OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
Maria Di Blasi, Alessandro Giardina, Cecilia Giordano, et al.
Journal of Behavioral Addictions (2019) Vol. 8, Iss. 1, pp. 25-34
Open Access | Times Cited: 222

Showing 1-25 of 222 citing articles:

Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance
Orsolya Király, Marc N. Potenza, Dan J. Stein, et al.
Comprehensive Psychiatry (2020) Vol. 100, pp. 152180-152180
Open Access | Times Cited: 751

Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
Zhaojun Teng, Halley M. Pontes, Qian Nie, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 1, pp. 169-180
Open Access | Times Cited: 236

Problematic internet use among young and adult population in Bangladesh: Correlates with lifestyle and online activities during the COVID-19 pandemic
Md. Saiful Islam, Md. Safaet Hossain Sujan, Rafia Tasnim, et al.
Addictive Behaviors Reports (2020) Vol. 12, pp. 100311-100311
Open Access | Times Cited: 145

Fear of COVID-19, depression, anxiety, and their association with Internet addiction disorder in a sample of Italian students
Rocco Servidio, Maria Giuseppina Bartolo, Anna Lisa Palermiti, et al.
Journal of Affective Disorders Reports (2021) Vol. 4, pp. 100097-100097
Open Access | Times Cited: 130

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 6, pp. 334-354
Open Access | Times Cited: 83

A taxonomy of technology design features that promote potentially addictive online behaviours
Maèva Flayelle, Damien Brevers, Daniel L. King, et al.
Nature Reviews Psychology (2023) Vol. 2, Iss. 3, pp. 136-150
Open Access | Times Cited: 76

Self-determination theory, internet gaming disorder, and the mediating role of self-control
Devin J. Mills, Johnie J. Allen
Computers in Human Behavior (2019) Vol. 105, pp. 106209-106209
Closed Access | Times Cited: 129

Binge-Watching: What Do we Know So Far? A First Systematic Review of the Evidence
Maèva Flayelle, Pierre Maurage, Kim Ridell Di Lorenzo, et al.
Current Addiction Reports (2020) Vol. 7, Iss. 1, pp. 44-60
Closed Access | Times Cited: 127

Lifestyle factors in the prevention of COVID-19
Klaus W. Lange, Yukiko Nakamura
Global Health Journal (2020) Vol. 4, Iss. 4, pp. 146-152
Open Access | Times Cited: 101

Understanding massively multiplayer online role‐playing game addiction: A hedonic management perspective
Zach W. Y. Lee, Christy M.K. Cheung, Tommy K. H. Chan
Information Systems Journal (2020) Vol. 31, Iss. 1, pp. 33-61
Open Access | Times Cited: 100

Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study
Shimin Zhu, Yanqiong Zhuang, Paul H. Lee, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e26808-e26808
Open Access | Times Cited: 100

Clarifying terminologies in research on gaming disorder and other addictive behaviors: distinctions between core symptoms and underlying psychological processes
Matthias Brand, Hans‐Jürgen Rumpf, Daniel L. King, et al.
Current Opinion in Psychology (2020) Vol. 36, pp. 49-54
Open Access | Times Cited: 88

Problematic Internet use (PIU), personality profiles and emotion dysregulation in a cohort of young adults: trajectories from risky behaviors to addiction
Mauro Pettorruso, Stephanie Valle, Elizabeth Cavic, et al.
Psychiatry Research (2020) Vol. 289, pp. 113036-113036
Closed Access | Times Cited: 86

Problematic Internet Use and Emotional Dysregulation Among Young People: A Literature Review.
Francesca Gioia, Valeria Rega, Valentina Boursier
PubMed (2021) Vol. 18, Iss. 1, pp. 41-54
Closed Access | Times Cited: 84

A review of recent research in problematic internet use: gender and cultural differences
Мустафа Балоглу, Rukiye Şahin, İbrahim Arpacı
Current Opinion in Psychology (2020) Vol. 36, pp. 124-129
Closed Access | Times Cited: 78

Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic
A.K.M. Najmul Islam, Matti Mäntymäki, Samuli Laato, et al.
International Journal of Information Management (2021) Vol. 62, pp. 102431-102431
Open Access | Times Cited: 72

Evidence on Problematic Online Gaming and Social Anxiety over the Past Ten Years: a Systematic Literature Review
Francesca Gioia, Gianluca Mariano Colella, Valentina Boursier
Current Addiction Reports (2022) Vol. 9, Iss. 1, pp. 32-47
Open Access | Times Cited: 40

The epidemiology and effects of video game addiction: A systematic review and meta-analysis
Pierpaolo Limone, Benedetta Ragni, Giusi Antonia Toto
Acta Psychologica (2023) Vol. 241, pp. 104047-104047
Open Access | Times Cited: 23

Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model
Alessandro Giardina, Adriano Schimmenti, Vladan Starčević, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108187-108187
Open Access | Times Cited: 11

Covid-19 Pandemisi Sürecinde Teknoloji Kullanımı Önerileri
Mehmet Enes Gökler, Şenol Turan
Eskişehir Türk Dünyası Uygulama ve Araştırma Merkezi Halk Sağlığı Dergisi (2020) Vol. 5, pp. 108-114
Open Access | Times Cited: 54

Online Gaming and Prolonged Self-Isolation: Evidence from Italian Gamers During the Covid-19 Outbreak.
Alessandro Giardina, Maria Di Blasi, Adriano Schimmenti, et al.
PubMed (2021) Vol. 18, Iss. 1, pp. 65-74
Closed Access | Times Cited: 53

“Who Am I” and “How Should I Be”: a Systematic Review on Self-Concept and Avatar Identification in Gaming Disorder
Tagrid Leménager, Miriam Neissner, Thomas Sabo, et al.
Current Addiction Reports (2020) Vol. 7, Iss. 2, pp. 166-193
Open Access | Times Cited: 51

Problematic Use of Alcohol and Online Gaming as Coping Strategies During the COVID-19 Pandemic: A Mini Review
Shijie Xu, Minkyung Park, Ung Gu Kang, et al.
Frontiers in Psychiatry (2021) Vol. 12
Open Access | Times Cited: 51

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