OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gaming geography: Educational games and literacy development in the Grade 4 classroom
Heather Lotherington, Natalia Sinitskaya Ronda
Canadian Journal of Learning and Technology (2010) Vol. 35, Iss. 3
Open Access | Times Cited: 20

Showing 20 citing articles:

Digital competence – an emergent boundary concept for policy and educational research
Liisa Ilomäki, Sami Paavola, Minna Lakkala, et al.
Education and Information Technologies (2014) Vol. 21, Iss. 3, pp. 655-679
Closed Access | Times Cited: 529

A qualitative literature review of educational games in the classroom: the teacher’s pedagogical activities
Marjaana Kangas, Antti Koskinen, Leena Krokfors
Teachers and Teaching (2016), pp. 1-20
Closed Access | Times Cited: 97

A systematic literature review of teacher scaffolding in game-based learning in primary education
Liping Sun, Marjaana Kangas, Heli Ruokamo, et al.
Educational Research Review (2023) Vol. 40, pp. 100546-100546
Open Access | Times Cited: 24

New Narratives: Stories and Storytelling in the Digital Age
Ruth Page, Bronwen Thomas
University of Nebraska Press eBooks (2011)
Closed Access | Times Cited: 69

Spaces, Landscapes and Games: The Case of (Geography) Education Using the Example of Spatial Citizenship and Education for Innovativeness
İnga Gryl
RaumFragen: Stadt - Region - Landschaft (2022), pp. 359-376
Closed Access | Times Cited: 15

Homemade PowerPoint Games: Game Design Pedagogy Aligned to the TPACK Framework
Jason Paul Siko, Michael K. Barbour
Computers in the Schools (2012) Vol. 29, Iss. 4, pp. 339-354
Closed Access | Times Cited: 21

Beyond Jeopardy and Lectures: Using Microsoft PowerPoint as a Game Design Tool to Teach Science
Jason Paul Siko, Michael K. Barbour, Sacip Toker
Journal of Computers in Mathematics and Science Teaching (2011) Vol. 30, Iss. 3, pp. 303-320
Closed Access | Times Cited: 18

Game design and homemade PowerPoint games: An examination of the justifications and a review of the research
Jason Paul Siko, Michael K. Barbour
Journal of educational multimedia and hypermedia (2013) Vol. 22, Iss. 1, pp. 81-108
Closed Access | Times Cited: 10

Assessing Impact of Tablet-Based Digital Games on Mathematics Learning Performance
Sarocha Tepho, Niwat Srisawasdi
(2023), pp. 41-41
Open Access | Times Cited: 3

Digital literacy - a qualitative systematic review
Andreas Lindenskov Tamborg, Jonas Dreyøe, Simon Skov Fougt
Tidsskriftet Læring og Medier (LOM) (2018) Vol. 11, Iss. 19, pp. 29-29
Open Access | Times Cited: 9

Building a Better Mousetrap: How Design-Based Research was Used to Improve Homemade PowerPoint Games
Jason Paul Siko, Michael K. Barbour
TechTrends (2016) Vol. 60, Iss. 5, pp. 419-424
Closed Access | Times Cited: 7

Digital game based learning: A new method in teaching and learning mathematics
Sayed Yusoff bin Syed Hussain, Wee Hoe Tan, Muhammad Zaffwan Idris
AIP conference proceedings (2017) Vol. 1847, pp. 030016-030016
Closed Access | Times Cited: 6

Design Research Using Game Design as an Instructional Strategy.
Jason Paul Siko, Michael K. Barbour
The Journal of Interactive Learning Research (2014) Vol. 25, Iss. 3, pp. 427-448
Closed Access | Times Cited: 5

The Effectiveness of Contextualized Digital Game-Based Learning Resource in Improving Kindergarten Pupil’s Alphabet Knowledge Level
Celinmar M. Cornito
International Journal on Studies in Education (2023) Vol. 5, Iss. 2, pp. 130-140
Open Access | Times Cited: 2

İlk Sayfa ve İçindekiler
Fist Page And CONTENTS
DergiPark (Istanbul University) (2005)
Closed Access | Times Cited: 4

The Sum Is Greater Than the Parts: Deconstructing Homemade PowerPoint Games
Jason Paul Siko, Michael K. Barbour
Computers in the Schools (2015) Vol. 32, Iss. 3-4, pp. 167-182
Closed Access | Times Cited: 2

Educational computer games in geography
Wojciech Pokojski
Edukacja Biologiczna i Środowiskowa (2017) Vol. 62, Iss. 1
Open Access | Times Cited: 2

Videojuegos y enseñanzaaprendizaje de la historia. Análisis desde la producción investigativa
Nilson Javier Ibagón Martín
Educación y Ciudad (2018), Iss. 35, pp. 125-136
Open Access | Times Cited: 2

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