OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module
Mélanie Suppan, Birgit Gartner, Eric Golay, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 2, pp. e20173-e20173
Open Access | Times Cited: 59

Showing 1-25 of 59 citing articles:

Nosocomial transmission and outbreaks of coronavirus disease 2019: the need to protect both patients and healthcare workers
Mohamed Abbas, Tomás Robalo Nunes, Romain Martischang, et al.
Antimicrobial Resistance and Infection Control (2021) Vol. 10, Iss. 1
Open Access | Times Cited: 256

A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study
Juliano de Souza Gaspar, Eura Martins Lage, Fernando José da Silva, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 4, pp. e25226-e25226
Open Access | Times Cited: 92

A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”
Mélanie Suppan, Gaud Catho, Tomás Robalo Nunes, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 4, pp. e24986-e24986
Open Access | Times Cited: 75

The pit crew card game: a novel gamification exercise to improve EMS performance in critical care scenarios
Danielle Dicesare, Bridget Scheveck, Jeffrey K. Adams, et al.
International Journal of Emergency Medicine (2025) Vol. 18, Iss. 1
Open Access | Times Cited: 1

Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e30390-e30390
Open Access | Times Cited: 45

Asynchronous Distance Learning of the National Institutes of Health Stroke Scale During the COVID-19 Pandemic (E-Learning vs Video): Randomized Controlled Trial
Mélanie Suppan, Loric Stuby, Emmanuel Carrera, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 1, pp. e23594-e23594
Open Access | Times Cited: 44

Effect of an E-Learning Module on Personal Protective Equipment Proficiency Among Prehospital Personnel: Web-Based Randomized Controlled Trial
Laurent Suppan, Mohamed Abbas, Loric Stuby, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 8, pp. e21265-e21265
Open Access | Times Cited: 49

A comprehensive study on unraveling the advances of immersive technologies (VR/AR/MR/XR) in the healthcare sector during the COVID-19: Challenges and solutions
Habib Ullah Khan, Yasir Ali, Faheemullah Khan, et al.
Heliyon (2024) Vol. 10, Iss. 15, pp. e35037-e35037
Open Access | Times Cited: 5

A Generic, Adaptive and Systemic Methodology for the Collaborative Design of Serious Games: Development of the co.LAB Framework (Preprint)
Dominique Jaccard, Laurent Suppan, Éric Sanchez, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e28674-e28674
Open Access | Times Cited: 29

Personal protective equipment implementation in healthcare: A scoping review
Luciana Cordeiro, Juliana Rizzo Gnatta, Caroline Lopes Ciofi-Silva, et al.
American Journal of Infection Control (2022) Vol. 50, Iss. 8, pp. 898-905
Closed Access | Times Cited: 22

Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic
Mihai Burlacu, Claudiu Coman, Maria Cristina Bularca
Sustainability (2023) Vol. 15, Iss. 8, pp. 6476-6476
Open Access | Times Cited: 12

Impact of an e-learning module on personal protective equipment knowledge in student paramedics: a randomized controlled trial
Laurent Suppan, Loric Stuby, Birgit Gartner, et al.
Antimicrobial Resistance and Infection Control (2020) Vol. 9, Iss. 1
Open Access | Times Cited: 28

Telehealth use in emergency care during coronavirus disease 2019: a systematic review
Todd A. Jaffe, Emily M. Hayden, Lori Uscher‐Pines, et al.
Journal of the American College of Emergency Physicians Open (2021) Vol. 2, Iss. 3
Open Access | Times Cited: 25

Technology-enhanced higher education: Text mining and bibliometrics
Xieling Chen, Di Zou, Haoran Xie, et al.
Heliyon (2024) Vol. 10, Iss. 4, pp. e25776-e25776
Open Access | Times Cited: 3

Dissemination interventions to improve healthcare workers’ adherence with infection prevention and control guidelines: a systematic review and meta-analysis
Marcus Tolentino Silva, Taís Freire Galvão, Evelina Chapman, et al.
Implementation Science (2021) Vol. 16, Iss. 1
Open Access | Times Cited: 23

Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial
Mélanie Suppan, Mohamed Abbas, Gaud Catho, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 3, pp. e27443-e27443
Open Access | Times Cited: 20

A Short Intervention and an Interactive e-Learning Module to Motivate Medical and Dental Students to Enlist as First Responders: Implementation Study
Victor Taramarcaz, Tara Herren, Eric Golay, et al.
Journal of Medical Internet Research (2022) Vol. 24, Iss. 5, pp. e38508-e38508
Open Access | Times Cited: 13

Pivoting Continuing Professional Development During the COVID-19 Pandemic: A Narrative Scoping Review of Adaptations and Innovations
Sophie Soklaridis, Mushfika Chowdhury, Mary G. Turco, et al.
Journal of Continuing Education in the Health Professions (2024) Vol. 44, Iss. 4, pp. e22-e35
Open Access | Times Cited: 2

Winning the Needs of the Gen Z: Gamified Health Awareness Campaign in Defeating COVID-19 Pandemic
Nurul Hidayah Mat Zain, Siti Nuramalina Johari, Siti Rahayu Abdul Aziz, et al.
Procedia Computer Science (2021) Vol. 179, pp. 974-981
Open Access | Times Cited: 16

A Computer-Based Interactive Narrative and a Serious Game for Children With Asthma: Development and Content Validity Analysis
Made Ary Sarasmita, Luh Putu Febryana Larasanty, Li‐Na Kuo, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e28796-e28796
Open Access | Times Cited: 16

Medical Students’ Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis
A E J Van Gaalen, Debbie Jaarsma, Janniko R. Georgiadis
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e25637-e25637
Open Access | Times Cited: 15

Development and Evaluation of Interactive Flipped e-Learning (iFEEL) for Pharmacy Students during the COVID-19 Pandemic
Ahmad Abdul-Wahhab Shahba, Zaid Alashban, Ibrahim Sales, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 7, pp. 3902-3902
Open Access | Times Cited: 10

Evolution of Bystander Intention to Perform Resuscitation Since Last Training: Web-Based Survey
Simon Regard, Django Rosa, Mélanie Suppan, et al.
JMIR Formative Research (2020) Vol. 4, Iss. 11, pp. e24798-e24798
Open Access | Times Cited: 15

COVID-Hero: Machine Learning Based COVID-19 Awareness Enhancement Mobile Game for Children
Md. Shahriare Satu, K. Shayekh Ebne Mizan, Syeda Anika Jerin, et al.
Communications in computer and information science (2021), pp. 321-335
Closed Access | Times Cited: 11

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