
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Flow experience in game based learning – a systematic literature review
Arttu Perttula, Kristian Kiili, Antero Lindstedt, et al.
International Journal of Serious Games (2017) Vol. 4, Iss. 1
Open Access | Times Cited: 137
Arttu Perttula, Kristian Kiili, Antero Lindstedt, et al.
International Journal of Serious Games (2017) Vol. 4, Iss. 1
Open Access | Times Cited: 137
Showing 1-25 of 137 citing articles:
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 541
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 541
Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
Emmanuel O. Acquah, Heidi T. Katz
Computers & Education (2019) Vol. 143, pp. 103667-103667
Open Access | Times Cited: 198
Emmanuel O. Acquah, Heidi T. Katz
Computers & Education (2019) Vol. 143, pp. 103667-103667
Open Access | Times Cited: 198
Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review
Alexis D. Souchet, Stéphanie Philippe, Domitile Lourdeaux, et al.
International Journal of Human-Computer Interaction (2021) Vol. 38, Iss. 9, pp. 801-824
Closed Access | Times Cited: 113
Alexis D. Souchet, Stéphanie Philippe, Domitile Lourdeaux, et al.
International Journal of Human-Computer Interaction (2021) Vol. 38, Iss. 9, pp. 801-824
Closed Access | Times Cited: 113
‘Go with the flow’ for gamification and sustainability marketing
Lucas Whittaker, Rory Mulcahy, Rebekah Russell‐Bennett
International Journal of Information Management (2021) Vol. 61, pp. 102305-102305
Open Access | Times Cited: 108
Lucas Whittaker, Rory Mulcahy, Rebekah Russell‐Bennett
International Journal of Information Management (2021) Vol. 61, pp. 102305-102305
Open Access | Times Cited: 108
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow
Omer Sami Kaya, Erinç Erçağ
Education and Information Technologies (2023) Vol. 28, Iss. 8, pp. 10053-10078
Open Access | Times Cited: 49
Omer Sami Kaya, Erinç Erçağ
Education and Information Technologies (2023) Vol. 28, Iss. 8, pp. 10053-10078
Open Access | Times Cited: 49
Gamification and Game-Based Learning in Mathematics Education for Advancing SDG 4: a Systematic Review and Qualitative Synthesis of Contemporary Research Literature
Ruşen Meylani
Journal of Lifestyle and SDGs Review (2025) Vol. 5, Iss. 2, pp. e04567-e04567
Open Access | Times Cited: 1
Ruşen Meylani
Journal of Lifestyle and SDGs Review (2025) Vol. 5, Iss. 2, pp. e04567-e04567
Open Access | Times Cited: 1
Assessing the educational impact of extended reality applications: Development and validation of a holistic evaluation tool
Γεώργιος Λαμπρόπουλος, Nian‐Shing Chen
Education and Information Technologies (2025)
Open Access | Times Cited: 1
Γεώργιος Λαμπρόπουλος, Nian‐Shing Chen
Education and Information Technologies (2025)
Open Access | Times Cited: 1
Digital game-based learning of information literacy: Effects of gameplay modes on university students’ learning performance, motivation, self-efficacy and flow experiences
Di Zou, Ruofei Zhang, Haoran Xie, et al.
Australasian Journal of Educational Technology (2021) Vol. 37, Iss. 2, pp. 152-170
Open Access | Times Cited: 61
Di Zou, Ruofei Zhang, Haoran Xie, et al.
Australasian Journal of Educational Technology (2021) Vol. 37, Iss. 2, pp. 152-170
Open Access | Times Cited: 61
A study of factors influencing Chinese college students’ intention of using metaverse technology for basketball learning: Extending the technology acceptance model
Longfei Ren, Fangfang Yang, Chao Gu, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 37
Longfei Ren, Fangfang Yang, Chao Gu, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 37
A review of chatbot-assisted learning: pedagogical approaches, implementations, factors leading to effectiveness, theories, and future directions
Ruofei Zhang, Di Zou, Gary Cheng
Interactive Learning Environments (2023) Vol. 32, Iss. 8, pp. 4529-4557
Closed Access | Times Cited: 30
Ruofei Zhang, Di Zou, Gary Cheng
Interactive Learning Environments (2023) Vol. 32, Iss. 8, pp. 4529-4557
Closed Access | Times Cited: 30
Chatbot-based learning of logical fallacies in EFL writing: perceived effectiveness in improving target knowledge and learner motivation
Ruofei Zhang, Di Zou, Gary Cheng
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5552-5569
Closed Access | Times Cited: 29
Ruofei Zhang, Di Zou, Gary Cheng
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5552-5569
Closed Access | Times Cited: 29
A systematic literature review of teacher scaffolding in game-based learning in primary education
Liping Sun, Marjaana Kangas, Heli Ruokamo, et al.
Educational Research Review (2023) Vol. 40, pp. 100546-100546
Open Access | Times Cited: 24
Liping Sun, Marjaana Kangas, Heli Ruokamo, et al.
Educational Research Review (2023) Vol. 40, pp. 100546-100546
Open Access | Times Cited: 24
Learning by playing with generative AI: design and evaluation of a role-playing educational game with generative AI as scaffolding for instant feedback interaction
Chih‐Chung Chien, Hung-Yu Chan, Huei‐Tse Hou
Journal of Research on Technology in Education (2024), pp. 1-20
Closed Access | Times Cited: 14
Chih‐Chung Chien, Hung-Yu Chan, Huei‐Tse Hou
Journal of Research on Technology in Education (2024), pp. 1-20
Closed Access | Times Cited: 14
Tackling misinformation with games: a systematic literature review
Kristian Kiili, Juho Siuko, Manuel Ninaus
Interactive Learning Environments (2024), pp. 1-16
Open Access | Times Cited: 9
Kristian Kiili, Juho Siuko, Manuel Ninaus
Interactive Learning Environments (2024), pp. 1-16
Open Access | Times Cited: 9
How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method
Pan Liu-xia, Ahmed Tlili, Jiaping Li, et al.
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 45
Pan Liu-xia, Ahmed Tlili, Jiaping Li, et al.
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 45
The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxiety
Yu-Cheng Lin, Huei‐Tse Hou
Interactive Learning Environments (2022) Vol. 32, Iss. 2, pp. 502-521
Closed Access | Times Cited: 35
Yu-Cheng Lin, Huei‐Tse Hou
Interactive Learning Environments (2022) Vol. 32, Iss. 2, pp. 502-521
Closed Access | Times Cited: 35
Gaming and anxiety in the nursing simulation lab: A pilot study of an escape room
Janet Reed, Richard E. Ferdig
Journal of Professional Nursing (2021) Vol. 37, Iss. 2, pp. 298-305
Closed Access | Times Cited: 36
Janet Reed, Richard E. Ferdig
Journal of Professional Nursing (2021) Vol. 37, Iss. 2, pp. 298-305
Closed Access | Times Cited: 36
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
Kristian Kiili, Antero Lindstedt, Antti Koskinen, et al.
International Journal of Serious Games (2021) Vol. 8, Iss. 3, pp. 93-114
Open Access | Times Cited: 32
Kristian Kiili, Antero Lindstedt, Antti Koskinen, et al.
International Journal of Serious Games (2021) Vol. 8, Iss. 3, pp. 93-114
Open Access | Times Cited: 32
Immersive experience framework: a Delphi approach
Dai‐In Danny Han, Frans Melissen, M Haggis
Behaviour and Information Technology (2023) Vol. 43, Iss. 4, pp. 623-639
Open Access | Times Cited: 15
Dai‐In Danny Han, Frans Melissen, M Haggis
Behaviour and Information Technology (2023) Vol. 43, Iss. 4, pp. 623-639
Open Access | Times Cited: 15
Developments and Trends in Flow Research Over 40 Years: A Bibliometric Analysis
Yongfa Zhang, Fei Wang
Collabra Psychology (2024) Vol. 10, Iss. 1
Open Access | Times Cited: 4
Yongfa Zhang, Fei Wang
Collabra Psychology (2024) Vol. 10, Iss. 1
Open Access | Times Cited: 4
From online games to offline travel: Gaming flow, attachment, and esports travel
Danni Zheng, Cenying Huang
Journal Of Vacation Marketing (2025)
Closed Access
Danni Zheng, Cenying Huang
Journal Of Vacation Marketing (2025)
Closed Access
A study on how to improve students' continuance intention in landscape architecture conservation course within a virtual learning environment based on SVVR
Yang Li, Yi Yang, Silu Bao
Acta Psychologica (2025) Vol. 253, pp. 104661-104661
Closed Access
Yang Li, Yi Yang, Silu Bao
Acta Psychologica (2025) Vol. 253, pp. 104661-104661
Closed Access
Improving math self-efficacy and math self-concept in middle school: a narrative systematic review
Federica Granello, Alessandro Cuder, Eleonora Doz, et al.
European Journal of Psychology of Education (2025) Vol. 40, Iss. 1
Open Access
Federica Granello, Alessandro Cuder, Eleonora Doz, et al.
European Journal of Psychology of Education (2025) Vol. 40, Iss. 1
Open Access
Role-playing monument exploration: an online educational game with a role-playing mechanism and multi-dimensional scaffolding for monument tours
Shuwei Liu, Hung-Yu Chan, Huei‐Tse Hou
Educational Technology Research and Development (2025)
Open Access
Shuwei Liu, Hung-Yu Chan, Huei‐Tse Hou
Educational Technology Research and Development (2025)
Open Access
A cultural analysis of the impact of personalization game feature on students’ flow state
Lin Zhong, Jingxiang Zhou
Interactive Learning Environments (2025), pp. 1-18
Closed Access
Lin Zhong, Jingxiang Zhou
Interactive Learning Environments (2025), pp. 1-18
Closed Access