
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey
Aaron Drummond, James D. Sauer, Christopher J. Ferguson, et al.
PLoS ONE (2020) Vol. 15, Iss. 3, pp. e0230378-e0230378
Open Access | Times Cited: 126
Aaron Drummond, James D. Sauer, Christopher J. Ferguson, et al.
PLoS ONE (2020) Vol. 15, Iss. 3, pp. e0230378-e0230378
Open Access | Times Cited: 126
Showing 1-25 of 126 citing articles:
Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending
Shaun S. Garea, Aaron Drummond, James D. Sauer, et al.
International Gambling Studies (2021) Vol. 21, Iss. 3, pp. 460-479
Open Access | Times Cited: 113
Shaun S. Garea, Aaron Drummond, James D. Sauer, et al.
International Gambling Studies (2021) Vol. 21, Iss. 3, pp. 460-479
Open Access | Times Cited: 113
Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis
Stuart Gordon Spicer, Laura Louise Nicklin, Maria Uther, et al.
New Media & Society (2021) Vol. 24, Iss. 4, pp. 1001-1022
Open Access | Times Cited: 98
Stuart Gordon Spicer, Laura Louise Nicklin, Maria Uther, et al.
New Media & Society (2021) Vol. 24, Iss. 4, pp. 1001-1022
Open Access | Times Cited: 98
Secondary analysis of loot box data: Are high-spending “whales” wealthy gamers or problem gamblers?
James Close, Stuart Gordon Spicer, Laura Louise Nicklin, et al.
Addictive Behaviors (2021) Vol. 117, pp. 106851-106851
Open Access | Times Cited: 71
James Close, Stuart Gordon Spicer, Laura Louise Nicklin, et al.
Addictive Behaviors (2021) Vol. 117, pp. 106851-106851
Open Access | Times Cited: 71
Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder
Joaquín González‐Cabrera, Aránzazu Basterra-González, Irene Montiel, et al.
Computers in Human Behavior (2021) Vol. 126, pp. 107012-107012
Open Access | Times Cited: 60
Joaquín González‐Cabrera, Aránzazu Basterra-González, Irene Montiel, et al.
Computers in Human Behavior (2021) Vol. 126, pp. 107012-107012
Open Access | Times Cited: 60
Loot boxes and problem gambling: Investigating the “gateway hypothesis”
Stuart Gordon Spicer, Chris Fullwood, James Close, et al.
Addictive Behaviors (2022) Vol. 131, pp. 107327-107327
Open Access | Times Cited: 49
Stuart Gordon Spicer, Chris Fullwood, James Close, et al.
Addictive Behaviors (2022) Vol. 131, pp. 107327-107327
Open Access | Times Cited: 49
The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review
Phillip C. Raneri, Christian Montag, Dmitri Rozgonjuk, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100415-100415
Open Access | Times Cited: 40
Phillip C. Raneri, Christian Montag, Dmitri Rozgonjuk, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100415-100415
Open Access | Times Cited: 40
Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
Irene Montiel, Aránzazu Basterra-González, Juan Manuel Machimbarrena, et al.
PLoS ONE (2022) Vol. 17, Iss. 1, pp. e0263177-e0263177
Open Access | Times Cited: 39
Irene Montiel, Aránzazu Basterra-González, Juan Manuel Machimbarrena, et al.
PLoS ONE (2022) Vol. 17, Iss. 1, pp. e0263177-e0263177
Open Access | Times Cited: 39
Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study
Joaquín González‐Cabrera, Aránzazu Basterra-González, Jéssica Ortega-Barón, et al.
Computers in Human Behavior (2023) Vol. 143, pp. 107685-107685
Open Access | Times Cited: 35
Joaquín González‐Cabrera, Aránzazu Basterra-González, Jéssica Ortega-Barón, et al.
Computers in Human Behavior (2023) Vol. 143, pp. 107685-107685
Open Access | Times Cited: 35
Loot box limit‐setting: a potential policy to protect video game users with gambling problems?
Aaron Drummond, James D. Sauer, Lauren C. Hall
Addiction (2019) Vol. 114, Iss. 5, pp. 935-936
Open Access | Times Cited: 69
Aaron Drummond, James D. Sauer, Lauren C. Hall
Addiction (2019) Vol. 114, Iss. 5, pp. 935-936
Open Access | Times Cited: 69
Gaming-gambling convergence: evaluating evidence for the ‘gateway’ hypothesis
Paul Delfabbro, Daniel L. King
International Gambling Studies (2020) Vol. 20, Iss. 3, pp. 380-392
Closed Access | Times Cited: 66
Paul Delfabbro, Daniel L. King
International Gambling Studies (2020) Vol. 20, Iss. 3, pp. 380-392
Closed Access | Times Cited: 66
Beyond loot boxes: a variety of gambling-like practices in video games are linked to both problem gambling and disordered gaming
David Zendle
PeerJ (2020) Vol. 8, pp. e9466-e9466
Open Access | Times Cited: 66
David Zendle
PeerJ (2020) Vol. 8, pp. e9466-e9466
Open Access | Times Cited: 66
Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China
Leon Y. Xiao, Laura L. Henderson, Yuhan Yang, et al.
Behavioural Public Policy (2021) Vol. 8, Iss. 3, pp. 590-616
Open Access | Times Cited: 54
Leon Y. Xiao, Laura L. Henderson, Yuhan Yang, et al.
Behavioural Public Policy (2021) Vol. 8, Iss. 3, pp. 590-616
Open Access | Times Cited: 54
Effects of self-isolation and quarantine on loot box spending and excessive gaming—results of a natural experiment
Lauren C. Hall, Aaron Drummond, James D. Sauer, et al.
PeerJ (2021) Vol. 9, pp. e10705-e10705
Open Access | Times Cited: 47
Lauren C. Hall, Aaron Drummond, James D. Sauer, et al.
PeerJ (2021) Vol. 9, pp. e10705-e10705
Open Access | Times Cited: 47
Contribution of Game Genre and Structural Game Characteristics to the Risk of Problem Gaming and Gaming Disorder: a Systematic Review
Florian Rehbein, Daniel L. King, Andreas Staudt, et al.
Current Addiction Reports (2021) Vol. 8, Iss. 2, pp. 263-281
Closed Access | Times Cited: 47
Florian Rehbein, Daniel L. King, Andreas Staudt, et al.
Current Addiction Reports (2021) Vol. 8, Iss. 2, pp. 263-281
Closed Access | Times Cited: 47
Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
Matthew Rockloff, Alex Russell, Nancy Greer, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 1, pp. 35-41
Open Access | Times Cited: 45
Matthew Rockloff, Alex Russell, Nancy Greer, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 1, pp. 35-41
Open Access | Times Cited: 45
The gamblers of the future? Migration from loot boxes to gambling in a longitudinal study of young adults
Gabriel A. Brooks, Luke Clark
Computers in Human Behavior (2022) Vol. 141, pp. 107605-107605
Open Access | Times Cited: 36
Gabriel A. Brooks, Luke Clark
Computers in Human Behavior (2022) Vol. 141, pp. 107605-107605
Open Access | Times Cited: 36
Rocking the Boat: Loot Boxes in Online Digital Games, the Regulatory Challenge, and the EU’s Unfair Commercial Practices Directive
Dylan Leahy
Journal of Consumer Policy (2022) Vol. 45, Iss. 3, pp. 561-592
Open Access | Times Cited: 32
Dylan Leahy
Journal of Consumer Policy (2022) Vol. 45, Iss. 3, pp. 561-592
Open Access | Times Cited: 32
The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis
David Zendle, Catherine Flick, Sebastian Deterding, et al.
Games Research and Practice (2023) Vol. 1, Iss. 1, pp. 1-28
Open Access | Times Cited: 21
David Zendle, Catherine Flick, Sebastian Deterding, et al.
Games Research and Practice (2023) Vol. 1, Iss. 1, pp. 1-28
Open Access | Times Cited: 21
The evolution of young gambling studies: digital convergence of gaming, gambling and cryptocurrency technologies
Paul Delfabbro, Daniel L. King
International Gambling Studies (2023) Vol. 23, Iss. 3, pp. 491-504
Closed Access | Times Cited: 20
Paul Delfabbro, Daniel L. King
International Gambling Studies (2023) Vol. 23, Iss. 3, pp. 491-504
Closed Access | Times Cited: 20
Harmful types of gambling: changes and emerging trends in longitudinal helpline data
Virve Marionneau, Søren Kristiansen, Håkan Wall
European Journal of Public Health (2024) Vol. 34, Iss. 2, pp. 335-341
Open Access | Times Cited: 6
Virve Marionneau, Søren Kristiansen, Håkan Wall
European Journal of Public Health (2024) Vol. 34, Iss. 2, pp. 335-341
Open Access | Times Cited: 6
Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review
Kengo Yokomitsu, Tomonari Irie, Hiroki Shinkawa, et al.
Current Addiction Reports (2021) Vol. 8, Iss. 4, pp. 481-493
Open Access | Times Cited: 38
Kengo Yokomitsu, Tomonari Irie, Hiroki Shinkawa, et al.
Current Addiction Reports (2021) Vol. 8, Iss. 4, pp. 481-493
Open Access | Times Cited: 38
An Evaluation of Gaming-Related Harms in Relation to Gaming Disorder and Loot Box Involvement
Patrick Carey, Paul Delfabbro, Daniel L. King
International Journal of Mental Health and Addiction (2021) Vol. 20, Iss. 5, pp. 2906-2921
Open Access | Times Cited: 35
Patrick Carey, Paul Delfabbro, Daniel L. King
International Journal of Mental Health and Addiction (2021) Vol. 20, Iss. 5, pp. 2906-2921
Open Access | Times Cited: 35
Play or pay to win: Loot boxes and gaming disorder in FIFA ultimate team
Jeroen S. Lemmens
Telematics and Informatics Reports (2022) Vol. 8, pp. 100023-100023
Open Access | Times Cited: 27
Jeroen S. Lemmens
Telematics and Informatics Reports (2022) Vol. 8, pp. 100023-100023
Open Access | Times Cited: 27
Loot box engagement: relationships with educational attainment, employment status and earnings in a cohort of 16 000 United Kingdom gamers
James Close, Stuart Gordon Spicer, Laura Louise Nicklin, et al.
Addiction (2022) Vol. 117, Iss. 8, pp. 2338-2345
Open Access | Times Cited: 25
James Close, Stuart Gordon Spicer, Laura Louise Nicklin, et al.
Addiction (2022) Vol. 117, Iss. 8, pp. 2338-2345
Open Access | Times Cited: 25
Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video games
Aaron Drummond, Lauren C. Hall, James D. Sauer
Scientific Reports (2022) Vol. 12, Iss. 1
Open Access | Times Cited: 25
Aaron Drummond, Lauren C. Hall, James D. Sauer
Scientific Reports (2022) Vol. 12, Iss. 1
Open Access | Times Cited: 25