OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Adaptive and Personalized Gamification Designs: Call for Action and Future Research
Sofia Schöbel, Manuel Schmidt-Kraepelin, Andreas Janson, et al.
AIS Transactions on Human-Computer Interaction (2021) Vol. 13, Iss. 4, pp. 479-494
Open Access | Times Cited: 26

Showing 1-25 of 26 citing articles:

Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale
Jeanine Krath, Maximilian Altmeyer, Gustavo F. Tondello, et al.
(2023), pp. 1-18
Closed Access | Times Cited: 20

Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
Jeanine Krath, Maximilian Altmeyer, Linda Schürmann, et al.
International Journal of Human-Computer Studies (2024) Vol. 190, pp. 103314-103314
Open Access | Times Cited: 7

Behavior Change Support Systems for Self-Treating Procrastination: Systematic Search in App Stores and Analysis of Motivational Design Archetypes
Jeanine Krath, Manuel Schmidt-Kraepelin, Katharina Schmähl, et al.
Journal of Medical Internet Research (2025) Vol. 27, pp. e65214-e65214
Open Access

A Systematic Literature Review and Multi-Stakeholder Ethical Framework for Social Chatbots
Joni-Roy Piispanen, Tinja Myllyviita, Ville Vakkuri, et al.
(2025)
Closed Access

Gamification preferences in nutrition apps: Toward healthier diets and food choices
Michelle Berger, Carolin Jung
Digital Health (2024) Vol. 10
Open Access | Times Cited: 3

Game-inspired Pedagogical Conversational Agents: A Systematic Literature Review
Bijan Khosrawi-Rad, Linda Grogorick, Susanne Robra-Bissantz
AIS Transactions on Human-Computer Interaction (2023) Vol. 15, Iss. 2, pp. 146-192
Open Access | Times Cited: 7

Meaningful Work as an Ethical Approach: Shaping the Next Generation of Organizational Gamification
Divinus Oppong-Tawiah, Xerxes Minocher, Farzam Boroomand, et al.
Information Systems Frontiers (2024)
Closed Access | Times Cited: 2

Inclusion of Gamification Elements in the Context of Virtual Lab Environments to Increase Educational Value
Forough Nasirpouri Shadbad, Gabriel Bahr, Andy Luse, et al.
AIS Transactions on Human-Computer Interaction (2023) Vol. 15, Iss. 2, pp. 224-246
Open Access | Times Cited: 5

Special Issue Editorial: Adaptive and Intelligent Gamification Design
Parisa Lak, Ozgur Turetken
AIS Transactions on Human-Computer Interaction (2017) Vol. 9, Iss. 1, pp. 1-22
Open Access | Times Cited: 15

Toward a More Secure HRIS: The Role of HCI and Unconscious Behavior
Humayun Zafar, Adriane B. Randolph, Neale Martin
AIS Transactions on Human-Computer Interaction (2017) Vol. 9, Iss. 1, pp. 59-74
Open Access | Times Cited: 13

A mapping of the kinds of work activities and other productive uses inspired by play or games
Stéphane Goria
Journal of Games Game Art and Gamification (2023) Vol. 7, Iss. 2, pp. 29-37
Open Access | Times Cited: 4

Be Mindful of User Preferences: An Explorative Study on Game Design Elements in Mindfulness Applications
Fred Riggins, Samuel Fosso Wamba
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2024)
Open Access | Times Cited: 1

A Systematic Mapping Study on Gamification within Information Security Awareness Programs
Omid Pahlavanpour, Shang Gao
Heliyon (2024) Vol. 10, Iss. 19, pp. e38474-e38474
Open Access | Times Cited: 1

Understanding Fitness App Users’ Loyalty and Word of Mouth through Gameful Experience and Flow Theory
Stefan Strohmeier, Friedrich Röhrs
AIS Transactions on Human-Computer Interaction (2017) Vol. 9, Iss. 1, pp. 34-58
Open Access | Times Cited: 10

The Use of Gamification as a Vehicle for Pedagogic Sharing and Teachers’ Professional Development
Richard Greaves, Dimitrios Vlachopoulos
RIED Revista Iberoamericana de Educación a Distancia (2022) Vol. 26, Iss. 1, pp. 245-264
Open Access | Times Cited: 6

Understanding Fitness App Users’ Loyalty and Word of Mouth through Gameful Experience and Flow Theory
Brinda Sampat, Abhishek Behl, Sahil Raj
AIS Transactions on Human-Computer Interaction (2023) Vol. 15, Iss. 2, pp. 193-223
Open Access | Times Cited: 3

Game-inspired Pedagogical Conversational Agents: A Systematic Literature Review
Richard D. Johnson, Kimberly M. Lukaszewski, Dianna L. Stone
AIS Transactions on Human-Computer Interaction (2017) Vol. 9, Iss. 1, pp. 23-33
Open Access | Times Cited: 6

Gamification for Climate Change Engagement: A User-Centered Design Agenda
Daniel Fernández Galeote, Mikko Rajanen, Dorina Rajanen, et al.
(2023), pp. 45-56
Open Access | Times Cited: 2

Special Issue Editorial: Adaptive and Intelligent Gamification Design
Andreas Janson, Manuel Schmidt-Kraepelin, Sofia Schöbel, et al.
AIS Transactions on Human-Computer Interaction (2023) Vol. 15, Iss. 2, pp. 136-145
Open Access | Times Cited: 2

The Application of an Unplugged and Low-Cost Children’s Coding Education Tool in a Gamification Context
Lei Wang, Miao Huang, Julina Binti Ismail Kamal
Pertanika journal of social science & humanities (2024) Vol. 32, Iss. 2, pp. 387-407
Closed Access

A Process to Identify Players’ Motivational Profiles for Designing a Gamification Project
Cristiane Soares Ramos, Mylena Angélica Silva Farias, Sérgio de Freitas, et al.
Lecture notes in computer science (2024), pp. 49-67
Closed Access

Forming the Depth-Annex-Motion-Placement (DAMP) Conceptual Model for Gamified Learning
Darren Lim Yie, Mageswaran Sanmugam, Wan Ahmad Jaafar Wan Yahaya, et al.
Advances in educational technologies and instructional design book series (2024), pp. 117-140
Closed Access

Digital Detox: A Theoretical Framework and Future Research Directions for Information Systems
Julian Marx, Milad Mirbabaie, Ofir Turel
Information & Management (2024) Vol. 62, Iss. 1, pp. 104068-104068
Open Access

Affordances of Digital Detox Applications: Exploring Gamification and Undesign as Design Principles
Yukun You, Faltin Karlsen
International Journal of Human-Computer Interaction (2024), pp. 1-12
Open Access

Participants’ Experience with Gamification Elements of a School-Based Health Promotion Intervention in Italy: A Mixed Methods Study
Giovanni Aresi, Benedetta Chiavegatti, Elena Marta
Journal of Prevention (2024)
Closed Access

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