
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Design Mobile App for Increase the Visitor Museum using Gamification Method
Novian Adi Prasetyo, Suyoto Suyoto
TELKOMNIKA (Telecommunication Computing Electronics and Control) (2018) Vol. 16, Iss. 6, pp. 2791-2791
Open Access | Times Cited: 8
Novian Adi Prasetyo, Suyoto Suyoto
TELKOMNIKA (Telecommunication Computing Electronics and Control) (2018) Vol. 16, Iss. 6, pp. 2791-2791
Open Access | Times Cited: 8
Showing 8 citing articles:
Prototype UX Design: Mobile Augmented Reality Application based on Gamification for Cultural Heritage Tourism
Siti Elda Hiererra, Meyliana Meyliana, Arief Ramadhan, et al.
(2022), pp. 30-35
Closed Access | Times Cited: 7
Siti Elda Hiererra, Meyliana Meyliana, Arief Ramadhan, et al.
(2022), pp. 30-35
Closed Access | Times Cited: 7
Gamification Mobile Applications: A Literature Review of Empirical Studies
Liping Yang, Matthias Gottlieb
Lecture notes in networks and systems (2023), pp. 933-946
Closed Access | Times Cited: 2
Liping Yang, Matthias Gottlieb
Lecture notes in networks and systems (2023), pp. 933-946
Closed Access | Times Cited: 2
Mobile application design of smart water supply chain based on IoT: A case study in Indonesia
Ignasius Boli Suban, João Elias da Costa, Suyoto Suyoto
IOP Conference Series Earth and Environmental Science (2021) Vol. 729, Iss. 1, pp. 012010-012010
Open Access | Times Cited: 3
Ignasius Boli Suban, João Elias da Costa, Suyoto Suyoto
IOP Conference Series Earth and Environmental Science (2021) Vol. 729, Iss. 1, pp. 012010-012010
Open Access | Times Cited: 3
Learning Cultural Heritage History in Muzium Negara through Role-Playing Game
Nor Aiza Moketar, Nurul Hidayah Mat Zain, Siti Nuramalina Johari, et al.
International Journal of Advanced Computer Science and Applications (2021) Vol. 12, Iss. 12
Open Access | Times Cited: 3
Nor Aiza Moketar, Nurul Hidayah Mat Zain, Siti Nuramalina Johari, et al.
International Journal of Advanced Computer Science and Applications (2021) Vol. 12, Iss. 12
Open Access | Times Cited: 3
Gamification of digital art: promoting speculative design and interactive experience
Jing Li
Interactive Learning Environments (2022) Vol. 32, Iss. 3, pp. 1079-1090
Closed Access | Times Cited: 1
Jing Li
Interactive Learning Environments (2022) Vol. 32, Iss. 3, pp. 1079-1090
Closed Access | Times Cited: 1
Gamification Techniques to Enhance the User Experience in Tourist Centres: A Mobile Application Proposal
Daniel Badinho Cornejo Chunga, Luis Sebastian Arribasplata Chavarri, Rolando Javier Berru Beltran
(2021), pp. 1-4
Closed Access | Times Cited: 1
Daniel Badinho Cornejo Chunga, Luis Sebastian Arribasplata Chavarri, Rolando Javier Berru Beltran
(2021), pp. 1-4
Closed Access | Times Cited: 1
Mobile application experiences in museums and archeological sites: A study on museums of Türkiye and voice of museums applications
Oğuz Doğan
Balıkesir Üniversitesi Sosyal Bilimler Enstitüsü Dergisi (2023) Vol. 26, Iss. 49, pp. 361-376
Open Access
Oğuz Doğan
Balıkesir Üniversitesi Sosyal Bilimler Enstitüsü Dergisi (2023) Vol. 26, Iss. 49, pp. 361-376
Open Access
Service Design for Museum Courses Based on Worksheet
Yuntong Liu, Wei Sun
2021 International Conference on Education, Information Management and Service Science (EIMSS) (2021) Vol. 22, pp. 578-582
Closed Access
Yuntong Liu, Wei Sun
2021 International Conference on Education, Information Management and Service Science (EIMSS) (2021) Vol. 22, pp. 578-582
Closed Access