
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Trends and Applications of Gamification in E-Commerce: A Systematic Literature Review
Muhamad Adhytia Wana Putra Rahmadhan, Dana Indra Sensuse, Ryan Randy Suryono, et al.
Journal of Information Systems Engineering and Business Intelligence (2023) Vol. 9, Iss. 1, pp. 28-37
Open Access | Times Cited: 17
Muhamad Adhytia Wana Putra Rahmadhan, Dana Indra Sensuse, Ryan Randy Suryono, et al.
Journal of Information Systems Engineering and Business Intelligence (2023) Vol. 9, Iss. 1, pp. 28-37
Open Access | Times Cited: 17
Showing 17 citing articles:
Gamification is not Working: Why?
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
Games and Culture (2024)
Closed Access | Times Cited: 7
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
Games and Culture (2024)
Closed Access | Times Cited: 7
Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 83-116
Open Access | Times Cited: 14
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 83-116
Open Access | Times Cited: 14
Drivers of consumer group participation in an online shopping event: Alibaba's singles’ day
Jen‐Her Wu, Qi Li, Lifang Peng, et al.
Information Processing & Management (2025) Vol. 62, Iss. 3, pp. 104067-104067
Closed Access
Jen‐Her Wu, Qi Li, Lifang Peng, et al.
Information Processing & Management (2025) Vol. 62, Iss. 3, pp. 104067-104067
Closed Access
Interface Design of Quranic Application using Design Science Research Methodology: A Comparison of Gamification and Non-Gamification Design
Asidik Al Jafar, Margareta Hardiyanti, Rachmadita Andre Swari
IJORER International Journal of Recent Educational Research (2025) Vol. 6, Iss. 1, pp. 94-115
Open Access
Asidik Al Jafar, Margareta Hardiyanti, Rachmadita Andre Swari
IJORER International Journal of Recent Educational Research (2025) Vol. 6, Iss. 1, pp. 94-115
Open Access
Unveiling personalized and gamification-based cybersecurity risks within financial institutions
Amna Shahzadi, Kashif Ishaq, Naeem A. Nawaz, et al.
PeerJ Computer Science (2025) Vol. 11, pp. e2598-e2598
Open Access
Amna Shahzadi, Kashif Ishaq, Naeem A. Nawaz, et al.
PeerJ Computer Science (2025) Vol. 11, pp. e2598-e2598
Open Access
Challenges and Future Directions on Business Intelligence
Pankaj Bhambri, Alex Khang
Advances in business strategy and competitive advantage book series (2024), pp. 117-146
Closed Access | Times Cited: 2
Pankaj Bhambri, Alex Khang
Advances in business strategy and competitive advantage book series (2024), pp. 117-146
Closed Access | Times Cited: 2
The usefulness of gamification for enhancing customer loyalty to small e-tailers
Neringa Vilkaitė-Vaitonė, Sigita Kirse, Karina Adomavičiūtė, et al.
EuroMed Journal of Business (2024)
Closed Access | Times Cited: 2
Neringa Vilkaitė-Vaitonė, Sigita Kirse, Karina Adomavičiūtė, et al.
EuroMed Journal of Business (2024)
Closed Access | Times Cited: 2
Text Stemming and Lemmatization of Regional Languages in Indonesia: A Systematic Literature Review
Zaenal Abidin, Akmal Junaidi, Wamiliana Wamiliana
Journal of Information Systems Engineering and Business Intelligence (2024) Vol. 10, Iss. 2, pp. 217-231
Open Access | Times Cited: 2
Zaenal Abidin, Akmal Junaidi, Wamiliana Wamiliana
Journal of Information Systems Engineering and Business Intelligence (2024) Vol. 10, Iss. 2, pp. 217-231
Open Access | Times Cited: 2
Motivations and Potential Solutions in Developing a Knowledge Management System for Organization at Higher Education: A Systematic Literature Review
Nandhita Zefania Maharani, Shabrina Salsabila Kurniawan, Dana Indra Sensuse, et al.
Journal of Information Systems Engineering and Business Intelligence (2024) Vol. 10, Iss. 2, pp. 270-289
Open Access | Times Cited: 1
Nandhita Zefania Maharani, Shabrina Salsabila Kurniawan, Dana Indra Sensuse, et al.
Journal of Information Systems Engineering and Business Intelligence (2024) Vol. 10, Iss. 2, pp. 270-289
Open Access | Times Cited: 1
Performance Assessment through Work Gamification: Investigating Engagement
Honorata Ratnawati Dwi Putranti, Retnowati Retnowati, Adison Adrianus Sihombing, et al.
South African Journal of Business Management (2024) Vol. 55, Iss. 1
Open Access | Times Cited: 1
Honorata Ratnawati Dwi Putranti, Retnowati Retnowati, Adison Adrianus Sihombing, et al.
South African Journal of Business Management (2024) Vol. 55, Iss. 1
Open Access | Times Cited: 1
Enhancing Online Retail: How Branded Gamification Resonates with Gen Z Shoppers
Grazia Murtarelli, Mirko Olivieri, Stefania Romenti, et al.
(2024)
Closed Access
Grazia Murtarelli, Mirko Olivieri, Stefania Romenti, et al.
(2024)
Closed Access
From Gaming Elements to Purchase Intentions: The Influence of Perceived Enjoyment and Promotion Focus in Online Travel Bookings
Janiffa Saidon, Nur Aliah Hisham, Nurul Ainun Ahmad Atory, et al.
Information Management and Business Review (2024) Vol. 16, Iss. 3S(I)a, pp. 564-572
Open Access
Janiffa Saidon, Nur Aliah Hisham, Nurul Ainun Ahmad Atory, et al.
Information Management and Business Review (2024) Vol. 16, Iss. 3S(I)a, pp. 564-572
Open Access
Ethnographic Analysis of a Gamified Course
Gustavo Yuji Sato, Roberto Pereira, Isabela Gasparini
Springer geography (2024), pp. 257-267
Closed Access
Gustavo Yuji Sato, Roberto Pereira, Isabela Gasparini
Springer geography (2024), pp. 257-267
Closed Access
Impact of Gamification Elements on Live Streaming E-Commerce (Live Commerce)
Fayola Fayola, Vanessa Graciela, V. Chandra, et al.
Procedia Computer Science (2024) Vol. 245, pp. 1065-1074
Open Access
Fayola Fayola, Vanessa Graciela, V. Chandra, et al.
Procedia Computer Science (2024) Vol. 245, pp. 1065-1074
Open Access
Transforming Laundry Services: A User-Centric Approach to Streamlined Operations and Customer Satisfaction
Isumail Kalo, Mohd Talmizie Amron
(2023), pp. 1-5
Closed Access | Times Cited: 1
Isumail Kalo, Mohd Talmizie Amron
(2023), pp. 1-5
Closed Access | Times Cited: 1
Implementations of Artificial Intelligence in Various Domains of IT Governance: A Systematic Literature Review
Eva Hariyanti, Made Balin Janeswari, Malvin Mikhael Moningka, et al.
Journal of Information Systems Engineering and Business Intelligence (2023) Vol. 9, Iss. 2, pp. 305-319
Open Access
Eva Hariyanti, Made Balin Janeswari, Malvin Mikhael Moningka, et al.
Journal of Information Systems Engineering and Business Intelligence (2023) Vol. 9, Iss. 2, pp. 305-319
Open Access
Impact of gamification on Genz impulse buying behavior: Evidence from Shopee application in the Vietnamese market
Tai Huynh, Tran Thanh Tu
Global Research Review in Business and Economics (2023) Vol. 9, Iss. 5, pp. 45-57
Open Access
Tai Huynh, Tran Thanh Tu
Global Research Review in Business and Economics (2023) Vol. 9, Iss. 5, pp. 45-57
Open Access