OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Effect of a four-week virtual reality-based training versus conventional therapy on upper limb motor function after stroke: A multicenter parallel group randomized trial
Corina Schuster‐Amft, Kynan Eng, Zorica Suica, et al.
PLoS ONE (2018) Vol. 13, Iss. 10, pp. e0204455-e0204455
Open Access | Times Cited: 77

Showing 1-25 of 77 citing articles:

Virtual Reality Aided Therapy towards Health 4.0: A Two-Decade Bibliometric Analysis
Zhen Liu, Lingfeng Ren, Chang Xiao, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 3, pp. 1525-1525
Open Access | Times Cited: 106

Virtual reality therapy for upper limb rehabilitation in patients with stroke: a meta-analysis of randomized clinical trials
Destaw B. Mekbib, Jiawei Han, Li Zhang, et al.
Brain Injury (2020) Vol. 34, Iss. 4, pp. 456-465
Closed Access | Times Cited: 115

Serious games for upper limb rehabilitation after stroke: a meta-analysis
Ioannis Doumas, Gauthier Everard, Stéphanie Dehem, et al.
Journal of NeuroEngineering and Rehabilitation (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 88

A novel fully immersive virtual reality environment for upper extremity rehabilitation in patients with stroke
Destaw B. Mekbib, Dereje Kebebew Debeli, Li Zhang, et al.
Annals of the New York Academy of Sciences (2021) Vol. 1493, Iss. 1, pp. 75-89
Closed Access | Times Cited: 84

Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
Ángela Aguilera‐Rubio, Alicia Cuesta‐Gómez, Ana Mallo-López, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 6, pp. 3381-3381
Open Access | Times Cited: 38

Exploring the efficacy of virtual reality-based rehabilitation in stroke: a narrative review of current evidence
Nicholas Aderinto, Gbolahan Olatunji, Muili Abdulbasit, et al.
Annals of Medicine (2023) Vol. 55, Iss. 2
Open Access | Times Cited: 38

Virtual and Augmented Reality in Post-stroke Rehabilitation: A Narrative Review
Rhutuja Khokale, Grace S Mathew, Somi Ahmed, et al.
Cureus (2023)
Open Access | Times Cited: 23

Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases. A Systematic Review with Meta-Analysis
Irene Cortés‐Pérez, Noelia Zagalaz‐Anula, Desirée Montoro‐Cárdenas, et al.
Sensors (2021) Vol. 21, Iss. 6, pp. 2065-2065
Open Access | Times Cited: 43

The effects of virtual reality training in stroke and Parkinson’s disease rehabilitation: a systematic review and a perspective on usability
Ksenija Sevcenko, Ingrid Lindgren
European Review of Aging and Physical Activity (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 33

Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis
Le Wang, Jean‐Lon Chen, May‐Kuen Wong, et al.
Games for Health Journal (2022) Vol. 11, Iss. 5, pp. 277-297
Closed Access | Times Cited: 31

AI-Driven Stroke Rehabilitation Systems and Assessment: A Systematic Review
Sejuti Rahman, Sujan Sarker, A. K. M. Nadimul Haque, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2022) Vol. 31, pp. 192-207
Open Access | Times Cited: 29

Can specific virtual reality combined with conventional rehabilitation improve poststroke hand motor function? A randomized clinical trial
Marta Rodríguez-Hernández, Begoña Polonio López, Ana Isabel Corregidor Sánchez, et al.
Journal of NeuroEngineering and Rehabilitation (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 20

Virtual reality games for rehabilitation of upper extremities in stroke patients
Leila Shahmoradi, Sohrab Almasi, Hossein Ahmadi, et al.
Journal of Bodywork and Movement Therapies (2020) Vol. 26, pp. 113-122
Open Access | Times Cited: 40

The Use of Augmented Reality and Virtual Reality in Ergonomic Applications for Education, Aviation, and Maintenance
Christopher M. Brown, Jamison S. Hicks, Christina H. Rinaudo, et al.
Ergonomics in Design The Quarterly of Human Factors Applications (2021) Vol. 31, Iss. 4, pp. 23-31
Closed Access | Times Cited: 33

Beyond motor recovery after stroke: The role of hand robotic rehabilitation plus virtual reality in improving cognitive function
Michele Torrisi, Maria Grazia Maggio, Maria Cristina De Cola, et al.
Journal of Clinical Neuroscience (2021) Vol. 92, pp. 11-16
Closed Access | Times Cited: 33

Enhancing Upper Limb Rehabilitation of Stroke Patients With Virtual Reality: A Mini Review
Julie Bui, Jacques Luauté, Alessandro Farné
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 32

Immersive virtual reality-based rehabilitation for subacute stroke: a randomized controlled trial
Qianqian Huang, Xixi Jiang, Yun Jin, et al.
Journal of Neurology (2023) Vol. 271, Iss. 3, pp. 1256-1266
Open Access | Times Cited: 15

Assessing the effectiveness of virtual reality serious games in post-stroke rehabilitation: a novel evaluation method
Mostefa Masmoudi, Nadia Zenati, Yousra Izountar, et al.
Multimedia Tools and Applications (2024) Vol. 83, Iss. 12, pp. 36175-36202
Open Access | Times Cited: 5

The Technology to Enhance Patient Motivation in Virtual Reality Rehabilitation: A Review
C. Zhang, Suiran Yu
Games for Health Journal (2024) Vol. 13, Iss. 4, pp. 215-233
Closed Access | Times Cited: 4

Virtual Reality Enhanced Exercise Training in Upper Limb Function of Patients With Stroke: Meta-Analytic Study
XU Shi-qi, Yanwen Xu, R. Wen, et al.
Journal of Medical Internet Research (2025) Vol. 27, pp. e66802-e66802
Open Access

Non-Immersive Virtual Reality for Post-Stroke Upper Extremity Rehabilitation: A Small Cohort Randomized Trial
Roxana Miclăuș, Nadinne Roman, Silviu Caloian, et al.
Brain Sciences (2020) Vol. 10, Iss. 9, pp. 655-655
Open Access | Times Cited: 34

Effects of virtual reality in improving upper extremity function after stroke: A systematic review and meta-analysis of randomized controlled trials
Minxia Jin, Junjie Pei, Zhongfei Bai, et al.
Clinical Rehabilitation (2021) Vol. 36, Iss. 5, pp. 573-596
Closed Access | Times Cited: 28

Effects of Specific Virtual Reality-Based Therapy for the Rehabilitation of the Upper Limb Motor Function Post-Ictus: Randomized Controlled Trial
Marta Rodríguez-Hernández, Begoña Polonio López, Ana Isabel Corregidor Sánchez, et al.
Brain Sciences (2021) Vol. 11, Iss. 5, pp. 555-555
Open Access | Times Cited: 24

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