OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review
Elisavet Koutsiana, Ioannis Ladakis, Dimitris Fotopoulos, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 4, pp. e19071-e19071
Open Access | Times Cited: 32

Showing 1-25 of 32 citing articles:

Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study
Julián Felipe Villada Castillo, Maria F. Montoya, John Muñoz, et al.
JMIR Serious Games (2024) Vol. 12, pp. e48900-e48900
Open Access | Times Cited: 14

Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis
Yue Wang, Zhao Wang, Guoqing Liu, et al.
Frontiers in Public Health (2022) Vol. 10
Open Access | Times Cited: 34

Overview of the role of robots in upper limb disabilities rehabilitation: a scoping review
Khadijeh Moulaei, Kambiz Bahaadinbeigy, Ali Akbar Haghdoostd, et al.
Archives of Public Health (2023) Vol. 81, Iss. 1
Open Access | Times Cited: 20

Home-Based Rehabilitation of the Shoulder Using Auxiliary Systems and Artificial Intelligence: An Overview
Bruno Cunha, Ricardo Ferreira, Andreia S. P. Sousa
Sensors (2023) Vol. 23, Iss. 16, pp. 7100-7100
Open Access | Times Cited: 19

Application of Digital Games for Speech Therapy in Children: A Systematic Review of Features and Challenges
Soheila Saeedi, Hamid Bouraghi, Mohammad-Sadegh Seifpanahi, et al.
Journal of Healthcare Engineering (2022) Vol. 2022, pp. 1-20
Open Access | Times Cited: 25

Technologies used to facilitate remote rehabilitation of adults with deconditioning, musculoskeletal conditions, stroke, or traumatic brain injury: an umbrella review
Deborah Edwards, Jenny Williams, Judith Carrier, et al.
JBI Evidence Synthesis (2022) Vol. 20, Iss. 8, pp. 1927-1968
Open Access | Times Cited: 25

The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review
Xiting Huang, Xinyue Xiang, Yang Liu, et al.
JMIR Serious Games (2023) Vol. 11, pp. e39019-e39019
Open Access | Times Cited: 13

NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform
Konstantinos Mitsopoulos, Vasiliki Fiska, Konstantinos Tagaras, et al.
Sensors (2023) Vol. 23, Iss. 6, pp. 3281-3281
Open Access | Times Cited: 9

Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
María Del Pilar Beristain-Colorado, Jorge Fernando Ambros-Antemate, Marciano Vargas-Treviño, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e25854-e25854
Open Access | Times Cited: 18

Disability 4.0: bioethical considerations on the use of embodied artificial intelligence
Francesco De Micco, Vittoradolfo Tambone, Paola Frati, et al.
Frontiers in Medicine (2024) Vol. 11
Open Access | Times Cited: 2

Robotics and AI into healthcare from the perspective of European regulation: who is responsible for medical malpractice?
Francesco De Micco, Simone Grassi, Luca Tomassini, et al.
Frontiers in Medicine (2024) Vol. 11
Open Access | Times Cited: 2

Serious Games Are Not Serious Enough for Myoelectric Prosthetics
Christian Alexander Garske, Matthew Dyson, Sigrid Dupan, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e28079-e28079
Open Access | Times Cited: 17

Exploring the Design of Upper Limb Strength Training Through High-Intensity Interval Training Combined With Exergaming: Usability Study
Shu-Cheng Lin, J. S. Lee, Yong Yang, et al.
JMIR Serious Games (2024) Vol. 12, pp. e51730-e51730
Open Access | Times Cited: 1

Virtuality engineering in esports
Andrzej Białecki, Jan Gajewski, Ryszard S. Romaniuk
International Journal of Electronics and Telecommunications (2024), pp. 123-123
Open Access | Times Cited: 1

Gamified devices for stroke rehabilitation: A systematic review
Juan J. Sánchez-Gil, Aurora Sáez-Manzano, Rafael López-Luque, et al.
Computer Methods and Programs in Biomedicine (2024) Vol. 258, pp. 108476-108476
Closed Access | Times Cited: 1

An analysis of clinical outcomes and essential parameters for designing effective games for upper limb rehabilitation: A scoping review
Khadijeh Moulaei, Kambiz Bahaadinbeigy, AliAkbar Haghdoostd, et al.
Health Science Reports (2023) Vol. 6, Iss. 5
Open Access | Times Cited: 4

Electromyography-controlled gamified exercise system for the distal upper extremity: a usability assessment in subacute post-stroke patients
Kazuki Ito, Shintaro Uehara, Akiko Yuasa, et al.
Disability and Rehabilitation Assistive Technology (2021) Vol. 18, Iss. 6, pp. 883-888
Open Access | Times Cited: 8

Gamifying rehabilitation: MILORD platform as an upper limb motion rehabilitation service
Dimitris Fotopoulos, Ioannis Ladakis, Vassilis Kilintzis, et al.
Frontiers in Computer Science (2022) Vol. 4
Open Access | Times Cited: 5

Serious Games for Training Myoelectric Prostheses through Multi-Contact Devices
Rosa M. Carro, Fernando G. Costales, Álvaro Ortigosa
Children (2022) Vol. 9, Iss. 3, pp. 423-423
Open Access | Times Cited: 4

An Augmented Reality (AR) App Enhances the Pulmonary Function and Potency/Feasibility of Perioperative Rehabilitation in Patients Undergoing Orthopedic Surgery
Pin-Hsuan Wang, Yi-Jen Wang, Yu‐Wei Chen, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 20, Iss. 1, pp. 648-648
Open Access | Times Cited: 4

eJamar: A Novel Exergame Controller for Upper Limb Motor Rehabilitation
F Ruiz-Olaya Andres, Edwin Daniel Oña, Alberto Jardón
Applied Sciences (2024) Vol. 14, Iss. 24, pp. 11676-11676
Open Access

Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
Tamara Veronica Pinos Cisneros, Annette Brons, Ben Kröse, et al.
JMIR Serious Games (2023) Vol. 11, pp. e44904-e44904
Open Access | Times Cited: 1

Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study
Sophie-Caroline Schwarzkopf, Marius Distler, Thilo Welsch, et al.
JMIR Serious Games (2023) Vol. 11, pp. e44708-e44708
Open Access | Times Cited: 1

Gamification in Stroke Rehabilitation
António Marques, Helena Maria Martins Caldas, Mariana Castro Barbosa, et al.
Advances in psychology, mental health, and behavioral studies (APMHBS) book series (2021), pp. 187-199
Closed Access | Times Cited: 2

Towards an adaptive Virtual Reality Serious Game System for Motor Rehabilitation based on Facial Emotion Recognition
Yousra Izountar, Samir Benbelkacem, Samir Otmane, et al.
(2021), pp. 1-5
Closed Access | Times Cited: 2

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