OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Effects of body visualization on performance in head-mounted display virtual reality
Stefan Pastel, Chien-Hsi Chen, Katharina Petri, et al.
PLoS ONE (2020) Vol. 15, Iss. 9, pp. e0239226-e0239226
Open Access | Times Cited: 33

Showing 1-25 of 33 citing articles:

Virtual reality and collaborative learning: a systematic literature review
Nesse van der Meer, Vivian van der Werf, Willem‐Paul Brinkman, et al.
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 42

The Role of Virtual Reality Simulation in Manufacturing in Industry 4.0
Ikpe Justice Akpan, O. Felix Offodile
Systems (2024) Vol. 12, Iss. 1, pp. 26-26
Open Access | Times Cited: 13

Training in virtual reality enables learning of a complex sports movement
Stefan Pastel, Katharina Petri, C. H. Chen, et al.
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 523-540
Open Access | Times Cited: 36

Sports training in virtual reality with a focus on visual perception: a systematic review
Kerstin Witte, Dan Bürger, Stefan Pastel
Frontiers in Sports and Active Living (2025) Vol. 7
Open Access

Application of eye-tracking systems integrated into immersive virtual reality and possible transfer to the sports sector - A systematic review
Stefan Pastel, Josua Marlok, Nicole Bandow, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 3, pp. 4181-4208
Open Access | Times Cited: 22

Comparison of spatial orientation skill between real and virtual environment
Stefan Pastel, Dan Bürger, C. H. Chen, et al.
Virtual Reality (2021) Vol. 26, Iss. 1, pp. 91-104
Open Access | Times Cited: 31

Movement kinematic and postural control differences when performing a visuomotor skill in real and virtual environments
Kim Brock, Samuel J. Vine, J. M. Ross, et al.
Experimental Brain Research (2023) Vol. 241, Iss. 7, pp. 1797-1810
Open Access | Times Cited: 9

Temporal Development of Sense of Presence and Cybersickness during an Immersive VR Experience
Sebastian Thorp, Alexander Sævild Ree, Simone Grassini
Multimodal Technologies and Interaction (2022) Vol. 6, Iss. 5, pp. 31-31
Open Access | Times Cited: 15

The benchmark framework and exploratory study to investigate the feasibility of 360-degree video-based virtual reality to induce a full body illusion
Sara Ventura, Ausiàs Cebolla, J. Latorre, et al.
Virtual Reality (2021) Vol. 26, Iss. 1, pp. 323-332
Closed Access | Times Cited: 15

Comparison of response behavior in karate kumite between real world and virtual reality
Yvonne Ritter, Melina Droste, Dan Bürger, et al.
Sports Engineering (2022) Vol. 25, Iss. 1
Open Access | Times Cited: 10

Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
José Luis Pontón, Víctor Ceballos Inza, Lesly Acosta, et al.
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 2541-2560
Open Access | Times Cited: 5

Influence of body visualization in VR during the execution of motoric tasks in different age groups
Stefan Pastel, Katharina Petri, Dan Bürger, et al.
PLoS ONE (2022) Vol. 17, Iss. 1, pp. e0263112-e0263112
Open Access | Times Cited: 8

Suitability test of virtual reality applications for older people considering the spatial orientation ability
Dan Bürger, Stefan Pastel, C.-H. Chen, et al.
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 1751-1764
Open Access | Times Cited: 4

Balance performance of healthy young individuals in real versus matched virtual environments: a systematic scoping review
Simon Schedler, Klaus Gramann, Matthew Hill, et al.
Frontiers in Human Neuroscience (2024) Vol. 18
Open Access | Times Cited: 1

Comparative Analysis of Visual Field Characteristics and Perceptual Processing in Peripheral Vision Between Virtual Reality and Real World
Dan Bürger, Marc-Kevin Schley, Hannes Loerwald, et al.
Human Behavior and Emerging Technologies (2024) Vol. 2024, Iss. 1
Open Access | Times Cited: 1

Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment
Daiki Nasu, Takamichi Baba, Takumi Imamura, et al.
Frontiers in Sports and Active Living (2022) Vol. 4
Open Access | Times Cited: 7

Effects of first- and third-person perspectives created using a head-mounted display on dart-throwing accuracy
Yuki Ueyama, Masanori Harada
Virtual Reality (2021) Vol. 26, Iss. 2, pp. 687-695
Open Access | Times Cited: 9

Gymnastic skills on a balance beam with simulated height
Yvonne Ritter, Dan Bürger, Stefan Pastel, et al.
Human Movement Science (2022) Vol. 87, pp. 103023-103023
Closed Access | Times Cited: 6

Perceptual distortion in virtual reality and its impact on dynamic postural control
Hirofumi Ida, Sambit Mohapatra, Alexander S. Aruin
Gait & Posture (2021) Vol. 92, pp. 123-128
Closed Access | Times Cited: 8

Embodiment of virtual feet correlates with motor performance in a target-stepping task: a pilot study
Alex van den Berg, Bart de Vries, Zoë Breedveld, et al.
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 2

Probing the deployment of peripheral visual attention during obstacle-crossing planning
Raza N. Malik, Daniel S. Marigold, Mason Chow, et al.
Frontiers in Human Neuroscience (2022) Vol. 16
Open Access | Times Cited: 3

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