
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The influence of collaborative learning games within different devices on student’s learning performance and behaviours
Hsien-Sheng Hsiao, Cheng‐Sian Chang, Chien-Yu Lin, et al.
Australasian Journal of Educational Technology (2014) Vol. 30, Iss. 6
Open Access | Times Cited: 30
Hsien-Sheng Hsiao, Cheng‐Sian Chang, Chien-Yu Lin, et al.
Australasian Journal of Educational Technology (2014) Vol. 30, Iss. 6
Open Access | Times Cited: 30
Showing 1-25 of 30 citing articles:
The Role of Collaboration, Computer Use, Learning Environments, and Supporting Strategies in CSCL: A Meta-Analysis
Juanjuan Chen, Minhong Wang, Paul A. Kirschner, et al.
Review of Educational Research (2018) Vol. 88, Iss. 6, pp. 799-843
Open Access | Times Cited: 354
Juanjuan Chen, Minhong Wang, Paul A. Kirschner, et al.
Review of Educational Research (2018) Vol. 88, Iss. 6, pp. 799-843
Open Access | Times Cited: 354
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Yang Gui, Zhihui Cai, Yajiao Yang, et al.
International Journal of STEM Education (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 41
Yang Gui, Zhihui Cai, Yajiao Yang, et al.
International Journal of STEM Education (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 41
Developing a hands‐on activity using virtual reality to help students learn by doing
Jyun‐Chen Chen, Yun‐Wen Huang, Kuen‐Yi Lin, et al.
Journal of Computer Assisted Learning (2019) Vol. 36, Iss. 1, pp. 46-60
Open Access | Times Cited: 82
Jyun‐Chen Chen, Yun‐Wen Huang, Kuen‐Yi Lin, et al.
Journal of Computer Assisted Learning (2019) Vol. 36, Iss. 1, pp. 46-60
Open Access | Times Cited: 82
Effects of Scaffolding in Digital Game-Based Learning on Student’s Achievement: a Three-Level Meta-analysis
Zhihui Cai, Peipei Mao, Dandan Wang, et al.
Educational Psychology Review (2022) Vol. 34, Iss. 2, pp. 537-574
Closed Access | Times Cited: 64
Zhihui Cai, Peipei Mao, Dandan Wang, et al.
Educational Psychology Review (2022) Vol. 34, Iss. 2, pp. 537-574
Closed Access | Times Cited: 64
Twenty‐first century adaptive teaching and individualized learning operationalized as specific blends of student‐centered instructional events: A systematic review and meta‐analysis
R Bernard, Eugene Borokhovski, Richard F. Schmid, et al.
Campbell Systematic Reviews (2019) Vol. 15, Iss. 1-2
Open Access | Times Cited: 41
R Bernard, Eugene Borokhovski, Richard F. Schmid, et al.
Campbell Systematic Reviews (2019) Vol. 15, Iss. 1-2
Open Access | Times Cited: 41
Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning
Jewoong Moon, Fengfeng Ke
Simulation & Gaming (2020) Vol. 51, Iss. 3, pp. 310-335
Open Access | Times Cited: 30
Jewoong Moon, Fengfeng Ke
Simulation & Gaming (2020) Vol. 51, Iss. 3, pp. 310-335
Open Access | Times Cited: 30
E-Learning Platforms as Leverage for Education for Sustainable Development
Liliana Donath, Gabriela Mircea, Tomislav Rozman
European Journal of Sustainable Development (2020) Vol. 9, Iss. 2, pp. 1-19
Open Access | Times Cited: 27
Liliana Donath, Gabriela Mircea, Tomislav Rozman
European Journal of Sustainable Development (2020) Vol. 9, Iss. 2, pp. 1-19
Open Access | Times Cited: 27
Exploring the Effectiveness of Digital Games in Producing pro-Environmental Behaviors when Played Collaboratively and Individually: A Mixed Methods Study in India
Shamila Janakiraman, Sunnie Lee Watson, William R. Watson
TechTrends (2021) Vol. 65, Iss. 3, pp. 331-347
Open Access | Times Cited: 22
Shamila Janakiraman, Sunnie Lee Watson, William R. Watson
TechTrends (2021) Vol. 65, Iss. 3, pp. 331-347
Open Access | Times Cited: 22
Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach
Shao‐Chen Chang, Gwo‐Jen Hwang
Interactive Learning Environments (2016) Vol. 25, Iss. 5, pp. 667-681
Closed Access | Times Cited: 22
Shao‐Chen Chang, Gwo‐Jen Hwang
Interactive Learning Environments (2016) Vol. 25, Iss. 5, pp. 667-681
Closed Access | Times Cited: 22
The Influence of a Mathematics Problem-Solving Training System on First-Year Middle School Students
Jyun- Chen, Hsien‐Sheng Hsiao, Chien‐Yu Lin, et al.
Eurasia Journal of Mathematics Science and Technology Education (2017) Vol. 14, Iss. 1
Open Access | Times Cited: 22
Jyun- Chen, Hsien‐Sheng Hsiao, Chien‐Yu Lin, et al.
Eurasia Journal of Mathematics Science and Technology Education (2017) Vol. 14, Iss. 1
Open Access | Times Cited: 22
‘It was fun’: Exploring the pedagogical value of collaborative educational games
Adeline Cooney, Eamon Darcy
Journal of University Teaching and Learning Practice (2020) Vol. 17, Iss. 3
Open Access | Times Cited: 18
Adeline Cooney, Eamon Darcy
Journal of University Teaching and Learning Practice (2020) Vol. 17, Iss. 3
Open Access | Times Cited: 18
Factors Influencing ESL Players’ Use of Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games (MMORPG)
Lee Luan Ng, Rino Sharieful Azizie, Shin Yi Chew
The Asia-Pacific Education Researcher (2021) Vol. 31, Iss. 4, pp. 369-381
Closed Access | Times Cited: 17
Lee Luan Ng, Rino Sharieful Azizie, Shin Yi Chew
The Asia-Pacific Education Researcher (2021) Vol. 31, Iss. 4, pp. 369-381
Closed Access | Times Cited: 17
The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department
Cengiz GÜNDÜZALP
Journal of Education in Science Environment and Health (2024), pp. 42-59
Open Access | Times Cited: 1
Cengiz GÜNDÜZALP
Journal of Education in Science Environment and Health (2024), pp. 42-59
Open Access | Times Cited: 1
Microlearning and computer-supported collaborative learning: An agenda towards a comprehensive online learning system
Soheila Garshasbi, Brian Yecies, Jun Shen
STEM Education (2021) Vol. 1, Iss. 4, pp. 225-225
Open Access | Times Cited: 11
Soheila Garshasbi, Brian Yecies, Jun Shen
STEM Education (2021) Vol. 1, Iss. 4, pp. 225-225
Open Access | Times Cited: 11
Analysis of Learning Behavior of Human Posture Recognition in Maker Education
Yueh‐Min Huang, An-Yen Cheng, Ting‐Ting Wu
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 6
Yueh‐Min Huang, An-Yen Cheng, Ting‐Ting Wu
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 6
Collaborative Talk Across Two Pair-Programming Configurations
Z Zacharia, Danielle Boulden, Jessica Vandenberg, et al.
Computer Supported Collaborative Learning (2019) Vol. 1
Closed Access | Times Cited: 8
Z Zacharia, Danielle Boulden, Jessica Vandenberg, et al.
Computer Supported Collaborative Learning (2019) Vol. 1
Closed Access | Times Cited: 8
To social with social distance: a case study on a VR-enabled graduation celebration amidst the pandemic
Xinhao Xu
Virtual Reality (2022) Vol. 27, Iss. 4, pp. 3319-3331
Open Access | Times Cited: 5
Xinhao Xu
Virtual Reality (2022) Vol. 27, Iss. 4, pp. 3319-3331
Open Access | Times Cited: 5
A systematic mapping study on usability and user eXperience evaluation of multi-touch systems
Guilherme E. Konopatzki Filho, Guilherme Corredato Guerino, Natasha Malveira Costa Valentim
(2022), pp. 1-12
Closed Access | Times Cited: 4
Guilherme E. Konopatzki Filho, Guilherme Corredato Guerino, Natasha Malveira Costa Valentim
(2022), pp. 1-12
Closed Access | Times Cited: 4
Critical thinking in environmental education through digital games among students
Farid A. Hamdan, Amador Lara-Sánchez, Víctor Arufe-Giráldez
Environment and Social Psychology (2023) Vol. 8, Iss. 2
Open Access | Times Cited: 2
Farid A. Hamdan, Amador Lara-Sánchez, Víctor Arufe-Giráldez
Environment and Social Psychology (2023) Vol. 8, Iss. 2
Open Access | Times Cited: 2
Digital Games for Environmental Sustainability Education: Implications for Educators
Shamila Janakiraman
(2020), pp. 542-545
Closed Access | Times Cited: 5
Shamila Janakiraman
(2020), pp. 542-545
Closed Access | Times Cited: 5
Trade-off or complement? An exploratory study on students’ game behavior and learning behavior in a math spatial educational game
Junjie Shang, Yuanyuan Zhang, Jialing Zeng
Interactive Learning Environments (2024), pp. 1-25
Closed Access
Junjie Shang, Yuanyuan Zhang, Jialing Zeng
Interactive Learning Environments (2024), pp. 1-25
Closed Access
Kafka or Not? Concept for an AI-Supported Multi-touch Tabletop Game for Literature Classes
Jessica Kathmann, Peter Gerjets, Birgit Brucker
Lecture notes in computer science (2024), pp. 375-383
Closed Access
Jessica Kathmann, Peter Gerjets, Birgit Brucker
Lecture notes in computer science (2024), pp. 375-383
Closed Access
E-safety and Digital Skills as Part of School Curriculum
Lidija Kralj
Medijske studije (2016) Vol. 7, Iss. 13, pp. 59-75
Open Access | Times Cited: 2
Lidija Kralj
Medijske studije (2016) Vol. 7, Iss. 13, pp. 59-75
Open Access | Times Cited: 2
Usability and User Experience of Multi-touch Systems: A Systematic Mapping Study and Benchmark
Guilherme Filho, Guilherme Corredato Guerino, Natasha Malveira Costa Valentim
Journal on Interactive Systems (2023) Vol. 14, Iss. 1, pp. 292-316
Open Access | Times Cited: 1
Guilherme Filho, Guilherme Corredato Guerino, Natasha Malveira Costa Valentim
Journal on Interactive Systems (2023) Vol. 14, Iss. 1, pp. 292-316
Open Access | Times Cited: 1
Cultural Context as the Basis for Developing Reading Game Applications
Edhy Rustan, Syela Rachmat
International Journal of Instruction (2023) Vol. 17, Iss. 1, pp. 133-156
Open Access | Times Cited: 1
Edhy Rustan, Syela Rachmat
International Journal of Instruction (2023) Vol. 17, Iss. 1, pp. 133-156
Open Access | Times Cited: 1