OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Pokémon GO Within the Context of Family Health: Retrospective Study
Lisa K. Militello, Nathan Hanna, Claudio R. Nigg
JMIR Pediatrics and Parenting (2018) Vol. 1, Iss. 2, pp. e10679-e10679
Open Access | Times Cited: 26

Showing 1-25 of 26 citing articles:

Impact of Pokémon Go on Physical Activity: A Systematic Review and Meta-Analysis
Madina Khamzina, Kaustubh V. Parab, Ruopeng An, et al.
American Journal of Preventive Medicine (2019) Vol. 58, Iss. 2, pp. 270-282
Closed Access | Times Cited: 76

The Use of Gamification and Incentives in Mobile Health Apps to Improve Medication Adherence: Scoping Review
Steven Tran, Lorraine Smith, Sarira El‐Den, et al.
JMIR mhealth and uhealth (2021) Vol. 10, Iss. 2, pp. e30671-e30671
Open Access | Times Cited: 64

Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review
Jung Eun Lee, Nan Zeng, Yoonsin Oh, et al.
Journal of Clinical Medicine (2021) Vol. 10, Iss. 9, pp. 1860-1860
Open Access | Times Cited: 39

Systematic literature review on health effects of playing Pokémon Go
Alf Inge Wang
Entertainment Computing (2021) Vol. 38, pp. 100411-100411
Open Access | Times Cited: 37

Location-based Games as Exergames - From Pokémon To The Wizarding World
Samuli Laato, Sonja M. Hyrynsalmi, Sampsa Rauti, et al.
International Journal of Serious Games (2020) Vol. 7, Iss. 1, pp. 79-95
Open Access | Times Cited: 30

Delivering Perinatal Health Information via a Voice Interactive App (SMILE): Mixed Methods Feasibility Study
Lisa K. Militello, Emre Sezgın, Yungui Huang, et al.
JMIR Formative Research (2021) Vol. 5, Iss. 3, pp. e18240-e18240
Open Access | Times Cited: 19

The influence of routine and leisure family activities on the ability of young Asian Americans to maintain a healthy lifestyle: findings from a nationwide survey
Shahmir H. Ali, Rejowana Rouf, Farhan Mohsin, et al.
Journal of Behavioral Medicine (2022) Vol. 45, Iss. 6, pp. 962-974
Open Access | Times Cited: 13

Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies
Ayla Schwarz, Laura H.H. Winkens, Emely de Vet, et al.
JMIR mhealth and uhealth (2022) Vol. 11, pp. e40898-e40898
Open Access | Times Cited: 13

Influence of Pokémon GO on Physical Activity and Psychosocial Well-Being in Children and Adolescents: Systematic Review
Haiyan Liang, Xi Wang, Ruopeng An
Journal of Medical Internet Research (2023) Vol. 25, pp. e49019-e49019
Open Access | Times Cited: 6

A Reusable Multiplayer Game for Promoting Active School Transport: Development Study
Teemu H. Laine, Nhi Duong, Helena Lindvall, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 1, pp. e31638-e31638
Open Access | Times Cited: 9

The Impacts of Covid-19 on Players of Pokémon GO
John Dunham, Konstantinos Papagelis, Samuli Laato, et al.
ACM Transactions on Computer-Human Interaction (2022) Vol. 30, Iss. 4, pp. 1-31
Open Access | Times Cited: 9

Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games
John Dunham, Jiangnan Xu, Konstantinos Papagelis, et al.
Games Research and Practice (2024) Vol. 2, Iss. 1, pp. 1-25
Open Access | Times Cited: 1

The emergent potential of mundane media: Playing Pokémon GO in Badalona, Spain
Ingrid Richardson, Larissa Hjorth, Jordi Piera-Jiménez
New Media & Society (2020) Vol. 24, Iss. 3, pp. 667-683
Closed Access | Times Cited: 11

Potential Benefits of Playing Location-Based Games: An Analysis of Game Mechanics
Samuli Laato, Tarja Pietarinen, Sampsa Rauti, et al.
Communications in computer and information science (2020), pp. 557-581
Closed Access | Times Cited: 9

Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players
John Dunham, Konstantinos Papagelis, Cati Boulanger, et al.
(2023), pp. 1-19
Closed Access | Times Cited: 2

Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes
Yaoyue Li, Yuanchen Liu, Lei Ye, et al.
mHealth (2021) Vol. 7, pp. 51-51
Open Access | Times Cited: 5

The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite , Ingress , and Pokémon GO
John Dunham, Konstantinos Papagelis, Nicolas LaLone, et al.
Behaviour and Information Technology (2024), pp. 1-24
Closed Access

Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO
Elina Koskinen, Mikko Meriläinen
Springer eBooks (2021), pp. 247-270
Closed Access | Times Cited: 3

Children Outdoor Play Towards Educational Sustainability: A Scoping Review
Khairul Firdaus Ne’matullah, Lim Seong Pek, Rita Wong Mee Mee, et al.
European Proceedings of Multidisciplinary Sciences (2022) Vol. 3, pp. 574-588
Open Access | Times Cited: 1

Dyadic Effects of Pokémon GO on Physical Activity and Sedentary Behavior in Mothers and Children
Shirlene Wang, Eldin Dzubur, Christine H. Naya, et al.
International journal of exercise science (2022) Vol. 15, Iss. 5
Open Access | Times Cited: 1

Location Based Games and the People Who Play Them
John Dunham
(2021), pp. 394-396
Closed Access | Times Cited: 1

mHealth Beyond Healthcare-Fusion Approach Towards Better Wellness-
Shintaro Sengoku
Future of business and finance (2022), pp. 239-251
Closed Access

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