OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Applying Kahoot in Thai Language and Culture Curriculum: Analysis of the Relationship among Online Cognitive Failure, Flow Experience, Gameplay Anxiety and Learning Performance
Jian‐Hong Ye, Nitiwat Watthanapas, Yu-Feng Wu
International Journal of Information and Education Technology (2020) Vol. 10, Iss. 8, pp. 563-572
Open Access | Times Cited: 8

Showing 8 citing articles:

Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda
Wilk Oliveira dos Santos, Juho Hamari
International Journal of Human-Computer Interaction (2025), pp. 1-27
Open Access

Kahoot! gamification improves learning outcomes in problem-based learning classroom
Theerada Taesotikul, Chatchai Chinpaisal, Srisombat Nawanopparatsakul
(2021), pp. 125-129
Closed Access | Times Cited: 6

Implementation of Kahoot as a Creative Learning Media
Reynaldi Siwalette, Suyoto Suyoto
Journal of Physics Conference Series (2021) Vol. 1933, Iss. 1, pp. 012023-012023
Open Access | Times Cited: 3

Restrição de tempo afeta na experiência de fluxo e no ensino de literatura? Estudo experimental e análises no kahoot!
Deise De Lacerda Paiva, Geiser Chalco Challco, Seiji Isotani, et al.
RENOTE (2021) Vol. 19, Iss. 1, pp. 268-277
Open Access | Times Cited: 2

Investigating English Learners’ Anxiety in Online English Learning at Higher Education: A Case Study of Moodle
Rizky Eka Prasetya
Journal of English Language Studies (2021) Vol. 6, Iss. 2, pp. 211-211
Open Access | Times Cited: 1

A Comparative Study of Gamified Scaffolding Modes in Virtual Language Learning Environment
Xuemei Jiang, Rui Wang, Thuong Hoang, et al.
(2023)
Closed Access

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