
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Digital game-based learning of information literacy: Effects of gameplay modes on university students’ learning performance, motivation, self-efficacy and flow experiences
Di Zou, Ruofei Zhang, Haoran Xie, et al.
Australasian Journal of Educational Technology (2021) Vol. 37, Iss. 2, pp. 152-170
Open Access | Times Cited: 61
Di Zou, Ruofei Zhang, Haoran Xie, et al.
Australasian Journal of Educational Technology (2021) Vol. 37, Iss. 2, pp. 152-170
Open Access | Times Cited: 61
Showing 1-25 of 61 citing articles:
A review of chatbot-assisted learning: pedagogical approaches, implementations, factors leading to effectiveness, theories, and future directions
Ruofei Zhang, Di Zou, Gary Cheng
Interactive Learning Environments (2023) Vol. 32, Iss. 8, pp. 4529-4557
Closed Access | Times Cited: 30
Ruofei Zhang, Di Zou, Gary Cheng
Interactive Learning Environments (2023) Vol. 32, Iss. 8, pp. 4529-4557
Closed Access | Times Cited: 30
Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness
Gwo‐Jen Hwang, Di Zou, Ying-Xuan Wu
Educational Technology Research and Development (2023) Vol. 71, Iss. 3, pp. 1079-1103
Closed Access | Times Cited: 29
Gwo‐Jen Hwang, Di Zou, Ying-Xuan Wu
Educational Technology Research and Development (2023) Vol. 71, Iss. 3, pp. 1079-1103
Closed Access | Times Cited: 29
Chatbot-based learning of logical fallacies in EFL writing: perceived effectiveness in improving target knowledge and learner motivation
Ruofei Zhang, Di Zou, Gary Cheng
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5552-5569
Closed Access | Times Cited: 29
Ruofei Zhang, Di Zou, Gary Cheng
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5552-5569
Closed Access | Times Cited: 29
Applying game-based learning to a primary school class in computer science terminology learning
Bolganay Kaldarova, Bakһytzһan Omarov, Lyazzat Zhaidakbayeva, et al.
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 23
Bolganay Kaldarova, Bakһytzһan Omarov, Lyazzat Zhaidakbayeva, et al.
Frontiers in Education (2023) Vol. 8
Open Access | Times Cited: 23
Navigating elementary EFL speaking skills with generative AI chatbots: Exploring individual and paired interactions
Tzu‐Yu Tai, Howard Hao-Jan Chen
Computers & Education (2024) Vol. 220, pp. 105112-105112
Closed Access | Times Cited: 11
Tzu‐Yu Tai, Howard Hao-Jan Chen
Computers & Education (2024) Vol. 220, pp. 105112-105112
Closed Access | Times Cited: 11
Developing a gamified AI-enabled online learning application to improve students’ perception of university physics
Da Yang Tan, Chin Wei Cheah
Computers and Education Artificial Intelligence (2021) Vol. 2, pp. 100032-100032
Open Access | Times Cited: 50
Da Yang Tan, Chin Wei Cheah
Computers and Education Artificial Intelligence (2021) Vol. 2, pp. 100032-100032
Open Access | Times Cited: 50
Effects of integrating a role‐playing game into a virtual reality‐based learning approach on students' perceptions of immersion, self‐efficacy, learning motivation and achievements
Chih‐Hung Chen, Jia‐Yu Syu
British Journal of Educational Technology (2024) Vol. 55, Iss. 5, pp. 2339-2356
Closed Access | Times Cited: 5
Chih‐Hung Chen, Jia‐Yu Syu
British Journal of Educational Technology (2024) Vol. 55, Iss. 5, pp. 2339-2356
Closed Access | Times Cited: 5
Engagement and Incidental L2 Vocabulary Acquisition in Digital Gaming: A Qualitative Perspective of an “In‐Denial Gaming Addict” From Hong Kong
Junjie Gavin Wu, Lindsay Miller, Mark Feng Teng
International Journal of Applied Linguistics (2025)
Closed Access
Junjie Gavin Wu, Lindsay Miller, Mark Feng Teng
International Journal of Applied Linguistics (2025)
Closed Access
Effects of a Two-Tier Test Strategy on Students’ Digital Game-Based Learning Performances and Flow Experience in Environmental Education
Xiao-Ming Wang, Shi-Man Wang, Jiani Wang, et al.
Journal of Educational Computing Research (2022) Vol. 60, Iss. 8, pp. 1942-1968
Closed Access | Times Cited: 22
Xiao-Ming Wang, Shi-Man Wang, Jiani Wang, et al.
Journal of Educational Computing Research (2022) Vol. 60, Iss. 8, pp. 1942-1968
Closed Access | Times Cited: 22
Metacognition and autonomy in building a community for language learning through VR digital gaming
Mark Feng Teng
Computers & Education X Reality (2024) Vol. 4, pp. 100060-100060
Open Access | Times Cited: 4
Mark Feng Teng
Computers & Education X Reality (2024) Vol. 4, pp. 100060-100060
Open Access | Times Cited: 4
Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda
Wilk Oliveira dos Santos, Juho Hamari
International Journal of Human-Computer Interaction (2025), pp. 1-27
Open Access
Wilk Oliveira dos Santos, Juho Hamari
International Journal of Human-Computer Interaction (2025), pp. 1-27
Open Access
Target languages, types of activities, engagement, and effectiveness of extramural language learning
Ruofei Zhang, Di Zou, Gary Cheng, et al.
PLoS ONE (2021) Vol. 16, Iss. 6, pp. e0253431-e0253431
Open Access | Times Cited: 27
Ruofei Zhang, Di Zou, Gary Cheng, et al.
PLoS ONE (2021) Vol. 16, Iss. 6, pp. e0253431-e0253431
Open Access | Times Cited: 27
Learner engagement in digital game-based vocabulary learning and its effects on EFL vocabulary development
Ruofei Zhang, Di Zou, Gary Cheng
System (2023) Vol. 119, pp. 103173-103173
Closed Access | Times Cited: 12
Ruofei Zhang, Di Zou, Gary Cheng
System (2023) Vol. 119, pp. 103173-103173
Closed Access | Times Cited: 12
Game-Changer NPCs: Leveling-Up Technology Acceptance and Flow in a Digital Learning Quest
Tze Wei Liew, Yahdi Siradj, Su-Mae Tan, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-22
Closed Access | Times Cited: 3
Tze Wei Liew, Yahdi Siradj, Su-Mae Tan, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-22
Closed Access | Times Cited: 3
Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other
Jingwen Xie, Minhong Wang, Danial Hooshyar
Knowledge Management & E-Learning An International Journal (2021), pp. 142-160
Open Access | Times Cited: 25
Jingwen Xie, Minhong Wang, Danial Hooshyar
Knowledge Management & E-Learning An International Journal (2021), pp. 142-160
Open Access | Times Cited: 25
Smart classroom preferences and information literacy among college students
Liqin Yu, Di Wu, Harrison Hao Yang, et al.
Australasian Journal of Educational Technology (2022), pp. 144-163
Open Access | Times Cited: 16
Liqin Yu, Di Wu, Harrison Hao Yang, et al.
Australasian Journal of Educational Technology (2022), pp. 144-163
Open Access | Times Cited: 16
Integrating scenario game-based learning with the experiential learning strategy to facilitate nursing students’ learning performance and core competencies in labor support training
Ching‐Yi Chang, Hsiu‐Ju Jen, Jie Chi Yang
Interactive Learning Environments (2024), pp. 1-16
Closed Access | Times Cited: 3
Ching‐Yi Chang, Hsiu‐Ju Jen, Jie Chi Yang
Interactive Learning Environments (2024), pp. 1-16
Closed Access | Times Cited: 3
Exploring the effect of improved learning performance: A mobile augmented reality learning system
Wei‐Tsong Wang, Ying‐Lien Lin, Hsin-En Lu
Education and Information Technologies (2022) Vol. 28, Iss. 6, pp. 7509-7541
Open Access | Times Cited: 15
Wei‐Tsong Wang, Ying‐Lien Lin, Hsin-En Lu
Education and Information Technologies (2022) Vol. 28, Iss. 6, pp. 7509-7541
Open Access | Times Cited: 15
Enhancing HOTS using Problem-Based Learning and Digital Game in the Context of Malaysian Primary School
Liew Chuang Tong, Mohd Shafie Rosli, Nor Shela Saleh
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 02, pp. 101-112
Open Access | Times Cited: 13
Liew Chuang Tong, Mohd Shafie Rosli, Nor Shela Saleh
International Journal of Interactive Mobile Technologies (iJIM) (2022) Vol. 16, Iss. 02, pp. 101-112
Open Access | Times Cited: 13
Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability
C. Knorr, Bernd Zinn
International Journal of Serious Games (2024) Vol. 11, Iss. 1, pp. 25-44
Open Access | Times Cited: 2
C. Knorr, Bernd Zinn
International Journal of Serious Games (2024) Vol. 11, Iss. 1, pp. 25-44
Open Access | Times Cited: 2
Behavioural engagement with notes and note content in digital game-based vocabulary learning and their effects on EFL vocabulary development
Ruofei Zhang, Di Zou, Gary Cheng
Innovation in Language Learning and Teaching (2024), pp. 1-20
Closed Access | Times Cited: 2
Ruofei Zhang, Di Zou, Gary Cheng
Innovation in Language Learning and Teaching (2024), pp. 1-20
Closed Access | Times Cited: 2
Flow in ChatGPT-based logic learning and its influences on logic and self-efficacy in English argumentative writing
Ruofei Zhang, Di Zou, Gary Cheng, et al.
Computers in Human Behavior (2024), pp. 108457-108457
Closed Access | Times Cited: 2
Ruofei Zhang, Di Zou, Gary Cheng, et al.
Computers in Human Behavior (2024), pp. 108457-108457
Closed Access | Times Cited: 2
A Comparative Review of Mobile and Non-Mobile Games for Language Learning
Fan Su, Di Zou, Haoran Xie, et al.
SAGE Open (2021) Vol. 11, Iss. 4
Open Access | Times Cited: 17
Fan Su, Di Zou, Haoran Xie, et al.
SAGE Open (2021) Vol. 11, Iss. 4
Open Access | Times Cited: 17
Educational Loss at Times of Crisis: The Role of Games in Students’ Learning in Palestine and Iraq
Kareema Ali, Daniel Burgos, Saida Affouneh
Sustainability (2023) Vol. 15, Iss. 6, pp. 4983-4983
Open Access | Times Cited: 6
Kareema Ali, Daniel Burgos, Saida Affouneh
Sustainability (2023) Vol. 15, Iss. 6, pp. 4983-4983
Open Access | Times Cited: 6
Effect of Information Literacy on Academic Performance of Business Students in Pakistan
Shahzeb Mughari, Muhammad Asif Naveed, Ghulam Murtaza Rafique
Libri (2023) Vol. 73, Iss. 4, pp. 355-368
Closed Access | Times Cited: 6
Shahzeb Mughari, Muhammad Asif Naveed, Ghulam Murtaza Rafique
Libri (2023) Vol. 73, Iss. 4, pp. 355-368
Closed Access | Times Cited: 6