Revista Tecnología Ciencia y Educación (2024), pp. 115-140
Open Access | Times Cited: 3
Jefferson Monroy Andrade
Revista Tecnología Ciencia y Educación (2024), pp. 115-140
Open Access | Times Cited: 3
Intention to Adopt Digital Games for Safety Training in Young Farm Operators: The Role of Ease of Use, Perceived Usefulness, and Game Design Characteristics
Lucia Vigoroso, Michele Roccato, Eugenio Cavallo, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-10
Closed Access | Times Cited: 2
Lucia Vigoroso, Michele Roccato, Eugenio Cavallo, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-10
Closed Access | Times Cited: 2
Gamifying Cell Culture Training: The 'Seru-Otchi' Experience for Undergraduates
Victoria T. Ly, Drew Ehrlich, Jess L. Sevetson, et al.
Heliyon (2024) Vol. 10, Iss. 9, pp. e30469-e30469
Open Access | Times Cited: 2
Victoria T. Ly, Drew Ehrlich, Jess L. Sevetson, et al.
Heliyon (2024) Vol. 10, Iss. 9, pp. e30469-e30469
Open Access | Times Cited: 2
The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial
Adrián Feria Madueño, Germán Monterrubio-Fernández, Jesús Mateo Cortés, et al.
JMIR Serious Games (2024) Vol. 12, pp. e52275-e52275
Open Access | Times Cited: 2
Adrián Feria Madueño, Germán Monterrubio-Fernández, Jesús Mateo Cortés, et al.
JMIR Serious Games (2024) Vol. 12, pp. e52275-e52275
Open Access | Times Cited: 2
Digital-First Learning and Assessment Systems for the 21st Century
Thomas E. Langenfeld, Jill Burstein, Alina A. von Davier
Frontiers in Education (2022) Vol. 7
Open Access | Times Cited: 11
Thomas E. Langenfeld, Jill Burstein, Alina A. von Davier
Frontiers in Education (2022) Vol. 7
Open Access | Times Cited: 11
Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM
Shahrul Affendi Ishak, Rosseni Din, Nabilah Othman, et al.
Sustainability (2022) Vol. 14, Iss. 8, pp. 4519-4519
Open Access | Times Cited: 10
Shahrul Affendi Ishak, Rosseni Din, Nabilah Othman, et al.
Sustainability (2022) Vol. 14, Iss. 8, pp. 4519-4519
Open Access | Times Cited: 10
Digital Game-Based Language Learning: The Impact of Story-Driven Game Life Is Strange 1 on Language Learners’ Listening Skills
Moniza Ray S. P, I Ajit.
Journal of Language Teaching and Research (2024) Vol. 15, Iss. 2, pp. 448-457
Open Access | Times Cited: 1
Moniza Ray S. P, I Ajit.
Journal of Language Teaching and Research (2024) Vol. 15, Iss. 2, pp. 448-457
Open Access | Times Cited: 1
Application of Games-Based Mathematics Learning in the Preschool-Elementary Transition
Eko Bayu Gumilar, Kristina Gita Permatasari
Journal of Insan Mulia education (2024) Vol. 2, Iss. 1, pp. 1-9
Open Access | Times Cited: 1
Eko Bayu Gumilar, Kristina Gita Permatasari
Journal of Insan Mulia education (2024) Vol. 2, Iss. 1, pp. 1-9
Open Access | Times Cited: 1
DIGITAL GAME-BASED LEARNING MODEL AS AN EDUCATIONAL APPROACH
Şule Kavak
Prizren Social Science Journal (2022) Vol. 6, Iss. 2, pp. 62-70
Open Access | Times Cited: 7
Şule Kavak
Prizren Social Science Journal (2022) Vol. 6, Iss. 2, pp. 62-70
Open Access | Times Cited: 7
Medical Education 4.0: A Neurology Perspective
Zaitoon Zafar, Muhammad Umair, Filzah Faheem, et al.
Cureus (2022)
Open Access | Times Cited: 6
Zaitoon Zafar, Muhammad Umair, Filzah Faheem, et al.
Cureus (2022)
Open Access | Times Cited: 6
A SURVEY ANALYSIS: STUDENTS’ PERCEPTIONS OF USING SIMULATION GAME AS LEARNING TOOL
Wong Seng Yue, Azham Hussain, Murtaja Ali Saare
ASEAN Engineering Journal (2022) Vol. 12, Iss. 1, pp. 105-110
Open Access | Times Cited: 4
Wong Seng Yue, Azham Hussain, Murtaja Ali Saare
ASEAN Engineering Journal (2022) Vol. 12, Iss. 1, pp. 105-110
Open Access | Times Cited: 4
RANCANG BANGUN GAME EDUKATIF BAHASA INDONESIA BAGI PENUTUR ARAB TINGKAT PEMULA BERBASIS WEBSITE
Ahmad Juliar Fahri, Syihabuddin Syihabuddin, Rinaldi Supriadi
KREDO Jurnal Ilmiah Bahasa dan Sastra (2023) Vol. 6, Iss. 2, pp. 353-370
Open Access | Times Cited: 2
Ahmad Juliar Fahri, Syihabuddin Syihabuddin, Rinaldi Supriadi
KREDO Jurnal Ilmiah Bahasa dan Sastra (2023) Vol. 6, Iss. 2, pp. 353-370
Open Access | Times Cited: 2
Beyond Play: Conceptualising the Capability of a Good Digital Game to Stimulate Interest in STEM
Shahrul Affendi Ishak, Rosseni Din, U.A. Hasran
International Journal of Learning Teaching and Educational Research (2021) Vol. 20, Iss. 10, pp. 232-255
Open Access | Times Cited: 5
Shahrul Affendi Ishak, Rosseni Din, U.A. Hasran
International Journal of Learning Teaching and Educational Research (2021) Vol. 20, Iss. 10, pp. 232-255
Open Access | Times Cited: 5
The effect of designing educational digital games on pre-service teachers some competencies
Ruhşen ALDEMİR ENGİN
Journal of Pedagogical Sociology and Psychology (2023)
Open Access | Times Cited: 1
Ruhşen ALDEMİR ENGİN
Journal of Pedagogical Sociology and Psychology (2023)
Open Access | Times Cited: 1
Digital Game Based Learning in the institutional-academic study of history: theory and practice of learning modality of video game cybertexts
Dmitry A. Belyaev, Ulyana P. Belyaeva
Perspectives of science and education (2023) Vol. 65, Iss. 5, pp. 686-703
Open Access | Times Cited: 1
Dmitry A. Belyaev, Ulyana P. Belyaeva
Perspectives of science and education (2023) Vol. 65, Iss. 5, pp. 686-703
Open Access | Times Cited: 1
Creative Online Assignments in Mathematics Learning: The Implementation and Users Experience
Set Foong Ng, Norbaiti Tukiman, Ahmad Khudzairi Khalid, et al.
International Journal of Academic Research in Progressive Education and Development (2022) Vol. 11, Iss. 2
Open Access | Times Cited: 2
Set Foong Ng, Norbaiti Tukiman, Ahmad Khudzairi Khalid, et al.
International Journal of Academic Research in Progressive Education and Development (2022) Vol. 11, Iss. 2
Open Access | Times Cited: 2
Game-Based Learning
Pankaj Dadure, Partha Pakray, Sivaji Bandyopadhyay
Advances in educational technologies and instructional design book series (2021), pp. 50-71
Closed Access | Times Cited: 2
Pankaj Dadure, Partha Pakray, Sivaji Bandyopadhyay
Advances in educational technologies and instructional design book series (2021), pp. 50-71
Closed Access | Times Cited: 2