
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Pacing-based Procedural Dungeon Level Generation: Alternating Level Creation to Meet Designer’s Expectations
Ardiawan Bagus Harisa, Wen‐Kai Tai
International Journal of Computing and Digital Systems (2022) Vol. 12, Iss. 1, pp. 401-416
Open Access | Times Cited: 4
Ardiawan Bagus Harisa, Wen‐Kai Tai
International Journal of Computing and Digital Systems (2022) Vol. 12, Iss. 1, pp. 401-416
Open Access | Times Cited: 4
Showing 4 citing articles:
Procedural game level generation with GANs: potential, weaknesses, and unresolved challenges in the literature
Daniele Fernandes E. Silva, Rafael Torchelsen, Marílton Sanchotene de Aguiar
Multimedia Tools and Applications (2025)
Closed Access | Times Cited: 1
Daniele Fernandes E. Silva, Rafael Torchelsen, Marílton Sanchotene de Aguiar
Multimedia Tools and Applications (2025)
Closed Access | Times Cited: 1
Implementation of a reinforcement learning system with deep q network algorithm in the amc dash mark i game
Wargijono Utomo
Journal of Soft Computing Exploration (2024) Vol. 5, Iss. 1, pp. 18-25
Open Access
Wargijono Utomo
Journal of Soft Computing Exploration (2024) Vol. 5, Iss. 1, pp. 18-25
Open Access
PaceMaker: A Practical Tool for Pacing Video Games
Julian Geheeb, Daniel Dyrda, Sebastian Geheeb
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Open Access
Julian Geheeb, Daniel Dyrda, Sebastian Geheeb
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Open Access
Using Genetic Algorithm for Wide yet Even Scattering of Game Objects: Applications on Irregular Levels and Involving Multiple Objects
Pratama Wirya Atmaja, Sugiarto Sugiarto
(2022), pp. 301-306
Closed Access
Pratama Wirya Atmaja, Sugiarto Sugiarto
(2022), pp. 301-306
Closed Access