OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

PuzzleWalk: A theory-driven iterative design inquiry of a mobile game for promoting physical activity in adults with autism spectrum disorder
Bogoan Kim, Dae‐Hyoung Lee, Aehong Min, et al.
PLoS ONE (2020) Vol. 15, Iss. 9, pp. e0237966-e0237966
Open Access | Times Cited: 32

Showing 1-25 of 32 citing articles:

The Use of Analog and Digital Games for Autism Interventions
Gray Atherton, Liam Cross
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 29

RoutineAid: Externalizing Key Design Elements to Support Daily Routines of Individuals with Autism
Bogoan Kim, Sung-In Kim, Sangwon Park, et al.
(2023), pp. 1-18
Closed Access | Times Cited: 12

The Impact of a Gamified Augmented Environment on Language Skills in Students With ASD
Nerea López‐Bouzas, María Esther del Moral Pérez, Jonathan Castañeda Fernández
Advances in educational technologies and instructional design book series (2025), pp. 203-230
Closed Access

"My Perfect Platform Would Be Telepathy" - Reimagining the Design of Social Media with Autistic Adults
Belén Barros Pena, Nelya Koteyko, Martine van Driel, et al.
(2023), pp. 1-16
Open Access | Times Cited: 9

Exploring Effects of Chatbot-based Social Contact on Reducing Mental Illness Stigma
Yi‐Chieh Lee, Yichao Cui, Jack Jamieson, et al.
(2023), pp. 1-16
Closed Access | Times Cited: 9

Engagnition: A multi-dimensional dataset for engagement recognition of children with autism spectrum disorder
Won Kim, Minwoo Seong, Kyung-Joong Kim, et al.
Scientific Data (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 3

Gamification
James Hutson, Piper Hutson
(2024), pp. 127-151
Closed Access | Times Cited: 2

HikePal: A mobile exergame to motivate people with intellectual disabilities to do outdoor physical activities
Juan C. Torrado, Letizia Jaccheri, Susana Pelagatti, et al.
Entertainment Computing (2022) Vol. 42, pp. 100477-100477
Closed Access | Times Cited: 12

A Survey on Autism Care, Diagnosis, and Intervention Based on Mobile Apps: Focusing on Usability and Software Design
Xiongyi Liu, Wenbing Zhao, Quan Qi, et al.
Sensors (2023) Vol. 23, Iss. 14, pp. 6260-6260
Open Access | Times Cited: 6

Interpersonal Distance Theory of Autism and Its Implication for Cognitive Assessment, Therapy, and Daily Life
Kinga Farkas, Orsolya Pesthy, Karolina Janacsek, et al.
Perspectives on Psychological Science (2023) Vol. 19, Iss. 1, pp. 126-136
Open Access | Times Cited: 5

V-DAT (Virtual Reality Data Analysis Tool): Supporting Self-Awareness for Autistic People from Multimodal VR Sensor Data
Bogoan Kim, Dayoung Jeong, Jennifer G. Kim, et al.
(2023), pp. 1-13
Closed Access | Times Cited: 5

Understanding the Technological Practices and Needs of Music Therapists
Anna Baglione, Michael Clemens, Juan F. Maestre, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CSCW1, pp. 1-25
Closed Access | Times Cited: 12

A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health
Kannikar Intawong, Kitti Puritat
International Journal of Online and Biomedical Engineering (iJOE) (2021) Vol. 17, Iss. 07, pp. 100-122
Open Access | Times Cited: 12

Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research
Nerea López‐Bouzas, María Esther del Moral Pérez
Review Journal of Autism and Developmental Disorders (2023)
Open Access | Times Cited: 4

Optimizing the Blood Donation App with Gamification Using User-Centered Design
Rida Purnama Sari, Arif Fatudin, Rujianto Eko Saputro, et al.
SinkrOn (2024) Vol. 9, Iss. 1, pp. 83-95
Open Access | Times Cited: 1

Adapting Participatory Design Activities for Autistic Adults: A Review
Rachael Maun, Marc Fabri, Pip Trevorrow
Lecture notes in computer science (2021), pp. 300-314
Open Access | Times Cited: 9

The Use of Online Training Tools in Competition Cyclists During COVID-19 Confinement in Spain
Antonio Moreno-Tenas, Eva León Zarceño, Miguel Ángel Serrano
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 6

Participatory Methods to Engage Autistic People in the Design of Digital Technology: A Systematic Literature Review
Rachael Maun, Marc Fabri, Pip Trevorrow
Journal of Autism and Developmental Disorders (2023) Vol. 54, Iss. 8, pp. 2960-2971
Open Access | Times Cited: 2

VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder
Bogoan Kim, Dayoung Jeong, Mingon Jeong, et al.
(2022), pp. 1-12
Closed Access | Times Cited: 4

Gamification Applied to Autism Spectrum Disorder
Vítor Simões-Silva, António Marques, Catarina Pinho, et al.
Advances in psychology, mental health, and behavioral studies (APMHBS) book series (2021), pp. 163-186
Closed Access | Times Cited: 5

Improved Socio-Emotional Skills in Students with Autism Spectrum Disorder (Asd) Following an Intervention Supported by an Augmented Gamified Environment
Nerea López‐Bouzas, María Esther del Moral Pérez, Jonathan Castañeda Fernández
(2024)
Closed Access

Improved socio-emotional skills in students with Autism Spectrum Disorder (ASD) following an intervention supported by an Augmented Gamified Environment
Nerea López‐Bouzas, María Esther del Moral Pérez, Jonathan Castañeda Fernández
International Journal of Child-Computer Interaction (2024) Vol. 42, pp. 100683-100683
Open Access

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