OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Optimizing Child Nutrition Education With the Foodbot Factory Mobile Health App: Formative Evaluation and Analysis
Jacqueline Marie Brown, Robert Savaglio, Graham Watson, et al.
JMIR Formative Research (2020) Vol. 4, Iss. 4, pp. e15534-e15534
Open Access | Times Cited: 36

Showing 1-25 of 36 citing articles:

Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e30390-e30390
Open Access | Times Cited: 48

The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children
Hannah Froome, Carly Townson, Sheila Rhodes, et al.
Nutrients (2020) Vol. 12, Iss. 11, pp. 3413-3413
Open Access | Times Cited: 34

The Content, Quality, and Behavior Change Techniques in Nutrition-Themed Mobile Apps for Children in Canada: App Review and Evaluation Study
Jacqueline Marie Brown, Beatriz Franco‐Arellano, Hannah Froome, et al.
JMIR mhealth and uhealth (2022) Vol. 10, Iss. 2, pp. e31537-e31537
Open Access | Times Cited: 17

Exploring the importance of mobile app attributes based on consumers' voices using structured and unstructured data
Sasadhar Bera, Subhajit Bhattacharya
IIM Ranchi Journal of Management Studies (2024) Vol. 3, Iss. 1, pp. 4-24
Open Access | Times Cited: 3

Co-Design and Refinement of Curriculum-Based Foodbot Factory Intervention to Support Elementary School Nutrition Education
Jacqueline Marie Brown, Nicholas Rita, Beatriz Franco‐Arellano, et al.
Nutrients (2024) Vol. 16, Iss. 21, pp. 3769-3769
Open Access | Times Cited: 3

The Effectiveness of Using Mobile Learning Application on Undergraduates’ Intrinsic Motivation and Their General Nutrition Knowledge
Walaa Jumah Alkasasbeh, Adam Tawfiq Amawi
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 17, pp. 19-37
Open Access | Times Cited: 9

Updating the Foodbot Factory serious game with new interactive engaging features and enhanced educational content
Beatriz Franco‐Arellano, Jacqueline Marie Brown, Quinn Daggett, et al.
Applied Physiology Nutrition and Metabolism (2023) Vol. 49, Iss. 1, pp. 52-63
Open Access | Times Cited: 6

Using Human-Centered Design and Cocreation to Create the Live 5-2-1-0 Mobile App to Promote Healthy Behaviors in Children: App Design and Development
Kiana W Yau, Tricia S. Tang, Matthias Görges, et al.
JMIR Pediatrics and Parenting (2023) Vol. 6, pp. e44792-e44792
Open Access | Times Cited: 4

Evaluation of a Curriculum-Based Nutrition Education Intervention Protocol in Elementary Schools: Feasibility Study (Preprint)
Jacqueline Marie Brown, Nicholas Rita, Beatriz Franco‐Arellano, et al.
(2024)
Open Access | Times Cited: 1

A Mobile Self-Management App (CanSelfMan) for Children With Cancer and Their Caregivers: Usability and Compatibility Study
Hamed Mehdizadeh, Farkhondeh Asadi, Eslam Nazemi, et al.
JMIR Pediatrics and Parenting (2023) Vol. 6, pp. e43867-e43867
Open Access | Times Cited: 3

Serious games and eating behaviors: A systematic review of the last 5 years (2018–2022)
Pierpaolo Limone, Giovanni Messina, Giusi Antonia Toto
Frontiers in Nutrition (2022) Vol. 9
Open Access | Times Cited: 5

Development and pilot testing of the Nutrition Attitudes and Knowledge Questionnaire to measure changes of child nutrition knowledge related to the Canada’s Food Guide
Beatriz Franco‐Arellano, Jacqueline Marie Brown, Hannah Froome, et al.
Applied Physiology Nutrition and Metabolism (2021) Vol. 46, Iss. 12, pp. 1495-1501
Open Access | Times Cited: 7

Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond
Christoph Aigner, Eva-Maria Resch, Amir El Agrod, et al.
(2021)
Closed Access | Times Cited: 7

Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education app
CARINA DE SOUSA SANTOS, Bruna Caroline Chaves Garcia, Ludiany Aparecida Moreira de Souza, et al.
Journal on Interactive Systems (2023) Vol. 14, Iss. 1, pp. 470-480
Open Access | Times Cited: 2

Learning about serious game design and development at the K-12 level
Bill Kapralos
International Journal of Information and Learning Technology (2021) Vol. 38, Iss. 3, pp. 316-327
Closed Access | Times Cited: 4

Digital Health in Schools: A Systematic Review
Cíntia França, F. Santos, Francisco Martins, et al.
Sustainability (2022) Vol. 14, Iss. 21, pp. 13848-13848
Open Access | Times Cited: 3

Exploración de necesidades, motivaciones y limitaciones en relación con la alimentación saludable y recursos digitales: un estudio cualitativo en un entorno de educación primaria en México
Laura Reséndiz-Martínez, Dolores Ronquillo-González, Felicia Vázquez-Bravo, et al.
Atención Primaria (2024) Vol. 56, Iss. 8, pp. 102933-102933
Open Access

Digital behavioral dietary interventions to promote a healthy diet among children and adolescents: a scoping review of technologies, design, behavioral theory, and assessed outcomes
Zoë van der Heijden, Desiree A. Lucassen, Janine P. M. Faessen, et al.
Health Psychology and Behavioral Medicine (2024) Vol. 12, Iss. 1
Open Access

Jóvenes universitarios, alimentación y aplicaciones móviles: una revisión de estudios
Encarnación López Martínez, Cristina González Díaz, Christian Fortanet van Assendelft de Coningh
European Public & Social Innovation Review (2024) Vol. 10, pp. 1-18
Open Access

Evaluation of a Curriculum-Based Nutrition Education Intervention Protocol in Elementary Schools: Feasibility Study (Preprint)
Jacqueline Marie Brown, Nicholas Rita, Beatriz Franco‐Arellano, et al.
JMIR Formative Research (2024)
Open Access

Game Ular Tangga: Media Edukatif dan Persuasif Dalam Memilih Jajanan Sehat Bagi Anak Usia Sekolah Dasar
Rizki Andriani, Fitri Apriani, Siti Damayanti, et al.
Prosiding Seminar Nasional Pengabdian Masyarakat (2023) Vol. 1
Open Access | Times Cited: 1

Model of Flipped Classroom Environment for Mastery Learning Approach Using the “ZOOMRBT App”
Noor Izwan Nasir, Marina Ibrahim Mukhtar
Jurnal Kejuruteraan (2024) Vol. 36, Iss. 2, pp. 733-745
Open Access

Guías alimentarias en adolescentes: Piloto sobre uso de aplicación web para estilos de vida saludables
Emma Chávez-Mora, Shuvert Monares, Claudia Troncoso-Pantoja
Revista chilena de nutrición (2022) Vol. 49, Iss. 1, pp. 62-69
Open Access | Times Cited: 2

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