
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A Monte Carlo Approach to Skill-Based Automated Playtesting
Britton Horn, Josh Miller, Gillian Smith, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2018) Vol. 14, Iss. 1, pp. 166-172
Open Access | Times Cited: 12
Britton Horn, Josh Miller, Gillian Smith, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2018) Vol. 14, Iss. 1, pp. 166-172
Open Access | Times Cited: 12
Showing 12 citing articles:
Video Game Automated Testing Approaches: An Assessment Framework
Aghyad Albaghajati, Moataz Ahmed
IEEE Transactions on Games (2020) Vol. 15, Iss. 1, pp. 81-94
Closed Access | Times Cited: 29
Aghyad Albaghajati, Moataz Ahmed
IEEE Transactions on Games (2020) Vol. 15, Iss. 1, pp. 81-94
Closed Access | Times Cited: 29
Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation Games
Anurag Sarkar, Seth Cooper
(2019), pp. 661-669
Closed Access | Times Cited: 7
Anurag Sarkar, Seth Cooper
(2019), pp. 661-669
Closed Access | Times Cited: 7
Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment
Anurag Sarkar, Seth Cooper
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2020) Vol. 16, Iss. 1, pp. 273-279
Open Access | Times Cited: 4
Anurag Sarkar, Seth Cooper
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2020) Vol. 16, Iss. 1, pp. 273-279
Open Access | Times Cited: 4
Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data
Jeppe Theiss Kristensen, Paolo Burelli
International Journal of Computer Games Technology (2024) Vol. 2024, Iss. 1
Open Access
Jeppe Theiss Kristensen, Paolo Burelli
International Journal of Computer Games Technology (2024) Vol. 2024, Iss. 1
Open Access
An Online System for Player-vs-Level Matchmaking in Human Computation Games
Anurag Sarkar, Seth Cooper
2021 IEEE Conference on Games (CoG) (2021), pp. 1-4
Closed Access | Times Cited: 4
Anurag Sarkar, Seth Cooper
2021 IEEE Conference on Games (CoG) (2021), pp. 1-4
Closed Access | Times Cited: 4
Using rating arrays to estimate score distributions for player-versus-level matchmaking
Anurag Sarkar, Seth Cooper
(2019), pp. 1-8
Open Access | Times Cited: 2
Anurag Sarkar, Seth Cooper
(2019), pp. 1-8
Open Access | Times Cited: 2
A skill-based framework to analyze the generation and presentation of instructional videogame content
Britton Horn
(2019)
Open Access | Times Cited: 1
Britton Horn
(2019)
Open Access | Times Cited: 1
Effects of Player-Level Matchmaking Methods in a Live Citizen Science Game
Alexander D. Stoneman, Josh Aaron Miller, Seth Cooper
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2022) Vol. 18, Iss. 1, pp. 199-206
Open Access | Times Cited: 1
Alexander D. Stoneman, Josh Aaron Miller, Seth Cooper
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2022) Vol. 18, Iss. 1, pp. 199-206
Open Access | Times Cited: 1
FOLDIT ANÁLISE DE UM JOGO DE COMPUTADOR PARA O ENSINO DE BIOQUÍMICA ESTRUTURAL
Renato Massaharu Hassunuma, Wilson Massashiro Yonezawa
Instituto Multiprofissional de Ensino eBooks (2023)
Open Access
Renato Massaharu Hassunuma, Wilson Massashiro Yonezawa
Instituto Multiprofissional de Ensino eBooks (2023)
Open Access
Expressive Response Curves: Testing Expressive Game Feel with A*
Nic Junius, Elín Carstensdóttir
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023) Vol. 19, Iss. 1, pp. 284-294
Open Access
Nic Junius, Elín Carstensdóttir
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023) Vol. 19, Iss. 1, pp. 284-294
Open Access
Identifying problems in onboarding design for expertise-centric citizen science games
Josh Aaron Miller
(2023)
Open Access
Josh Aaron Miller
(2023)
Open Access
Applying Rapid Crowdsourced Playtesting to a Human Computation Game
Pratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper
(2021), pp. 1-7
Open Access
Pratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper
(2021), pp. 1-7
Open Access