OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

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Showing 16 citing articles:

Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials
Alexandre Mazéas, Martine Duclos, Bruno Pereira, et al.
Journal of Medical Internet Research (2021) Vol. 24, Iss. 1, pp. e26779-e26779
Open Access | Times Cited: 98

The Effectiveness of Wearable Devices in Non-Communicable Diseases to Manage Physical Activity and Nutrition: Where We Are?
Valentina Natalucci, Federica Marmondi, Michele Biraghi, et al.
Nutrients (2023) Vol. 15, Iss. 4, pp. 913-913
Open Access | Times Cited: 27

Digital Phenotyping in Health Using Machine Learning Approaches: Scoping Review
Schenelle Dayna Dlima, Santosh Shevade, Sonia Rebecca Menezes, et al.
JMIR Bioinformatics and Biotechnology (2022) Vol. 3, Iss. 1, pp. e39618-e39618
Open Access | Times Cited: 20

Gamified Wearable Fitness Tracker for Physical Activity: A Comprehensive Literature Review
Inje Cho, Kyriaki Kaplanidou, Shintaro Sato
Sustainability (2021) Vol. 13, Iss. 13, pp. 7017-7017
Open Access | Times Cited: 24

The Role of Behavioral Economics in Improving Cardiovascular Health Behaviors and Outcomes
Allison J. Hare, Mitesh S. Patel, Kevin G. Volpp, et al.
Current Cardiology Reports (2021) Vol. 23, Iss. 11
Open Access | Times Cited: 20

Gamification in Physical Activity: State-of-the-Art
Majed Hariri, R. Stone
International Journal of Advanced Computer Science and Applications (2023) Vol. 14, Iss. 10
Open Access | Times Cited: 6

Triggered Screen Restriction: Gamification Framework
Majed Hariri, R. Stone
International Journal of Advanced Computer Science and Applications (2023) Vol. 14, Iss. 11
Open Access | Times Cited: 2

Does gamification improve physical activity? A systematic review and meta-analysis
Alexandre Mazéas, Martine Duclos, Bruno Pereira, et al.
(2020)
Open Access | Times Cited: 4

Association between behavioral phenotypes and sustained use of smartphones and wearable devices to remotely monitor physical activity
Sarah Fendrich, Mohan Balachandran, Mitesh S. Patel
Scientific Reports (2021) Vol. 11, Iss. 1
Open Access | Times Cited: 4

Association of Behavioral Phenotypes With Changes in Sleep During a Workplace Wellness Program
Kimberly J. Waddell, Sujatha Changolkar, Gregory Szwartz, et al.
American Journal of Health Promotion (2021) Vol. 35, Iss. 8, pp. 1061-1070
Closed Access | Times Cited: 2

Digital Phenotyping in Health Using Machine Learning Approaches: Scoping Review (Preprint)
Schenelle Dayna Dlima, Santosh Shevade, Sonia Rebecca Menezes, et al.
(2022)
Open Access | Times Cited: 1

Team-Based Digital Gamification to Improve Cardiovascular Health in Women With Hypertensive Disorders of Pregnancy—Reply
Jennifer Lewey, Mary Putt, Lisa D. Levine
JAMA Cardiology (2022) Vol. 7, Iss. 12, pp. 1264-1264
Closed Access

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