OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Foreign Language Tandem Learning in Social VR
Timo Ahlers, Cassandra Bumann, Ralph Kölle, et al.
i-com (2022) Vol. 21, Iss. 1, pp. 203-215
Closed Access | Times Cited: 8

Showing 8 citing articles:

Virtual reality and gamification in education: a systematic review
Γεώργιος Λαμπρόπουλος, Kinshuk Kinshuk
Educational Technology Research and Development (2024) Vol. 72, Iss. 3, pp. 1691-1785
Open Access | Times Cited: 67

Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft
Matilda Ståhl, Katri Hansell, Sandra Bäck, et al.
International Journal of Game-Based Learning (2025) Vol. 15, Iss. 1, pp. 1-23
Open Access

Theories, Principles, and Game Elements that Support Digital Game-Based Language Learning (DGBLL): A Systematic Review
Allan Jay Esteban
International Journal of Learning Teaching and Educational Research (2024) Vol. 23, Iss. 3, pp. 1-22
Open Access | Times Cited: 1

Combining 360° Spaces and Social VR
Suryaprakash Reddy Kalvakolu, Heinrich Söbke, Jannicke Baalsrud Hauge, et al.
Lecture notes in computer science (2024), pp. 375-380
Closed Access | Times Cited: 1

Development of Game-Based Learning Applications to Increase Students’ Learning Motivation
Rahmi Setiawati, Haris Danial, Anri Naldi, et al.
al-fikrah Jurnal Manajemen Pendidikan (2024) Vol. 12, Iss. 1, pp. 123-123
Open Access

A Systematic Review of State-of-the-Art Practices in Multi-user Virtual Reality Learning
Frank Wehrmann, Raphael Zender
Lecture notes in computer science (2024), pp. 483-497
Closed Access

Assessing the Effect of Interactivity Design In VR Based Second Language Learning Tool
Christene Harris, Bo Sun
(2022), pp. 18-25
Closed Access | Times Cited: 1

Tracking the New Trends in Immersive Virtual Reality-Assisted Foreign Language Education: A Systematic Review of Empirical Studies
Jianli Shi, Jirarat Sitthiworachart, Thanin Ratanaolarn
World Journal of English Language (2023) Vol. 13, Iss. 7, pp. 154-154
Open Access

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