OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study
Philip Lindner, Alexander Rozental, Alice Jurell, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 2, pp. e17807-e17807
Open Access | Times Cited: 57

Showing 1-25 of 57 citing articles:

Virtual reality in the diagnostic and therapy for mental disorders: A systematic review
Annika Wiebe, Kyra Kannen, Benjamin Selaskowski, et al.
Clinical Psychology Review (2022) Vol. 98, pp. 102213-102213
Open Access | Times Cited: 107

Virtual Reality Aided Therapy towards Health 4.0: A Two-Decade Bibliometric Analysis
Zhen Liu, Lingfeng Ren, Chang Xiao, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 3, pp. 1525-1525
Open Access | Times Cited: 106

Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue
Zhenda Wei, Jingru Zhang, Xiaoting Huang, et al.
Tourism Management (2023) Vol. 96, pp. 104715-104715
Closed Access | Times Cited: 64

Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy
Philip Lindner
International Journal of Cognitive Therapy (2020) Vol. 14, Iss. 1, pp. 23-46
Open Access | Times Cited: 77

A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare
Yu Fu, Yan Hu, Veronica Sundstedt
ACM Transactions on Computing for Healthcare (2022) Vol. 3, Iss. 2, pp. 1-27
Closed Access | Times Cited: 48

Virtual Reality exposure therapy for public speaking anxiety in routine care: a single-subject effectiveness trial
Philip Lindner, Jesper Dagöö, William Hamilton, et al.
Cognitive Behaviour Therapy (2020) Vol. 50, Iss. 1, pp. 67-87
Open Access | Times Cited: 65

Gamified, Automated Virtual Reality Exposure Therapy for Fear of Spiders: A Single-Subject Trial Under Simulated Real-World Conditions
Philip Lindner, Alexander Miloff, Camilla Bergman, et al.
Frontiers in Psychiatry (2020) Vol. 11
Open Access | Times Cited: 51

Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e30390-e30390
Open Access | Times Cited: 45

Virtual Reality in the Neurosciences: Current Practice and Future Directions
H. William Scott, Connor Griffin, William S. Coggins, et al.
Frontiers in Surgery (2022) Vol. 8
Open Access | Times Cited: 31

What do users think about Virtual Reality relaxation applications? A mixed methods study of online user reviews using natural language processing
Simon Fagernäs, William Hamilton, Nicolás Espinoza, et al.
Internet Interventions (2021) Vol. 24, pp. 100370-100370
Open Access | Times Cited: 33

High school teachers’ perception of AR and VR in English language teaching and learning activities: A developing country perspective
Nagaletchimee Annamalai, Arulselvi Uthayakumaran, Samer H. Zyoud
Education and Information Technologies (2022) Vol. 28, Iss. 3, pp. 3117-3143
Closed Access | Times Cited: 23

A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study
Ali Khaleghi, Abbas Narimani, Zahra Aghaei, et al.
JMIR Serious Games (2024) Vol. 12, pp. e34535-e34535
Open Access | Times Cited: 5

Navigating the Promise and Pitfalls of Extended Reality Interventions for Mental Healthcare
Joseph McGuire
Journal of the Association for Consumer Research (2025)
Closed Access

Effectiveness of XR‐Based Exposure Therapy for Phobic Disorders
Richard Lamb, Jason Perry, Elizabeth Sutherland, et al.
Journal of Counseling & Development (2025)
Open Access

Fear Not: Combining Digital and Virtual Reality Interventions for the Treatment of Social Anxiety Disorder – A Randomized Controlled Trial
Anne Sophie Hildebrand, Jari Planert, Kati Roesmann, et al.
Behaviour Research and Therapy (2025), pp. 104731-104731
Open Access

Cancer patients’ acceptance of virtual reality interventions for self-emotion regulation
Fangui Zeng, Qing Li, Siqi Cai, et al.
Scientific Reports (2025) Vol. 15, Iss. 1
Open Access

Mindfulness and time perception: A systematic integrative review
André Morin, Simon Grondin
Neuroscience & Biobehavioral Reviews (2024) Vol. 162, pp. 105657-105657
Open Access | Times Cited: 4

A Gamified Virtual Reality Exposure Therapy for Individuals with Arachnophobia: A Pilot Study
Inês Lopes, Raquel Simões de Almeida, Paulo Veloso Gomes, et al.
Virtual Worlds (2025) Vol. 4, Iss. 2, pp. 15-15
Open Access

A Reflection on Virtual Reality Design for Psychological, Cognitive and Behavioral Interventions: Design Needs, Opportunities and Challenges
Luma Tabbaa, Chee Siang Ang, Panote Siriaraya, et al.
International Journal of Human-Computer Interaction (2020) Vol. 37, Iss. 9, pp. 851-866
Closed Access | Times Cited: 26

Gamified virtual reality exposure therapy for adolescents with public speaking anxiety: a four-armed randomized controlled trial
Smiti Kahlon, Philip Lindner, Tine Nordgreen
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 8

Extended Reality Therapies for Anxiety Disorders: A Systematic Review of Patients’ and Healthcare Professionals’ Perspectives
Pranavsingh Dhunnoo, Lisa‐Christin Wetzlmair, Veronica O’Carroll
Sci (2024) Vol. 6, Iss. 2, pp. 19-19
Open Access | Times Cited: 2

Towards an implementation of immersive experience application for marketing and promotion through virtual exhibition
Muhamad Keenan Ario, Yeremia Kenny Santoso, Favian Basyari, et al.
Software Impacts (2022) Vol. 14, pp. 100439-100439
Open Access | Times Cited: 11

Co-design of a Virtual Reality Cognitive Remediation Program for Depression (bWell-D) With Patient End Users and Clinicians: Qualitative Interview Study Among Patients and Clinicians
María Elena Hernández Hernández, Erin E. Michalak, Nusrat Choudhury, et al.
JMIR Serious Games (2023) Vol. 11, pp. e43904-e43904
Open Access | Times Cited: 6

Ludic and Narrative Immersion in Virtual Reality Exposure Therapy to Animal Phobias: A Systematic Literature Review
Silvino Martins, Mário Vairinhos
Virtual Worlds (2023) Vol. 2, Iss. 4, pp. 303-325
Open Access | Times Cited: 6

SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and Claustrophobia
Marcel-Alexandru Găină, Ștefan-Vladimir Sbârcea, Bianca-Stefana Popa, et al.
Brain Sciences (2024) Vol. 14, Iss. 7, pp. 651-651
Open Access | Times Cited: 1

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