OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

ANALYSIS OF ARTIFICIAL INTELLIGENCE APPLICATIONS FOR AUTOMATED TESTING OF VIDEO GAMES
Imants Zarembo
Environment Technology Resources Proceedings of the International Scientific and Practical Conference (2019) Vol. 2, pp. 170-170
Open Access | Times Cited: 14

Showing 14 citing articles:

Automated Game Testing With Online Search Agent and Model Construction, a Study
Samira Shirzadehhajimahmood, I. S. W. B. Prasetya, Davide Prandi, et al.
Software Testing Verification and Reliability (2025) Vol. 35, Iss. 2
Open Access

Video Game Automated Testing Approaches: An Assessment Framework
Aghyad Albaghajati, Moataz Ahmed
IEEE Transactions on Games (2020) Vol. 15, Iss. 1, pp. 81-94
Closed Access | Times Cited: 29

Taxonomy of Quality Assessment for Intelligent Software Systems: A Systematic Literature Review
Ahror Jabborov, Arina Kharlamova, Zamira Kholmatova, et al.
IEEE Access (2023) Vol. 11, pp. 130491-130507
Open Access | Times Cited: 7

Using an agent-based approach for robust automated testing of computer games
Samira Shirzadehhajimahmood, I. S. W. B. Prasetya, Frank Dignum, et al.
(2021), pp. 1-8
Open Access | Times Cited: 9

Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay
Cristina Guerrero-Romero, Simon M. Lucas, Diego Peŕez-Liebana
IEEE Transactions on Games (2023) Vol. 15, Iss. 3, pp. 469-482
Closed Access | Times Cited: 2

Fundamental Approaches to Software Engineering
Leen Lambers, Sebastián Uchitel
Lecture notes in computer science (2023)
Open Access | Times Cited: 2

Model-based Player Experience Testing with Emotion Pattern Verification
Saba Gholizadeh Ansari, I. S. W. B. Prasetya, Davide Prandi, et al.
Lecture notes in computer science (2023), pp. 151-172
Open Access | Times Cited: 2

An online agent-based search approach in automated computer game testing with model construction
Samira Shirzadehhajimahmood, I. S. W. B. Prasetya, Frank Dignum, et al.
(2022), pp. 45-52
Open Access | Times Cited: 3

Research on the Application of Artificial Intelligence in Games
Jiachen Zhang, Huihuang Li, Teng Yi, et al.
(2022), pp. 207-212
Closed Access | Times Cited: 3

Application of AI in Video Games
Ashish Bhutkuri, Abdul Azeez, Dheeraj Shetty, et al.
International Journal of Advanced Research in Science Communication and Technology (2024), pp. 498-502
Open Access

Cooperative Multi-agent Approach for Automated Computer Game Testing
Samira Shirzadehhajimahmood, I. S. W. B. Prasetya, Mehdi Dastani, et al.
Lecture notes in computer science (2024), pp. 23-41
Closed Access

Research of intelligent methods of software testing
Tofig Kazimov, Tamilla Bayramova, Nazakat Malikova
System research and information technologies (2021), Iss. 4, pp. 42-52
Open Access | Times Cited: 3

Pemanfaatan boundary value analysis dan equivalence partitioning pada automated testing aplikasi berbasis website
Ery Setiyawan Jullev Atmadji, Ilham Robby Sanjaya, Hermawan Arief Putranto
Angkasa Jurnal Ilmiah Bidang Teknologi (2023) Vol. 15, Iss. 1, pp. 97-97
Open Access

How Artificial Intelligence and Videogames Drive Each Other Forward
Nathanel Fawcett, Lucien Ngalamoum
Lecture notes in networks and systems (2022), pp. 317-327
Closed Access

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